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Dawn of the Delta arrives on 5 November

Aegyptus joins Latium and Albion as a third province: a river delta with floods, two ways to raise its people and new production chains.

The river delta of Aegyptus at sunset, with pyramids on the horizon

Dawn of the Delta, the third expansion of the Year 1 pass, comes out on 5 November on every platform. It opens a third province beside Latium and Albion: Aegyptus, a river delta under a burning sun.

A province on a river

Aegyptus is entered from the north, and its land lies along a great river instead of across the sea. Ships still carry goods from one landmass to the next, but the river flows from south to north and slows the heavy Roman ships, so the province brings ships of its own. Every landmass has three zones:

  • Farmland along the shore: the only place for a harbour, with fields of dates and oats, and later of grain.
  • Floodplains next to the river: mud and reed for sun-dried bricks, wheat and barley. The fertile mud makes the buildings there more productive, until the river floods.
  • The Arid Zone further inland: nothing grows there without irrigation, which makes it the place for cities, public buildings, the Governor's Villa and the workshops that need no fertile ground.
A small settlement on the riverbank, with palm groves and the desert behind it
A small settlement between the river and the desert

Two ways to raise its people

The first residents are the Threshers. From there the province offers two paths:

  • The Aegyptian way leads to Potters, who want stuffed goose, beer, talismans and oil lamps, and then to Chanters, priestesses who want blue lotus tea, perfumed oils and sistrums. Their temples honour local deities, and their public works include an apothecary, rock tombs and an observatory.
  • The Graeco-Roman way leads to Scribes, who want Bread, Cheese, Soap, Olive Oil and scribing sets, and then to Gymnasiarchs, who ask for rare meat platters, jewellery and bath milk. They want a theatre, a bath house and a library.
The residents of Aegyptus: from the Threshers, one path leads to Potters and Chanters, the other to Scribes and Gymnasiarchs
From the Threshers to Potters and Chanters, or to Scribes and Gymnasiarchs

Floods, irrigation and granaries

The river floods at intervals and affects whatever stands on the floodplains. Irrigation turns parts of the Arid Zone into farmland. Granaries make the farms in their range more productive and store extra harvest to get through the flood season, but a granary that overflows can draw rats, which harm the island's health.

An irrigation canal running from the river into the desert, with a strip of green on both sides
An irrigation canal in the desert
A granary among fields of grain, with its storage shown in the game's menu
A granary and the storage it adds

What comes next

The new deities, characters and the pyramids have a post of their own, and Update 3.0 comes out the same day. Once the expansion is out, its goods, buildings and specialists get their pages here, and the patch that comes with it gets its notes under Patch notes.