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A Roman city spreading over the hills of Latium in Anno 117: Pax Romana

City Status Levels

Compare Anno 117 city status levels, population thresholds, incident intervals, and assembly seats in Latium and Albion.

More population raises City Status. Higher status lowers Happiness, Health and Fire Safety but raises Belief, Knowledge and Prestige. Incident columns = minimum interval between incidents ("off" = cannot occur yet); what the incidents depend on is explained below the tables.

Latium (Roman)Latium (Roman) (40 statuses)

LevelStatusPopulationFireUnrestDiseaseInfernoUprisingPlagueTremorsAssembly seatTakeover resistance
1 Outpoststartoffoffoffoffoffoff17 min1000120000
2 Small Vicus20060 minoffoff1200 minoffoff17 min1050140000
3 Large Vicus50060 min60 minoff1200 min1200 minoff17 min1100160000
4 Minor Town1,00060 min60 min60 min1200 min1200 min1200 min17 min1150180000
5 Growing Town1,50060 min60 min60 min1200 min1200 min1200 min17 min1200200000
6 Large Town3,00060 min60 min60 min1200 min1200 min1200 min17 min1250210000
7 Minor City5,00060 min60 min60 min1200 min1200 min1200 min15 min1300220000
8 Growing City7,50060 min60 min60 min1200 min1200 min1200 min15 min1350230000
9 Major City10,00060 min60 min60 min1200 min1200 min1200 min15 min1400240000
10 Minor Colonia15,00060 min60 min60 min1200 min1200 min1200 min15 min1450250000
11 Growing Colonia20,00060 min60 min60 min1200 min1200 min1200 min15 min1500255000
12 Major Colonia25,00060 min60 min60 min1200 min1200 min1200 min15 min1550260000
13 Vast Colonia30,00060 min60 min60 min1200 min1200 min1200 min15 min1600265000
14 Minor Imperial City35,00060 min60 min60 min1200 min1200 min1200 min15 min1650270000
15 Growing Imperial City40,00060 min60 min60 min1200 min1200 min1200 min15 min1700275000
16 Major Imperial City45,00060 min60 min60 min1200 min1200 min1200 min12 min1700280000
17 Vast Imperial City50,00060 min60 min60 min1200 min1200 min1200 min12 min1700285000
18 Minor Megalopolis55,00060 min60 min60 min1200 min1200 min1200 min12 min1700290000
19 Growing Megalopolis60,00060 min60 min60 min1200 min1200 min1200 min12 min1700295000
20 Major Megalopolis65,00060 min60 min60 min1200 min1200 min1200 min12 min1700300000
21 Vast Megalopolis70,00060 min60 min60 min1200 min1200 min1200 min12 min1700305000
22 Minor Cosmopolis75,00060 min60 min60 min1200 min1200 min1200 min12 min1700310000
23 Growing Cosmopolis80,00060 min60 min60 min1200 min1200 min1200 min9 min1700315000
24 Major Cosmopolis85,00060 min60 min60 min1200 min1200 min1200 min9 min1700320000
25 Vast Cosmopolis90,00060 min60 min60 min1200 min1200 min1200 min9 min1700325000
26 Minor Monstropolis95,00060 min60 min60 min1200 min1200 min1200 min9 min1700330000
27 Growing Monstropolis100,00060 min60 min60 min1200 min1200 min1200 min9 min1700335000
28 Major Monstropolis105,00060 min60 min60 min1200 min1200 min1200 min9 min1700340000
29 Vast Monstropolis110,00060 min60 min60 min1200 min1200 min1200 min9 min1700345000
30 Omnipolis115,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
31 Growing Omnipolis125,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
32 Major Omnipolis135,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
33 Vast Omnipolis145,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
34 Minor Aureliopolis155,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
35 Growing Aureliopolis170,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
36 Major Aureliopolis185,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
37 Vast Aureliopolis200,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
38 Minor Titanopolis220,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
39 Growing Titanopolis240,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000
40 Major Titanopolis260,00060 min60 min60 min1200 min1200 min1200 min9 min1700350000

Albion (Celtic)Albion (Celtic) (25 statuses)

LevelStatusPopulationFireUnrestDiseaseInfernoUprisingPlagueTremorsAssembly seatTakeover resistance
1 Outpoststartoffoffoffoffoffoffn/a1000120000
2 Small Vicus150offoff60 minoffoff1200 minn/a1050140000
3 Large Vicus350off60 min60 minoff1200 min1200 minn/a1100160000
4 Minor Town75060 min60 min60 min1200 min1200 min1200 minn/a1150180000
5 Growing Town1,25060 min60 min60 min1200 min1200 min1200 minn/a1200200000
6 Large Town2,50060 min60 min60 min1200 min1200 min1200 minn/a1250210000
7 Minor City3,50060 min60 min60 min1200 min1200 min1200 minn/a1300220000
8 Growing City5,00060 min60 min60 min1200 min1200 min1200 minn/a1350230000
9 Major City7,50060 min60 min60 min1200 min1200 min1200 minn/a1400240000
10 Minor Colonia10,00060 min60 min60 min1200 min1200 min1200 minn/a1450250000
11 Growing Colonia12,50060 min60 min60 min1200 min1200 min1200 minn/a1500255000
12 Major Colonia15,00060 min60 min60 min1200 min1200 min1200 minn/a1550260000
13 Vast Colonia17,50060 min60 min60 min1200 min1200 min1200 minn/a1600265000
14 Minor Imperial City20,00060 min60 min60 min1200 min1200 min1200 minn/a1650270000
15 Growing Imperial City22,50060 min60 min60 min1200 min1200 min1200 minn/a1700275000
16 Major Imperial City25,00060 min60 min60 min1200 min1200 min1200 minn/a1700280000
17 Vast Imperial City27,50060 min60 min60 min1200 min1200 min1200 minn/a1700285000
18 Minor Megalopolis30,00060 min60 min60 min1200 min1200 min1200 minn/a1700290000
19 Growing Megalopolis32,50060 min60 min60 min1200 min1200 min1200 minn/a1700295000
20 Major Megalopolis35,00060 min60 min60 min1200 min1200 min1200 minn/a1700300000
21 Vast Megalopolis37,50060 min60 min60 min1200 min1200 min1200 minn/a1700305000
22 Minor Cosmopolis40,00060 min60 min60 min1200 min1200 min1200 minn/a1700310000
23 Growing Cosmopolis42,50060 min60 min60 min1200 min1200 min1200 minn/a1700315000
24 Major Cosmopolis45,00060 min60 min60 min1200 min1200 min1200 minn/a1700320000
25 Vast Cosmopolis47,50060 min60 min60 min1200 min1200 min1200 minn/a1700325000

Incidents

Each kind of incident measures the island against an attribute, and its value puts the island into a band: the lower the attribute, the worse the incidents it allows. The attribute also stretches or shortens the time between incidents, from a quarter of the interval above to 3 times it. After an incident the island is spared for 2 minutes.

Fire

by Fire Safety

Fire by Fire Safety
1,000 and moreVery Small Fires
500 to 999Small Fires
0 to 499Moderate Fires
−249 to −1Larger Fires
−499 to −250Significant Fires
−749 to −500Severe Fires
−999 to −750Rampant Fires
−1,499 to −1,000Great Fires
−1,500 and lessCataclysmic Fires

Unrest

by Happiness

Unrest by Happiness
1,000 to 99,999Very Little Unrest
500 to 999Little Unrest
0 to 499Some Unrest
−249 to −1Increased Unrest
−499 to −250Troubling Unrest
−749 to −500Significant Unrest
−999 to −750Widespread Unrest
−1,499 to −1,000Rampant Unrest
−1,500 and lessDangerous Unrest

Disease

by Health

Disease by Health
1,000 to 99,999Minor Disease
500 to 999Occasional Disease
0 to 499Local Disease
−249 to −1Catching Disease
−499 to −250Spreading Disease
−749 to −500Contagious Disease
−999 to −750Rampant Disease
−1,499 to −1,000Widespread Disease
−1,500 and lessTerrible Disease

Major incidents

When an attribute falls far below zero, a major incident can break out on top of the ordinary ones. The game looks for one every 2 to 4 minutes.

Inferno

by Fire Safety

Inferno by Fire Safety
−500 and lessInferno
−750 and lessThreatening Inferno
−1,000 and lessTowering Inferno
−1,250 and lessSevere Inferno
−1,500 and lessCritical Inferno
−1,750 and lessAll-Devouring Inferno

Uprising

by Happiness

Uprising by Happiness
−500 and lessUprising
−750 and lessTroubling Uprising
−1,000 and lessLarge Uprising
−1,250 and lessSevere Uprising
−1,500 and lessCritical Uprising
−1,750 and lessGiant Uprising

Plague

by Health

Plague by Health
−500 and lessPlague
−750 and lessSpreading Plague
−1,000 and lessHorrendous Plague
−1,250 and lessSevere Plague
−1,500 and lessCritical Plague
−1,750 and lessJustinian Plague