Compare Anno 117 city status levels, population thresholds, incident intervals, and assembly seats in Latium and Albion.
More population raises City Status. Higher status lowers Happiness, Health and Fire Safety but raises Belief, Knowledge and Prestige. Incident columns = minimum interval between incidents ("off" = cannot occur yet); what the incidents depend on is explained below the tables.
Latium (Roman) (40 statuses)
Level
Status
Population
Fire
Unrest
Disease
Inferno
Uprising
Plague
Tremors
Assembly seat
Takeover resistance
1
Outpost
start
off
off
off
off
off
off
17 min
1000
120000
2
Small Vicus
200
60 min
off
off
1200 min
off
off
17 min
1050
140000
3
Large Vicus
500
60 min
60 min
off
1200 min
1200 min
off
17 min
1100
160000
4
Minor Town
1,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
17 min
1150
180000
5
Growing Town
1,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
17 min
1200
200000
6
Large Town
3,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
17 min
1250
210000
7
Minor City
5,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1300
220000
8
Growing City
7,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1350
230000
9
Major City
10,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1400
240000
10
Minor Colonia
15,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1450
250000
11
Growing Colonia
20,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1500
255000
12
Major Colonia
25,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1550
260000
13
Vast Colonia
30,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1600
265000
14
Minor Imperial City
35,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1650
270000
15
Growing Imperial City
40,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
15 min
1700
275000
16
Major Imperial City
45,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
12 min
1700
280000
17
Vast Imperial City
50,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
12 min
1700
285000
18
Minor Megalopolis
55,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
12 min
1700
290000
19
Growing Megalopolis
60,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
12 min
1700
295000
20
Major Megalopolis
65,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
12 min
1700
300000
21
Vast Megalopolis
70,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
12 min
1700
305000
22
Minor Cosmopolis
75,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
12 min
1700
310000
23
Growing Cosmopolis
80,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
315000
24
Major Cosmopolis
85,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
320000
25
Vast Cosmopolis
90,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
325000
26
Minor Monstropolis
95,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
330000
27
Growing Monstropolis
100,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
335000
28
Major Monstropolis
105,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
340000
29
Vast Monstropolis
110,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
345000
30
Omnipolis
115,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
31
Growing Omnipolis
125,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
32
Major Omnipolis
135,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
33
Vast Omnipolis
145,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
34
Minor Aureliopolis
155,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
35
Growing Aureliopolis
170,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
36
Major Aureliopolis
185,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
37
Vast Aureliopolis
200,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
38
Minor Titanopolis
220,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
39
Growing Titanopolis
240,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
40
Major Titanopolis
260,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
9 min
1700
350000
Albion (Celtic) (25 statuses)
Level
Status
Population
Fire
Unrest
Disease
Inferno
Uprising
Plague
Tremors
Assembly seat
Takeover resistance
1
Outpost
start
off
off
off
off
off
off
n/a
1000
120000
2
Small Vicus
150
off
off
60 min
off
off
1200 min
n/a
1050
140000
3
Large Vicus
350
off
60 min
60 min
off
1200 min
1200 min
n/a
1100
160000
4
Minor Town
750
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1150
180000
5
Growing Town
1,250
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1200
200000
6
Large Town
2,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1250
210000
7
Minor City
3,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1300
220000
8
Growing City
5,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1350
230000
9
Major City
7,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1400
240000
10
Minor Colonia
10,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1450
250000
11
Growing Colonia
12,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1500
255000
12
Major Colonia
15,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1550
260000
13
Vast Colonia
17,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1600
265000
14
Minor Imperial City
20,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1650
270000
15
Growing Imperial City
22,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
275000
16
Major Imperial City
25,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
280000
17
Vast Imperial City
27,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
285000
18
Minor Megalopolis
30,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
290000
19
Growing Megalopolis
32,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
295000
20
Major Megalopolis
35,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
300000
21
Vast Megalopolis
37,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
305000
22
Minor Cosmopolis
40,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
310000
23
Growing Cosmopolis
42,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
315000
24
Major Cosmopolis
45,000
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
320000
25
Vast Cosmopolis
47,500
60 min
60 min
60 min
1200 min
1200 min
1200 min
n/a
1700
325000
Incidents
Each kind of incident measures the island against an attribute, and its value puts the island into a band: the lower the attribute, the worse the incidents it allows. The attribute also stretches or shortens the time between incidents, from a quarter of the interval above to 3 times it. After an incident the island is spared for 2 minutes.
Fire
by Fire Safety
Fire by Fire Safety
1,000 and more
Very Small Fires
500 to 999
Small Fires
0 to 499
Moderate Fires
−249 to −1
Larger Fires
−499 to −250
Significant Fires
−749 to −500
Severe Fires
−999 to −750
Rampant Fires
−1,499 to −1,000
Great Fires
−1,500 and less
Cataclysmic Fires
Unrest
by Happiness
Unrest by Happiness
1,000 to 99,999
Very Little Unrest
500 to 999
Little Unrest
0 to 499
Some Unrest
−249 to −1
Increased Unrest
−499 to −250
Troubling Unrest
−749 to −500
Significant Unrest
−999 to −750
Widespread Unrest
−1,499 to −1,000
Rampant Unrest
−1,500 and less
Dangerous Unrest
Disease
by Health
Disease by Health
1,000 to 99,999
Minor Disease
500 to 999
Occasional Disease
0 to 499
Local Disease
−249 to −1
Catching Disease
−499 to −250
Spreading Disease
−749 to −500
Contagious Disease
−999 to −750
Rampant Disease
−1,499 to −1,000
Widespread Disease
−1,500 and less
Terrible Disease
Major incidents
When an attribute falls far below zero, a major incident can break out on top of the ordinary ones. The game looks for one every 2 to 4 minutes.