Every pop-up that asks a governor to choose, in the game's own words: what each option costs, what it changes and for how long, how it moves your reputation, and which emperor likes it. How each option ends is folded away, since it gives the story away.
Urgent Aid from the Emperor
The Emperor
Your realm faces bankruptcy!
Your sovereign ruler, the Emperor, has deigned to notice your monetary woes and offers you a subventio (subsidy) of denarii to stabilize your imperium.
Do you accept it?
Accept
How it ends
You wisely accept the imperial boon. Use it to enact vital reforms in your lands before they fall into ruin again. The Emperor's patience isn't endless.
Decline
How it ends
The Emperor admires your tenacity, but it doesn't change your situation. Restore prosperity to your lands before you're removed from power.

Edicts of Authority
FiresBen-Baalion
Ben-Baalion approaches with urgent news.
"Governor, an inferno is spreading through the municipality of your island. I advise you to proclaim an edict to instruct your people how to fight it!"
What kind of edict will you proclaim?
An Edict of Service
+1All Buildings for 4 hours- Productivity-5%Production Buildings for 4 hours
Benevolent: Julia likes this
How it ends
You declare that all private homes must serve as temporary shelters for the many victims of the blaze.
The people won't like you mandating the use of their residences for a public emergency, but the alternative outcome is worse.
An Edict of Water
+2
-2
-1All Buildings for 4 hours
Frugal: Calidus likes this, Julia dislikes this
How it ends
You publicly decree that all residents and enterprises must reduce their use of water. Bathing in particular is strictly outlawed.
The vigiles and Custodes spread out across the city to enforce your Edict of Water. If your people fall in line, the firestorm will be greatly shortened.
An Edict of Sacrifice
+3
-4
-2All Buildings for 4 hours
Pious: Julia likes this
How it ends
You proclaim an edict that all people must offer prayers and sacrifices at the temples for the protection of the city.
Ben-Baalion grimaces at the exorbitant expense, but the people must view fighting the blaze as a spiritual duty.
Ignore the crisis
How it ends
You possess higher priorities than the inferno. Best to let your people fend for themselves.

Civic Duty
FiresBen-Baalion
Ben-Baalion rushes into your praetorium bearing ill tidings.
"Governor, an inferno is devouring the city of your island! The locals are too panicked and bewildered to aid the vigiles."
How will you handle this crisis, Governor?
Force citizens to help
+2
-3All Buildings for 4 hours
How it ends
You deploy your cohorts to forcefully spur your citizens into action. The people might bristle at your use of force, but the city must be saved!
Do nothing
How it ends
Citizens who lack the civic spirit to save their own homes and kin will taste the fruits of their complacency.
You decide, come what may, to allow the inferno to run its course. Ben-Baalion nods in acceptance. After all, you made his work much lighter. All he must do is nothing.
The base costs; the game raises them as your empire grows.

In Search of Willing Hands
FiresBen-Baalion
The vigiles of your island desperately need more hands to swell their ranks and battle the inferno!
Where will you find more people?
Conscript citizens from among the city's labourers
+2All Buildings for 4 hours- Workforce upkeep-10% for 4 hours
Traditionalist: Julia likes this
How it ends
The Emperor will be pleased your city is wealthy and strong enough to weather such storms.
Conscript criminals held in prisons
+3
-4All Buildings for 4 hours
-1000 for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
The reputation of your city suffers as its streets fill with former criminals. The Emperor might also have an opinion about the rehabilitation of lawbreakers to battle the inferno. From your perspective, however, at least the Emperor still has a city.
Order the vigiles to perservere with current forces
How it ends
The Imperial Court sends word of the Emperor's disappointment. Though you possessed the power to do something, you chose to let your city burn.

Gods of Fire
FiresBen-Baalion
Flames are devouring the heart of your island. Some priests believe that your neglect of Vulcan, God of Fire, has unleashed this calamity.
These priests now lead a mob to your villa, demanding that you appease their god with a generous donation to their coffers. In return, they hint that their followers will support the vigiles in battling the fire.
How will you respond?
Offer a paltry sacrifice
+2
+1All Buildings for 4 hours
How it ends
The priests accept your paltry sacrifice with thinly-veiled scorn, but they daren't disparage you. They make a tepid call for their followers to battle the inferno.
Offer a generous sacrifice
+3
+2All Buildings for 4 hours
How it ends
As your servants load wagons full of goods in offering, the priests exhort the crowd with fiery oratory, urging them to assist your vigils in battling the inferno.
Scold the priests
How it ends
You counter the priests' insidious claims with a declaration: no god worthy of worship demands gold amidst calamity.
"We shall see soon, Domine, which of us speaks for the God of Fire," challenges the head priest. He then leads his priests and most of the crowd away, leaving you and your vigiles to deal with the inferno on your own.
The base costs; the game raises them as your empire grows.

Edicts of Order
UnrestBen-Baalion
Your tranquility is interrupted by Ben-Baalion, wearing a grim expression.
"Unruly factions have shattered the peace on your island. Will you handle this crisis with the grace of Venus, or the fury of Mars?"
Which edict will you proclaim?
An Edict of Dispersal
+1
-1All Buildings for 4 hours- Productivity-5%Production Buildings for 4 hours
Compromising
How it ends
You decide to outlaw, until further notice, all gatherings that exceed the size of ten. Any who defy this order will be visited by the cohorts.
Ben-Baalion grimaces. This edict will severely restrict labour and quality of life in the city. But a governor must stand strong against troublemakers for the peace of all.
An Edict of Concession
+2
-2All Buildings for 4 hours
Compromising
How it ends
You decide to meet with the dissidents, to hear their valid grievances, and negotiate a reasonable resolution.
Ben-Baalion is relieved. The riots are a symptom of deeper problems that your people will trust you to address.
An Edict of Conscription
+3All Buildings for 4 hours- Workforce upkeep-10% for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
You command all loyal citizens to lend their strength to subdue the rioters.
Ben-Baalion warns that conscripting people across-the-board will have consequences. However, your people must understand that their city's welfare lies in their own hands.
Ignore the crisis
How it ends
You publicly declare that residents are forbidden to venture forth from their homes from dusk till dawn. The disobedient shall face the cohorts.
"A basic step," Ben-Baalion comments as he dutifully scribes copies of your proclamation for dissemination throughout the city. If your people can't behave in a civilised manner, then you'll send them to their beds like children.

Martial Law
UnrestBen-Baalion
Ben-Baalion rushes into your praetorium. "Governor, riots on your island have escalated into a full insurrection. The city will soon be lost! I urge you to declare martial law."
You gravely ponder the options. A decision like this could forever mark your legacy.
What will you do?
Recall veterans and increase patrols
+2All Buildings for 4 hours- Workforce upkeep-5% for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
You proclaim an edict to recall retired veterans back into military service. Furthermore, you authorize extra wages for the cohorts to work all day and all night. The streets will be patrolled until peace returns.
Ben-Baalion's mouth twists as he does the math in his head, but you dismiss him to see it done. Your edict is expensive, but a quick return to sanity should refill your coffers.
Decimate the insurgents
+3
-2All Buildings for 4 hours
-500 for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
You command your legates into the city. When the insurrection is quelled, every tenth rioter will be publicly executed.
Ben-Baalion swallows hard, but bows in deference before leaving you alone with your conscience.
Do nothing
How it ends
Let the frustrated masses find catharsis, you say with a shrug. After all, the destroyed homes and enterprises belong to the people, and they will be responsible for the outcome. Like children, you will pay no attention to this tantrum.
Ben-Baalion is stunned, but remembers his place. He bows as he leaves you alone with the weight of unforeseen consequences.

The Price of Order
UnrestBen-Baalion
As an armed uprising ravages the city of your island, Ben-Baalion delivers a list of strong measures from your military and civilian advisors to subdue the troublemakers, many of whom live in destitution.
What is the cost of preserving peace?
Appease the rioters
+2All Buildings for 4 hours
Compromising
How it ends
As you suspected, many insurrectionists joined the chaos due to lack of basic necessities. When you provide for them, doubt is sewn within the ranks of the rebellion, blunting their force.
Appease the rioters
+2All Buildings for 4 hours
Compromising
How it ends
As you suspected, many insurrectionists joined the chaos due to lack of basic necessities. When you provide for them, doubt is sewn within the ranks of the rebellion, blunting their force.
Bribe the insurrection leaders
Costs 50,000
Denarii
+3All Buildings for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
To your surprise, the rebellion's leaders agree to a secret meeting where you offer them land and a substantial monetary reward. When they vanish from public view, their followers fall into chaos and despair.
Arm loyal citizens
+4All Buildings for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
You refuse to reward your enemies in any fashion. You choose instead to empower your allies. If the insurrectionists wish to settle matters in the streets, then you welcome the confrontation.
Refuse to pay any price
How it ends
Surely, the brave custodes already on the streets are enough. You leave the fate of the city in their hands.

False Flames and Epidemics
UnrestBen-Baalion
Ben-Baalion delivers a report from your legati, locked in battle against a major uprising in the city of your island. Your commanders predict it will be long and bloody.
"Some shrewd Roman governors rally their people by uniting them against a common threat," Ben-Baalion states casually as he takes his leave.
What kind of governor are you?
Seed a pestilence
-1All Buildings for 4 hours
Populist: Calidus likes this
How it ends
Few things inspire dread as much as disease. Silent, deadly, and unseen, a pestilence will make the rioters wary of each other and sap the momentum of their cause.
You order the medici to release their sickest patients on to the streets, grimly anticipating the Emperor's impending displeasure.
Start a blaze
-1All Buildings for 4 hours
Populist: Calidus likes this
How it ends
Nothing sobers a raucous mob like a fire. You order your most loyal custodes to set your enemies' neighborhoods ablaze.
You will suffer the consequences of the Imperial Court for this turmoil, but by then, the insurrection will be long dispersed.
Unleash both a pestilence and a blaze
-1
-1All Buildings for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
You command your most loyal custodes to set surreptitious fires in the districts of your foes, while ordering the medici to release their plague-ridden patients onto the streets. With grim resolve, you watch your people abandon rebellion to focus on the ensuing chaos.
Your methods may raise eyebrows in the Imperial Court, but that is a problem for another day.
Starve the city into submission
- Reputation+5
- Food consumption-50%Residences for 4 hours
-5All Buildings for 4 hours
-500 for 4 hours
Compromising
How it ends
You dismiss your advisor's cunning suggestions with scorn. Only a weak governor would resort to deceit. You will smash the rebellion with the hammer of deprivation.
Hungry rebels cause little harm, and the Emperor will be pleased by your firm control over the province.
Reject such methods as beneath you
How it ends
You command your legati to persevere in the conflict. The rebellion will be handled like any other invading army: with relentless battle, step-by-step and day-by-day, until your enemies surrender.

Gods of War
UnrestBen-Baalion
As a savage rebellion tears apart the city of your island, you visit the priests of Mars, a god of war. Their sect is a formidable force of lowly but battle-hardened devotees.
You demand that the warrior priests proclaim their god's favour for your side of this fight.
After quiet deliberation, the priests present their terms.
To what will you agree?
Pledge a substantial offering
Costs 25,000
Denarii
+1
+1All Buildings for 4 hours
Pious: Julia likes this
How it ends
You pledge an offering of denarii to the priests, meeting the lowest of their demands. In return, they devote only a small fraction of their might to your cause.
Hopefully, it will be enough.
Offer the lands and ventures of defeated traitors
+3All Buildings for 4 hours- Productivity-20%Production Buildings for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
Among the leaders of the rebels are many prominent traders and merchants. Ceding their ventures to the priests may harm their operations, but commerce is now the least of your concerns. You need order, and so you agree without hesitation to the priests' terms.
Promise them brides from among the nobility
- Reputation-5
+4
+2All Buildings for 4 hours
-200 for 4 hours
Excessive: Julia likes this, Calidus dislikes this
How it ends
You agree to betroth the priests to suitable noble women orphaned or widowed by the violent chaos of the rebellion. This bold decision violates the sacred bounds of status. The Senate and the Emperor will be scandalized.
Nonetheless, when peace dawns, you will emerge the victor.
Reject all their terms
How it ends
You had hoped these priests would display loyalty to your cause, but instead they ply you with exorbitant demands. For their price, you can find far better mercenaries elsewhere.

Edicts of Public Health
DiseaseBen-Baalion
You set out to personally view conditions in the city of your island. The streets lie empty. Only the coughs and moans of the sick reach your ears. Reports of a deadly plague were not exaggerated.
Ben-Baalion urges, "Proclaim an edict, ere, to address this grave pestilence before it overwhelms us all."
What kind of edict will you proclaim?
An Edict of Cleanliness
+1
-2All Buildings for 4 hours
Populist: Calidus likes this
How it ends
You exhort your people to recall the teachings of Roman elders, advising them to maintain strict cleanliness to counteract the foul miasma.
"Great wisdom can be mined from history," says Ben-Baalion, pleased.
An Edict of Medicines
Costs 15,000
Denarii
+2
-1All Buildings for 4 hours
Traditionalist: Julia likes this
How it ends
You instruct every grower and merchant in your city to sell their stocks of medicinal herbs to the city at cost, to be shared freely until the scourge is vanquished.
Ben-Baalion approves of your decisive edict, but you know that seizing the livelihoods of your people may sow seeds of future discontent.
An Edict of Quarantine
+3
-3Production Buildings for 4 hours- Productivity-20%Production Buildings for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
You publicly declare that all those with signs of illness shall remain in their homes until the epidemic subsides. Those who defy your edict will wear chains.
Even as you speak aloud your edict to the crowd, you spot the sick mingling openly with the healthy. Upon hearing your words, they slip away before their neighbors notice their presence.
An Edict of Public Gatherings
+3
-4
-4All Buildings for 4 hours
Tyrant
How it ends
You proclaim an end to all public games, festivals, and events until further notice. Violators of your edict will pay severe penalties.
The crowd accepts your pronouncements with a stoic acceptance of what must be done.
Ignore the crisis
How it ends
Even though a dire plague grips your city, you instruct your people to unite their efforts. Should a neighbor fall ill, you implore your people to take precautions but then offer aid and compassion.
The base costs; the game raises them as your empire grows.

Population Crisis
DiseaseBen-Baalion
Sitting at your governor's table, you listen to Ben-Baalion's city report with growing alarm.
"An epidemic on the isle of your island is out of control," he reports. "The ill cannot labour, and the healthy flee to the countryside. The city is days from collapsing entirely."
Forbid people from leaving
+2
-3All Buildings for 4 hours
How it ends
You proclaim an edict that no able-bodied person may leave the city without your permission. Your cohorts will escort healthy citizens to and from their labor, and quarantine the sick.
Do nothing
How it ends
Your people must adjust their labour to the whims of the gods. You decide to allow the disease to run its course. It will, after all, only eliminate the weak.
Darkness passes over Ben-Baalion's expression, but he issues your edict nonetheless.

The Great Culling
DiseaseBen-Baalion
As a plague ravages the city of your island, Ben-Baalion delivers a list of grim recommendations from your medici. The city's livestock show signs of affliction, and may have caused the pestilence. They recommend slaughtering all food livestock within the city's walls.
What will you do?
Cull all sheep
+2
-1All Buildings for 4 hours- Productivity-100%Sheep Farms for 4 hours
How it ends
You decree the slaughter of all sheep within the city, a grievous blow to several trades. However, you can take steps to minimize the burden and disruption on your citizens.
Cull all pigs
+3
-2All Buildings for 4 hours- Productivity-100%Pig Farms for 4 hours
How it ends
Slaughtering every pig will disrupt the city's food supply and other trades, but you resolve to find alternative resources while your farmers recover.
Cull both sheep and pigs
+4
-3All Buildings for 4 hours- Productivity-100%Pig Farms, Sheep Farms for 4 hours
How it ends
Slaughtering all livestock is a severe action, but the crisis demanded it. You hope that your choice's unforeseen circumstances will be less dire than allowing the spread of the plague.
Preserve your livestock
How it ends
You choose to preserve the city's livestock and allow the epidemic to run its course. The pestilence will be cruel, but starvation could lead to worse consequences.
"News of the dire epidemic in your island has reached the Eternal City," Ben-Baalion reads from an imperial missive. "The Emperor wishes you to evacuate the wealthiest citizens from your city to the countryside."
Is it fair to evacuate only your wealthiest citizens?
What will you do?
Evacuate the wealthiest citizens, as instructed
- Reputation+10
+2
-2All Buildings for 4 hours
Traditionalist: Julia likes this
How it ends
You are no fool. You are entrusted with the safety of many influential and wealthy political figures. In exchange for protecting their lives, they'll support the Emperor's preferred candidates for the Senate.
"You scratch my back, I'll scratch yours," is an iron law of politics. Some day, you might just need your back scratched by an Emperor.
Evacuate children
- Reputation-10
+2
+2All Buildings for 4 hours
Benevolent: Julia likes this
How it ends
Your paramount duty as Governor is to safeguard your people without crippling the city, imperial decree or no.
Evacuating all children will save the epidemic's most vulnerable victims, slow its progression, and preserve the city's supply of adult labourers.
Evacuate healthy people of all classes
+3All Buildings for 4 hours- Productivity-30%Production Buildings for 4 hours
Traditionalist: Julia likes this
How it ends
Perhaps there's a way to placate the Emperor while being fair to your people. You resolve that everyone should have an equal chance at safety. You establish a lottery to evacuate families of all classes by the drawing of random lots. Within this larger group of evacuees, you can include some of the Emperor's supporters.
Evacuate only the Emperor's supporters
-1All Buildings for 4 hours
Loyalist: Calidus and Julia like this
How it ends
Your city's function depends on its able-bodied residents. Despite the broad request, you know for whom the Imperial Court cares. Therefore, you evacuate only the Emperor's strongest noble supporters.
Ignore the crisis
How it ends
You decide to do nothing. You've built institutions to handle crises. If they can't handle the situation, what good are they?

Prudent Measures
DiseaseBen-Baalion
"Ere, an epidemic threatens the city of your island," Ben-Baalion reports. "Rumors claim the contagion is spread by trade moving through the city."
Checking goods and labourers for marks of disease will cost significant time, effort, and denarii.
How will you slow the pestilence?
Inspect all goods moving into warehouses
Costs 10,000
Denarii
+2All Buildings for 4 hours
How it ends
Vigilant inspections will go a long way to slowing the spread of the epidemic's foul miasma. This is the most reasonable compromise between practical and severe measures.
Require all labourers to take precautions
Costs 20,000
Denarii
+3All Buildings for 4 hours
How it ends
You command all labourers to take precautions against the epidemic's foul miasma. All shall vigilantly inspect their fellow workers for marks of the disease and cleanse goods before their transport.
Though costly, these measures will limit the spread of the plague.
Inspect all goods and require labour precautions
Costs 40,000
Denarii
+4All Buildings for 4 hours
How it ends
Constant inspections and labour precautions will slow city commerce to a trickle, but the epidemic is already draining away your city's vitality. In the end, sacrifices must be made to end quickly the suffering of your people.
Allow labour and trade to flow unimpeded
How it ends
You'd rather suffer the epidemic than ruin the prosperity you worked so hard to establish. Other methods to quell the miasma surely exist, but for now, your people must endure the pestilence until it burns itself out.
A manacled woman is escorted into your presence.
She is guilty of violating the Law of Majesty: claiming to be a goddess and gathering followers.
The empire is very touchy about such claims, but the woman insists that she and her people pose no threat.
Decide this woman’s fate.
Pardon her
- Reputation-5
+1All Buildings for 4 hours
Benevolent: Julia likes this
How it ends
You announce that you have no quarrel with the woman or her followers. They are Roman citizens, after all.
The woman lowers her head in gratitude and relief.
The cult is free to worship their goddess.
Pay her to renounce divinity
Costs 10,000
Denarii
+2
-1All Buildings for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
With her palm closed around the offered coin, the "goddess" gives a prompt abdication speech. Her followers are left leaderless and bewildered.
The woman is not heard from again.
Execute her
- Reputation+10
-2All Buildings for 4 hours
Tyrant
How it ends
Let her followers witness the truth of her mortality, you proclaim.
The woman's screams end abruptly soon after.
Exile her and her followers
How it ends
The would-be goddess protests as she is led away. "I am a citizen! How dare you exile me from Rome? This will not stand!"
The woman, and her cult, are escorted from the province.
The crowd falls silent as you ascend the rostrum in the public square. You, a living symbol of the Eternal City, must now find the words to guide them.
Declare the value that will guide your leadership.
Faith
+2
-1All Buildings for 4 hours
Pious: Julia likes this
How it ends
You declare that the gods favour, reward, and guide your people. Every moment has meaning.
Your people listen to your oration with growing fervor.
The Pursuit of Knowledge
+2
-1All Buildings for 4 hours
Reformer: Calidus likes this
How it ends
You encourage your people to pursue education and discovery. Collective knowledge improves everyone's future.
The crowd listens with rapt attention as your sound logic cuts through the fog of fear and despair.
Honest Labour
- Money upkeep-30%Production Buildings for 4 hours
-1
-1All Buildings for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
Civilisation, you declare, is the fruit of labour, the origin of focus, and of cooperation, practicality, and tenacity.
Among the masses, you spot many stoic faces nodding in agreement.
Liberty
How it ends
You dedicate your speech to the gods' most precious gift: Libertas. Freedom. This is the sacred flame that places Roman citizens above the barbarian hordes.
Your people feel encouraged to choose their own paths.
Several liberti have come to plead their case.
They accuse their villicus of treating them worse than slaves, making them toil before dawn and past sunset. They demand compensation and a new villicus.
You know the villicus in question. He recently offered you a hefty bribe, and compensating his workers will be costly.
Whom do you favour?
Compensate the Liberti and appoint a new Vilicus
Costs 5,000
Denarii
+1All Buildings for 4 hours
How it ends
The liberti sag with relief when they hear your verdict. Hope fills their tired eyes.
You've made it clear to all that your citizens, however poor, are not to be mistreated.
Take the Bribe
-1All Buildings for 4 hours
How it ends
As you count the coins, the freedmen storm out of your villa in outrage, but they are otherwise helpless.
Such is the lot of the liberti.
Reassign the Liberti
How it ends
You reassign the libertus and his friends, putting them to other work. After they leave, you issue a firm warning to the villicus, just in case.
The liberti leave without raising a fuss, glad to be liberated of their former posts.
Ben-Baalion escorts an equestrian woman and her teenage daughter into your praetorium. With barely contained rage, the matron complains that her willful daughter has refused her betrothal to an elderly, wealthy senator. "The girl insists on destroying our family for the love of some... boy."
Ben-Baalion adds context, "The father is deceased, therefore the young woman is free from the authority of patria potestas. Legally, you may assume that role."
Decide the girl’s fate.
Force her to marry the senator
+2
-1All Buildings for 4 hours
How it ends
As the girl's ad hoc father, you instruct Ben-Baalion to make the girl's betrothal official. Her face twists in silent dismay at your decree, while the mother exhales with visible relief.
"A wise choice," murmurs Ben-Baalion. "This marriage benefits us all."
Marriage is a family duty, not a personal choice. It is the Roman way.
Allow her to marry her lover
+2
-1All Buildings for 4 hours
How it ends
The girl squeals with delight at your unexpected decision, but the mother falls into despair. "I am ruined," she wails. "The ire of the Senate will fall also on you, Dominus!"
Ben-Baalion firmly ushers the family out of your praetorium. Whatever the fallout, your people shall choose their own destinies.
Order the girl to serve the Vestal Virgins at a temple
How it ends
The mother nods in satisfaction, and the girl sighs in relief. They depart your praetorium.
"Very clever, 'ere," Ben-Baalion praises you, "Marrying her lover would indeed ruin the girl's family. Meanwhile, serving the Virgins would only increase the girl's desirability. Other suitors may appear."
You bought them a year. Let's see what they do with it.
Representatives of your city’s collegia (guilds) gather at your villa to debate.
Farmers and artisans claim that reduced taxes will lead to higher production of goods and food.
The priests and tutors who receive the most tax revenue claim that the gods and academic knowledge are responsible for successful production.
Which pursuits do you favour?
Subsidize trade and labour
Costs 10,000
Denarii - Passive trade profit+20% for 4 hours
How it ends
Cheers erupt from the farmers and artisans.
The priests and scholars sulk with disappointment.
Maintain the status quo
How it ends
Everyone leaves the gathering disappointed, the surest sign in politics of a balanced decision.
Ben-Baalion joins you in your praetorium, beyond curious ears.
You inquire as to your advisor's true purpose, having arrived so soon after you were appointed governor.
"I am your advisor, and the property of the Imperial Court," explains Ben-Baalion. "My dispatches keep the Emperor apprised of this province's developments."
Ah, so he is a spy.
How do you react?
You've heard enough
How it ends
If Ben-Baalion reports to the Emperor, then silence serves you best.
You promptly dismiss him from your praetorium.
An elder woman wearing manacles stands before you, flanked by custodes.
"A young man died from drinking a 'love potion' sold by this woman in the market of your island," Ben-Ballion announces.
The woman pleads that many have survived and benefitted from her medicines, and the man was sickly.
Decide her punishment.
Follow imperial guidance and execute her
+2
-1All Buildings for 4 hours
How it ends
For the crime of poisoning, you sentence her to execution.
Gasps erupt from the crowd. Most frown on harsh sentences for the elderly. But in your province, the law is applied equally.
Show mercy and exile her
+2
-1All Buildings for 4 hours
How it ends
The elderly woman weeps with relief as you pronounce your judgment: exile, and confiscation of her property to compensate the victim's family. She will keep her life, such as it is.
Leniency for the elderly is most seemly, but your city's reputation might suffer.
Sentence her to hard labor
How it ends
The trader lowers her head in sorrow as the custodes guide her away. A slow death in the mines will bring justice to the dead man's family while making you appear lenient to the elderly.
A scholarly merchant stands before you in chains.
"This citizen of your island is guilty of collecting magical codices and heretical scrolls," Ben-Baalion explains. "Your priests wish you to condemn him to the mines."
"Noble Governor," pleads the merchant, "I gathered those materials for study, not practice!"
Decide his punishment.
Hard labor in the mines
+2
-1All Buildings for 4 hours
How it ends
"This is not justice! I've done nothing wrong!" protests the merchant as the custodes escort him away.
"Which is worse? To anger the gods, or their priests?" murmurs Ben-Baalion.
Confiscate the materials and release him
+2
-1All Buildings for 4 hours
How it ends
You declare that the materials are forbidden to him, and he must donate them to real scholars.
The merchant exhales in relief as he is unshackled. Ben-Baalion warns that the priests will not be pleased.
Seize all his wealth and property
-1All Buildings for 4 hours
How it ends
"Corruption! Thief! You desire my wealth for yourself!" the merchant screams. The custodes swiftly drag him away.
"This could damage your city's reputation," your advisor warns.
Indeed, but your judgement should dissuade future perpetrators. If it swells your coffers, then so much the better.
Destroy the materials and impose a fine
How it ends
You order the eques to destroy the forbidden codices and offer sacrifice at the temples.
"Be sure that your offering is worthy of the Governor's mercy," warns Ben-Baalion as the custodes unshackle the man.
The merchant folds his hands in gratitude to you.
The vigiles of your island approach you with a proposal to fortify their city against fires: intensified training, increased fire patrols, tile rooftops, and the reinforcement of wooden structures with stone.
Do you implement their measures?
Fund more fire patrols and training
Costs 15,000
Denarii
+400 for 4 hours
How it ends
Your vigiles thank you for providing resources for their most basic proposal. Their focus and dedication will give the people of your island a modicum of safety.
Replace rooftops
+400 for 4 hours
How it ends
Your vigiles are pleased. They have a lot of work to do, but it will save lives and effort in the future.
Tiled rooftops are durable, but will one day need further maintenance. Until then, the city of your island will be able to undertake riskier ventures.
Reinforce wooden structures
+400 for 4 hours
How it ends
Your vigiles cheer your name when you decide to upgrade structures with stone. There exists no better material to prevent fires.
The people of your island will live in safety until the reinforced buildings require renovations. Perhaps this is the time to pursue riskier ventures.
Now isn't the time
How it ends
The vigiles exchange glances of disappointment. Some glare at you. But in the end, they all lower their heads in respect of your authority and take their leave.
The medici of your island wish to fortify their city against disease. To prevent the festering of miasma, they ask you to increase farm inspections, check markets for spoiled foods, and command a thorough scrubbing of sewage from the city streets.
Do you implement their measures?
Increase farm and market inspections
Costs 15,000
Denarii
+400 for 4 hours
How it ends
Your medici thank you for funding their most basic proposal. It will grant the people of your island a solid period of health.
Scrub the streets
Costs 30,000
Denarii
+600 for 4 hours
How it ends
Your medici profusely express their gratitude. A thorough cleansing of the city will surely keep miasma at bay.
For a time at least, the people of your island will be able to undertake more demanding tasks.
Do both
Costs 45,000
Denarii
+1000 for 4 hours
How it ends
Thrilled by your generous decision, the medici stand and applaud. Taking thorough measures will ensure that the citizens of your island live long, healthy lives.
Perhaps you should consider taking advantage of the city's new resilience.
Now isn't the time
How it ends
The sullen medici depart your praetorium. While their intentions are commendable, their paranoid measures are too expensive. Perhaps that will change in the future.
The scholars of your island organize a philosophical debate. Ben-Baalion advises you to endorse one of the schools of thought, then hold a banquet for those scholars, in order to influence your citizens.
Who do you endorse?
The Epicureans
Costs 10,000
Denarii Benevolent: Julia likes this
How it ends
The people of your island embrace Epicureanism. They strive for simple pleasures: friendship, shared meals, good conversation, and laughter. Markets shift to local produce as your citizens prioritize self-sufficiency.
However, temples stand quieter as the new teachings dispel your people's fear of the gods. Some grumble at the lack of grand ornaments, celebrations, and spectacles. For you, it's a small price for peace.
The Neoplatonists
Costs 10,000
Denarii Pious: Julia likes this
How it ends
The Neoplatonist viewpoint is mystical. Your people reinterpret the gods and goddesses as symbols of the Indescribable One, the hidden source of all. Lively debates and masterful lectures are now common in your island as seekers of truth find a new home there.
Their ideas are fascinating, but far more important to your authority is their detachment from worldly concerns and material struggles that could seed civil unrest.
The Stoics
Costs 10,000
Denarii - Reputation+5
+100
+100 for 4 hours
Traditionalist: Julia likes this
How it ends
The citizens of your island embrace duty and resilience under the influence of Stoic virtues. Your magistrates demonstrate frugality and justice, earning public trust.
As Stoicism is favored in Rome, your city quickly grows in the esteem of the Imperial Court. Some Senators consider your island a model society for the rest of the Empire.
Philosophy is a waste of time
How it ends
Traditional Roman pragmatism will promote the stability of your island. Let the streets fill with boisterous festivals. Let the temples overflow with worship and sacrifice. Let spectacle dazzle and unite the citizens!
The scholars of your island wish to invite a famous Greek teacher and intellectual to lecture elite students at the city's schools. But the presence of Sapphira Balbilla, the Great Magistra Docta, requires a respectable honourarium.
How much will you pay her?
Her basic teaching fee
Costs 5,000
Denarii
+200 for 4 hours
How it ends
Your scholars thank you profusely for indulging their request. The citizens of your island will make good use of their limited, but beneficial, time with Sapphira Balbilla.
A generous compensation
Costs 10,000
Denarii
+300 for 4 hours
How it ends
Your scholars cheer when you proclaim your decision to pay the Great Magistra Docta generously for her time. They promise you that she'll be worth every denarius. Indeed, the citizens of your island are about to enter an intellectual and educational golden age.
Become her patron
Costs 20,000
Denarii
+500 for 4 hours
How it ends
Impressed by your dedication to the mental upliftment of your citizens, Sapphira Balbilla praises your name far and wide as a model governor. your island becomes one of her favourite cities, and she single-handedly raises the literacy of your realm.
Your people will benefit from her teaching methods for a long time to come.
Refuse their proposal
How it ends
The scholars of your island sigh when you announce your decision, but they must accept it. You have other priorities at the moment.
Surely another opportunity will arise someday.
Ben-Baalion reports that a Roman city in a neighboring province has suffered a devastating flood. The Imperial Court and the Senate have sent queries to nearby governors who might take in refugees.
"We can help our brethren, if you so choose, but it will strain city services," your advisor says.
Will you take in refugees?
Accept half of the refugees
+3
-1
-1Consumption of goods+20%Libertus Residence, Wader Residence for 4 hours
Compromising
How it ends
Ben-Baalion drafts your reply, accepting only half of the refugees. Other governors must do their part.
Meanwhile, you must think of something for the new workers to do.
Welcome them all
+6
-2
-2Consumption of goods+40%Libertus Residence, Wader Residence for 4 hours
Benevolent: Julia likes this
How it ends
You sense a unique opportunity to curry favor with the Emperor, perhaps gaining a reputation for altruism. As long as you fortify your city to prevent chaos, the extra workers could allow you to pursue new projects.
Don't take any
How it ends
Ben-Baalion departs to draft your missive. While your decision won't win you any imperial favors, you refuse to risk chaos in your regions. Your long-term influence and prosperity are better served by policies that support stability.
At your invitation, Ben-Baalion takes a seat at your table.
"Poets and orators proclaim the glory of governors far less accomplished than you, ere," he says. "You could commission laudators to exalt your imperium in Rome, lest you be overshadowed by less worthy rivals."
Do you agree?
Keep them in your own regions
Costs 5,000
Denarii
+100
+100 for 4 hours
Traditionalist: Julia likes this
How it ends
While you appreciate Ben-Baalion's perspective, you care more that your own people understand how much you've done for them.
If you continue to govern well, and your people know about it, they'll act as your best laudators.
Send laudators throughout the Empire
Costs 10,000
Denarii
+200 for 4 hours
Populist: Calidus likes this
How it ends
Ben-Baalion is right. Fairly or not, words often overshadow actual deeds.
You've done good work. The Empire should know about it.
Send them to Rome
Costs 25,000
Denarii - Reputation+5
+300 for 4 hours
Loyalist: Calidus and Julia like this
How it ends
Quality Roman laudators come at a steep price. If their exaltations win favor for you in the Imperial Court, though, they could quickly pay for themselves.
This isn't worth the investment
How it ends
You express your disagreement with Ben-Baalion. There are benefits to commissioning laudators, but you wish to prioritize other investments.
The Roman priests of your island are concerned at your lack of piety, and the poor example it sets for your people. They call upon you to organize a public sacrifice, and require the attendance of all residents.
Will you demonstrate your faith in the gods?
Sacrifice to Mars
+200 for 4 hours- Your public ritual has prepared your citizens for war.Recruitment Building for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
You lead your city through a grand ceremony of music and splendour for Mars. By the end, the faces of your people shine with passion and courage. There's no obstacle they won't overcome for your sake, even on the battlefield.
Sacrifice to Neptune
+200 for 4 hours- Your public ritual has given your citizens confidence on the high seas.Shipyards for 4 hours
Traditionalist: Julia likes this
How it ends
You preside over a public sacrifice to Neptune. Refurbished and upgraded military and merchant vessels participate in a procession around your island. By the climax, the citizens look with awe upon your naval might.
Sacrifice to Juno
+200
+200 for 4 hours
Benevolent: Julia likes this
How it ends
Public sacrifices to Juno, the Mother and Queen of all the gods, promote optimism, peace, and prosperity. She's the protector of marriage, children, and society.
The celebration is a precious moment of well-being and unity.
Sacrifice to the Emperor's Numen
Costs 20,000
Denarii - Reputation+10
-200 for 4 hours
Loyalist: Calidus and Julia like this
How it ends
Everyone respectfully attends the public sacrifice dedicated to increasing the numen (divine power) of the Emperor. The somber priests hide their disappointment, but this ritual isn't what they had in mind.
Your citizens play along, but they know that you're the primary beneficiary of this spectacle.
Refuse their request
How it ends
The priests may complain, but you prefer the current balance of power between yourself and them. Whosoever wishes to worship may do so with their own time and resources. You have more important priorities.
Ben-Baalion delivers a report from city magistrates. After analyzing the fiscal condition of your imperium, they advise you to temporarily demand higher tribute from the citizens of your island.
Tempting. But such a decision will require precautions against unrest and other dangers.
What tribute will you demand?
Moderately increase tribute
+2
-2Residences for 4 hours
How it ends
Ben-Baalion nods in agreement. This seems like a good opportunity to fill up the treasury... if you govern with care.
Leave tribute unchanged
How it ends
You decree that the treasury must sustain itself with the current rate of tribute. Placing further strain on the people is unnecessary and unwise.
Custodes drag a manacled young man into your presence.
"This citizen of your island was arrested in the act of defiling your name in the public square. He called you a "stultus (idiot), a fraudator (liar) and a corruptor provinciarum (corruptor of provinces)."
Will you punish him?
Moderately punish him with a public beating
- Reputation+3
+200
-200 for 4 hours
Traditionalist: Julia likes this
How it ends
The young man trembles and pleads with you as your custodes drag him out.
Rolling your eyes, you consider cultivating tougher citizens. The man is lucky, really. Your sentence won't even leave scars.
Make an example of him by imposing exile
- Reputation+5
+300
-500 for 4 hours
Tyrant
How it ends
The young man wails in despair, begging for mercy on his poor mother and siblings, as the custodes drag him away to his new and distant island home.
Oh well. Ludis cum igne, ureris. Play with fire, get burned.
Spare him and inquire why he insults you
- Reputation-5
+200 for 4 hours
Benevolent: Julia likes this
How it ends
The young man weeps with relief as your custodes remove his manacles. When questioned, he admits that he only wanted to impress a girl.
He backs out of your chamber, vowing to sing your praises to any who will listen.
Impose a fine and release him
How it ends
The young man exhales a sigh of heavy relief. He backs away promising never again to commit this crime.
You mildly rebuke Ben-Baalion for bringing this case before you. If leaders punished every person who spoke ill of them, no time would be left in the day.
Ben-Baalion informs you that a princess of Aegyptus, a distant descendant of Ptolemy, will visit the city of your island during her tour of the Empire. The Imperial Court has provided funds for you to host a feast in her honour. The most powerful and influential people in your city eagerly seek invitations.
How will you conduct this feast?
Invite the common folk
- Reputation-10
+200
-200 for 4 hours
Frugal: Calidus likes this, Julia dislikes this
How it ends
You decide that the princess should meet the everyday people, without whom the city would not function.
During the feast, the gracious princess converses with your citizens, inquiring after their daily lives with genuine interest. She's younger than you had imagined, with an elderly woman as her chaperone... who sternly nods her approval. You are even left with funds to spare.
You consider the feast a success, but some in the Imperial Court will disagree.
Invite potential suitors for marriage
Costs 10,000
Denarii - Reputation-5
+300 for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
You invite to the feast a number of noble bachelors. Even if the event doesn't result in a marriage alliance, you'll be known as a governor who creates opportunities for the elite.
On the day of the feast, the youthful princess navigates through the far older men with practiced ease, engaging in pleasant conversation, offending no one, avoiding those who monopolize her time.
However, her elderly chaperone glares at you with disapproval. Your strategic hospitality may win you friends among the nobility, but not the Imperial Court.
Invite the wealthiest and most influential
Costs 30,000
Denarii - Reputation+5
+500 for 4 hours
Traditionalist: Julia likes this
How it ends
You invite the wealthiest landowners and merchants, the most influential scholars, and the most revered of the city's priests to the feast. Everyone wishes to meet the princess from Aegyptus, a living scion of an ancient lineage. Your ability to bring prominent figures under your hospitality earns you praise from across the Empire.
The splendid feast fulfills the Imperial Court's expectations. From across the chamber, the young regal's elderly, stern chaperone catches your gaze and offers you a subtle nod.
Expand the feast into a celebration
Costs 80,000
Denarii
+500
+500 for 4 hours
Populist: Calidus likes this
How it ends
You spare no expense, expanding the feast into a grand city-wide celebration. Commoners and nobles alike are invited to partake in your island's vibrant culture. The streets buzz with music, games, performances, and public feasts.
During the celebration, you spot the princess laughing, singing, and dancing with both the low-born and high. You even catch her stodgy, elderly chaperone enjoying one too many drinks.
Your bold decision has earned you a reputation throughout the Empire as a governor who unites and uplifts the people.
Send invitations by drawing random lots
How it ends
You invite elite guests to the feast by random lots, ensuring fairness. You have more urgent matters to address and don't wish to fuss over the entertainment of a young princess.
The feast proceeds smoothly. The courteous Aegyptian princess meets a broad sampling of your people, then thanks you for your hospitality before continuing her tour of the Empire.
Ben-Baalion delivers a report from a prefect in command of custodes. In the city of your island, food and bread are being stolen from warehouses. The prefect requests additional security.
What resources will you provide?
Assign more guards and workers
- Money upkeep+100%Workforce upkeep+100%Warehouses for 4 hours
How it ends
Tolerating any theft, even of bread, will invite more. Flooding warehouses with workers and guards will solve the problem early.
Distribute free food
+200 for 4 hours
How it ends
Only the hungry steal bread. You set up a little annona to distribute surplus food to the poor. The atmosphere of your island grows hopeful.
Ignore the problem
- Bread consumption+20%Residences for 4 hours
How it ends
If the prefect can't protect the warehouses, you'll find someone who can. You can't throw precious money and labor at every new problem.
Ben-Baalion hands you a thick scroll and explains, "The Jewish community of your island requests an exemption from all rituals and practices involving worship of the Emperor or Roman gods."
Reading the scroll, you note that they also want an exemption from military service. You inquire whether such exemptions are lawful, and your advisor replies, "They're a religio licita (permitted religion), so it's within their rights to ask. They are willing to negotiate."
On what terms will you grant the exemptions?
Grant an exemption in exchange for more tribute
- Recruitment speed-50%Recruitment Building for 4 hours
Compromising
How it ends
Various communities, like the Celts and Agyptians, have been granted exemptions in exchange for higher tribute.
Such exemptions might anger the gods, or worse, the Emperor, but it will fill your coffers nicely.
Ask for administrative support for the military
Costs 15,000
Denarii - Recruitment speed+50%Recruitment Building for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
Jewish leaders agree to provide administrative support for your legions. However, placing productive labourers into your service will lower their community's ability to pay tribute.
You accept their terms, lower their tribute, and consider what you will do with your new, more efficient, military.
Ask them to glorify your imperium
Costs 15,000
Denarii
+300 for 4 hours
Loyalist: Calidus and Julia like this
How it ends
In exchange for the exemption, you request that Jewish leaders erect inscriptions throughout the provinces glorifying Rome and the Emperor. They consider this a fair compromise, but warn that this will incur substantial costs and lower their ability to pay tribute.
Grant a partial exemption... quietly
How it ends
You agree to the exemption for religious events. Though they must participate in civic events, they need not pray to the Emperor; rather, they must pray for the health of the Emperor and the prosperity of Rome.
You urge them to keep your compromise quiet. You don't want the Celts, Aegyptians, and Zoroastrians requesting their own favors.
As whispers of war, poverty, and disease sweep the Empire, the priesthood in the city of your island urge you to consult an oracle to soothe the restless population.
The most prominent local oracle, an elderly and revered Sibyl of Apollo, demands a substantial sacrifice before revealing her divine prophecies.
Do you wish to know the future?
Ask about the future prosperity of your realm
Costs 15,000
Denarii Traditionalist: Julia likes this
How it ends
You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.
"Iuno, Regina Elysii, filum aureum per fata tua texit."
"Juno, Queen of Elysium, weaves a golden thread through your destiny!"
You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.
"Dii silent! Quaeris scientiam ultra id quod fatum permittit!
"The gods are silent! You seek knowledge beyond what Fate allows!"
Inquire about your military affairs
Costs 15,000
Denarii Depending on how it goes, one of:
- Morale+100Offence+1Troops for 4 hours
+300 for 4 hours
-600 for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.
Mars, velut leo potens rugiens, inimicos tuos insequitur. Vae omnibus qui signum belli tuum provocant!"
"Mars roars as a mighty lion, stalking your foes. Woe befalls all who challenge your battle standard!"
You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.
"Dii silent! Quaeris scientiam ultra id quod fatum permittit!
"The gods are silent! You seek knowledge beyond what Fate allows!"
Ask about calamities your cities might suffer
Costs 15,000
Denarii Benevolent: Julia likes this
How it ends
You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.
"Vesta, flamma aeterna Romae, urbem tuam radiante amplexu fovet!"
"Vesta, eternal flame of Rome, cradles your city in her radiant embrace!"
You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.
"Dii silent! Quaeris scientiam ultra id quod fatum permittit!
"The gods are silent! You seek knowledge beyond what Fate allows!"
You don't have time for such nonsense
How it ends
You wave away your priests with scorn. Prophecies are ephemeral as words etched upon the sands of the shore.
Ben-Baalion delivers a message from the Emperor, demanding that you appoint a loyal and trustworthy Priest of the Imperial Cult to the city of your island.
What kind of person do you appoint?
Appoint a true believer
- Reputation+10
-200
-200 for 4 hours
How it ends
The Emperor gets what the Emperor wants. You appoint an elderly priest who genuinely believes the Emperor is a god. He spends his days pressuring the citizens into civic devotion. At night, he writes tedious, detailed treatises on the divine essence of the Emperor.
He won't inspire the masses, but he won't cause much trouble either.
Appoint a charismatic orator
- Reputation+5
+200
-200 for 4 hours
How it ends
The Emperor would be better served by someone who can attract new believers. You enlist the service of a fiery young man whose oratory is famous across the province.
He defends the doctrines of the Imperial Cult with a mixture of logic and trickeries of speech that draws crowds. Indeed, the people become dependent on his persuasive rhetoric.
Appoint someone loyal... to you
- Reputation-5
+200
-200 for 4 hours
How it ends
It is you, not the Emperor, who must govern despite Imperial decrees. You select a pragmatic man who shares your interest in regional stability. Unlike most Roman priests, he engages in business, and has little interest in educating the masses on doctrine. He enforces the will of the Imperial cult the old fashioned way: with money and, if need be, the edge of the sword.
Appoint someone cynical but competent
How it ends
You possess little interest in the Imperial cult, but you understand its importance in maintaining the stability of the Empire. You appoint a devout priest of Jupiter to head your city's Imperial cult. He is a well-educated, decent man. Your citizens like him and enjoy his oratory.
As long as he stays out of your way, he'll serve both you and the Emperor well.
The prefect overseeing the harbour at your island reports an accumulation of silt that obstructs trade and military vessels, causing critical delays. He requests immediate funds to accelerate his dredging operations.
How much will you invest?
Contribute moderate funds
Costs 10,000
Denarii - Loading speed-15%Trading Posts, Trade Pier for 4 hours
How it ends
The drain on your coffers is worth the investment. Your city's leading traders are grateful that you're lessening the silt's negative impact.
Assign extra labourers
- Loading speed-15%Trading Posts, Trade Pier for 4 hours
- Workforce upkeep+25%Harbour Buildings for 4 hours
How it ends
Extra funds are unnecessary. Instead, you reassign laborers to help with the dredging work.
Provide generous funds
Costs 30,000
Denarii How it ends
You make a major investment in the dredging project to restore normal operations, which pleases your city's traders.
Invest no additional resources
- Loading speed-30%Trading Posts, Trade Pier for 4 hours
How it ends
Slowly but surely, the dredging will get done. You instruct your prefect to perform the work with existing resources.
A grievous error in your island's tabularium (administrative records) has come to light. Fertile lands near the city were promised to retired legionaries as the rightful reward for their service. However, your magistrates granted licenses for the same plots to the city's wealthy landowners.
Representatives of both groups now seek justice. The veterans demand their due, and the landowners insist on their legal claims, threatening to leverage their connections in the Imperial Court. They claim their use of the land will be much more profitable for both you and them.
The tension in your praetorium is palpable as the stability of your city hangs in the balance.
How will you settle this matter?
Award the land to the veterans
+5
-4Production Buildings for 4 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
You rule in favor of the retired legionaries, granting them the disputed lands as the sacred promise of the Empire for their loyal service. Unfortunately, these veterans are likely to settle into modest family farms, rather than large ventures, and won't contribute much to your city's prosperity. Meanwhile, merchants, traders, and landowners will believe that a contract in your island means nothing.
Decide in favour of the landowners
+5
-4Production Buildings for 4 hours
Excessive: Julia likes this, Calidus dislikes this
How it ends
To the outrage of the veterans, you uphold the legal rights of the landowners. What good will small family farms contribute to your city's prosperity? The former warriors may try to incite unrest, but they're old, tired, and used up. Surely, they can be controlled.
Divide the land evenly
How it ends
You decree the fertile lands of your island be divided evenly, granting half to the veterans for their farms and half to the landowners for their agricultural and mining estates.
Both factions accuse you of denying their rightful claims. You tersely warn them that they could lose everything, if you so choose, silencing their protests. The veterans accept their portion as sufficient, and the landowners exploit their allocated land.
Either group may attempt to stir unrest, but you're confident you can deal with them.
The Senate orders you to conduct a census of the rapidly expanding your island.
"Take care, Ere," advises Ben-Baalion. "The census determines the tribute and military service their families owe to Rome. Many will find it oppressive."
Governors possess wide discretion in these matters. Being creative with your counting could increase your tribute. Using such dubious methods, though, risks damaging your reputation in Rome.
How will you count your people?
Count family properties and make an estimate
-2Residences for 4 hours
Reformer: Calidus likes this
How it ends
By lifting the burden of the census off your people, you've turned a dreaded obligation into a non-event, earning praise as a benevolent governor. However, the Senate accuses you of undercounting to avoid imperial obligations. You are issued a warning.
Require all residents to appear at public assemblies
- Productivity-10%Production Buildings for 4 hours
Compromising
How it ends
Your census method is disruptive, but your people are not unhappy about it. They treat the remainder of the day as a restful break. Meanwhile, you earn a commendation from the Senate for your swift and efficient execution.
Send officials door-to-door for accuracy
+1
-2Residences for 4 hours
Tyrant
How it ends
Mandating an exact count of every person in your city maximizes tribute for both yourself and Rome. However, your people deeply resent this intrusive process, and you gain a reputation as an overbearing governor. You deflect the blame upon the Senate and reap the benefits.
Allow heads of households to submit voluntary information
-1Residences for 4 hours
Populist: Calidus likes this
How it ends
Conducting a census disrupts daily life. Trusting the heads of households to report their own obligations may invite dishonesty, but a few select audits should ensure that most remain truthful.
"This elder is Eodoxos, a slave doctor in the service of a prominent your island family," Ben-Baalion explains. "He's renowned for curing blood corruption and malign fever. A visiting senator was wounded by an animal while hunting. He now suffers these deadly conditions. Eudoxos might be able to save him, but first, he demands freedom for himself and the funds to purchase the freedom of his wife and adult children. His owners have threatened him with execution, but still he refuses to treat the senator."
How will you convince Eudoxos?
Threaten the doctor's entire family
- Reputation+5
+200
-300 for 4 hours
Tyrant
How it ends
The owners of Eudoxos don't own his family members, and therefore possess no leverage against him. As Governor, that doesn't apply to you. You threaten to execute his wife and send his adult children to the mines. You accuse him of murdering a senator of Rome with his defiance.
The brave doctor's resolve cracks under your pressure. He agrees to treat the senator if you ensure that his owners won't punish him. Over the next few days, the senator makes a full recovery.
Slaves, liberti, and plebeians around your city now avoid you. Apparently, word gets around.
Purchase freedom for him and his family
Costs 10,000
Denarii - Reputation+5
+200 for 4 hours
Benevolent: Julia likes this
How it ends
Eudoxos gasps in shock and relief, then bows at your feet. You lift him up as a free man, a new libertus.
True to his word, the former slave cures the senator using his secret remedy. Soon after, you learn Eudoxos and his family have left your city. Though it cost you, you hope the elderly physician finds peace.
The city's slaves, liberti, and plebeians treat you with newfound respect. The senator pledges to one day return the favor.
None of this is your problem
How it ends
You withdraw from the spectacle. The slave owners can execute Eudoxos if they wish. As for the senator, hunting accidents claim lives often enough. You dismiss them all to sort out their own mess.
Days later, word reaches you of the senator's passing. Eudoxos, however, was too valuable to kill.
Emperor Calidus summons you privately.
"My spies report an upcoming gathering in your province between my rivals and sympathetic military leaders." The Emperor lowers his voice. "To keep the peace, I suggest a sacrifice to Jupiter. Perhaps the drowning of these enemies of Rome, and the destruction of their ships, would please him?"
Will you help your Emperor? This request includes destroying many ships.
Agree to assassinate the conspirators
Depending on how it goes, one of:
How it ends
If it is calm waters for which the Emperor prays, you muse, then surely the will of Jupiter, and yours, coincide.
Calidus's brow rises. "Jupiter and I both are well-served by such a... pious governor."
Make an excuse and refuse
How it ends
Jupiter, you reply, can calm his seas without the intervention of a lowly governor.
"Perhaps," the Emperor replies, "but they are perturbed by disloyalty. Ofttimes violently so."
You find Emperor Calidus drinking wine at your table.
"A tribe of Celts are crossing your province. They have gained permission of a Senator to settle in Rome." Pausing to drink, he holds your gaze.
"I say, beasts are most comfortable in their own lands. What say you, Governor?"
Will you carry out his will? This request includes destroying many ships.
Destroy the Celt refugees
Depending on how it goes, one of:
How it ends
Senators who have never stepped foot outside of the Eternal City should consult their well-traveled Emperor in such matters, you contend. You will send them back to their homes or to their gods.
Make an excuse and refuse
How it ends
Respectfully, you will not risk the wrath of Minerva by slaughtering the innocent.
Calidus drains his wine glass and stands. "Take care, Governor. Minerva is not the only one with the power to blight your lands."

Glory to the Empress
The EmperorJulia Augusta
The Exalted Mother of the Empire, Julia, summons you into her presence. "Governor, I task you to transform your cities into visions of splendour! Uplift our people with Roman culture and craftsmanship."
Will you immortalize the reign of the Empress?
Objectives: Build and Sustain
Plant 100 Foliage & Horticulture
Erect 100 Sculptures & Statuary
Build 100 Structures & Buildings
Pledge to achieve her vision
Depending on how it goes, one of:
How it ends
The Exalted Mother’s face beams with approval. “To beautify your cities is to honour the Empire, and me. See it done swiftly."
Objectives: Build and Sustain
Plant 100 Foliage & Horticulture
Erect 100 Sculptures & Statuary
Build 100 Structures & Buildings
Decline
How it ends
The voice of the Empress turns cold in rebuke. “Don't mistake my patience and benign countenance for weakness. Roman citizens must not live in squalor. Increase your capabilities, or I will appoint another in your place."

Lifeblood of the Empire
The EmperorJulia Augusta
You're called to an audience with the Divine Lady of the People, Julia.
"The prosperity of the Empire wanes," she says. "A dramatic increase in trade in your lands is necessary. I advise you to transact with any Trader or willing Rival to accomplish this task."
Will you help the Empress bring abundance to Rome?
Objectives:
Allotted Time: 2 hours
Buy 1000t of any Goods
Sell 1000t of any Goods
Vow to fulfill her quota of trade
Depending on how it goes, one of:
How it ends
You swear that the will of the Empress is your command. Pleased at your resolve, she honours you with a nod.
"The gods will surely aid you, and your people ever love you," she says.
Objectives:
Buy 1000t of any Goods
Sell 1000t of any Goods
Decline
How it ends
"What a sad little worm you are," she sighs, and dismisses you out of hand.

Blades of Brothers
Amphitheatre gamesEques
At the Amphitheatre of your island, two dimachaeri – dual-wielding gladiators – must fight to the death.
The battle begins with dazzling swordplay, but the crowd boos as it drags on.
"That one is from Albion. The other is from Aegyptus," gossips your Munerator, the eques Master of Games. "It is rumoured that they love one another like brothers."
How will you settle this fight?
Raise a hand, palm out — Signal fighters to wound only
+2All Buildings for 4 hours
-200 for 4 hours
Pacifist: Julia likes this, Calidus dislikes this
How it ends
"Wound! Don't kill!" shouts your munerator to the fighters.
The crowd goes wild as the dimachaeri burst into sudden speed and grace. Your blood stirs at their incredible skill.
At last, the fighter from Albion slashes the arm of his opponent. Thanks to you, it's enough for victory.
Thunderous cheering shakes the Amphitheatre!
Wave a cloth — Sacrifice to Mars for judgement
Costs 20,000
Denarii
+2All Buildings for 4 hours
Pious: Julia likes this
How it ends
At your decision, a priest of Mars performs a libation, pouring wine into a brazier. He focuses eyes upon the flames, straining to read its omens.
"The flames burn steady, not erratic. Mighty Mars declares the victor to be... Aegyptus!"
The crowd leaps to their feet to applaud the declared champion.
In the arena, the dimachaeri embrace in shared relief.
Raise your arms to the crowd — Invoke vox populi
Compromising
How it ends
The crowd cheers wildly at your gesture. Soon, the air fills with their chants of "Mercy" and "Death"! You wait patiently for the cries of one to overpower the other.
The cheers for "Mercy" prevail over the weaker, morbid cries for blood. The dimachaeri raise their twin blades to the sky in gratitude to the cheering crowd.
The cheers urging "Death" for the two dimachaeri deafen the sky. At your gesture, a line of sagittarii (archers) step forward and aim their bows and arrows down into the arena. You lower your arm, and the two dimachaeri fall under a hail of deadly arrows. The crowds erupts, wildly chanting your praises.
The power of the mob is fearsome indeed.
Extend hands, thumbs down — Execute both dimachaeri
- Reputation+10
-3All Buildings for 4 hours
Tyrant
How it ends
At your gesture, a line of sagittarii aim their bows and arrows from their elevated position near the crowd. The two dimachaerii notice and immediately drop their weapons. Heaving in exhaustion, the two men embrace.
The crowd falls into shocked silence. The thumps of arrows piercing leather, and the meaty fall of the two fighters, can be distinctly heard.
Extend hands, thumbs up — Show mercy and declare a draw
+4All Buildings for 4 hours
-300 for 4 hours
Pacifist: Julia likes this, Calidus dislikes this
How it ends
The crowd boos your decision to grant mercy to the recalcitrant fighters. Taunts and jeers follow the dimachaeri as they exit the arena floor arm in arm.
To commemorate the ascension of the Emperor, you host games at the Amphitheatre of your island. A patrician challenges you to a wager: her champions versus yours.
Your munerator whispers in your ear, "She's a known cheat, domine, but influential with the Emperor. A 'loss' for you may bring a win for your province."
"100,000 denarii!" she declares. "Dare you match it?"
Will you make the wager?
Wager and trust your gladiators' prowess
Costs 100,000
Denarii Depending on how it goes, one of:
Populist: Calidus likes this
How it ends
Three of your bravest champions face the patrician's elite warriors on the arena sand. The Amphitheatre shakes with your people's roars as the combat erupts.
"The lady's servant was stopped while attempting to drug your champions," whispers your munerator.
The patrician scowls as your gladiators carve swiftly through her fighters. "You'll regret this, Governor," she growls.
Three of your champions stumble onto the arena floor.
"They've been drugged!" your munerator mutters.
The patrician's fighters quickly outmaneuver and bloody your faltering gladiators. The lady accepts her well-won denarii from your purse.
"You lost the wager, but won my favor," she says. "I will express our newfound friendship at my next meeting with the Emperor."
Wager and rig the odds in your favour
Costs 120,000
Denarii Depending on how it goes, one of:
- Reputation-10
-500 for 4 hours
- Reputation-10
-500 for 4 hours
Compromising
How it ends
"The lady bribed a servant to drug our champions," whispers the munerator as the match begins. "I fed the poison instead to hers."
Your people shake the Amphitheatre with cheers as your champions soundly defeat their sluggish foes.
"Clever, Governor," the lady sighs, handing over the promised denarii, "but stupid. It is ofttimes worthwhile to lose a wager in order to win another."
Three of your champions circle their sluggish opponents on the arena sands.
"The lady bribed a servant to drug our gladiators," murmurs your munerator. "I fed the poison instead to hers."
However, to your shock, your heroes' weapons shatter and break in the clash. Despite their impairment, the lady's fighters quickly overwhelm yours.
"Clever, Governor," taunts the lady, her palm opening for her winnings, "but not clever enough."
Wager and throw the match
Costs 100,000
Denarii - Reputation+15
-500 for 4 hours
Compromising
How it ends
You take the wager - and allow the patrician's cohorts full access to your fighters before the match. Sure enough, your gladiators appear to have been fed a narcotic draught. The sluggish fight ends quickly, with your opponent the victor.
"You are shrewd, Governor," she says. "You lost the wager, but won my favor. I shall speak well of you to the Emperor."
Refuse and uphold the integrity of the games
+300 for 4 hours
Traditionalist: Julia likes this
How it ends
With humble apologies, you decline the lady's wager. Indignant, she leaves your presence.
The munerator thanks you. "Citizens and fighters alike will praise you for maintaining the integrity of the games, domine."

The Battle of Alesia
Amphitheatre gamesEques
Your eques munerator addresses the crowd. "Witness, your island, the triumph of Julius Caesar over the barbarian Vercingetorix in the battle of Alesia!"
However, the re-enactment goes poorly. "Vercingetorix," played by a Celt gladiator, soon stands triumphant amidst the bodies of defeated "legionaries." Now, his eyes narrow on the champion dressed as "Julius Caesar."
Will you change the outcome of the battle?
Extend your hand, palm up — Allow the Celt to win
- Reputation-5
+2All Buildings for 4 hours
Rebellious: Calidus and Julia dislike this
How it ends
You signal your permission for the battle to continue. No matter the outcome, no matter the history, this brave Celt gladiator deserves his victory.
The crowd hisses when "Julius Caesar" falls dead. If the cohorts weren't here, you suspect some in the mob would jump to the arena floor and join the battle. The Celt raises his weapons to the furious spectators and leaves with dignity.
You sigh. This result may require some cleaning up.
Sweep your arm — send a second wave to help the Romans
- Reputation+5
-1All Buildings for 4 hours
Ruthless: Calidus likes this, Julia dislikes this
How it ends
At your signal, the crowd roars. The arena gates open and another wave of "legionaries" join the battle against "Vercingetorix".
The Celt warrior manages to slay or maim half of his new opponents, but falls at last to his knees, bleeding and exhausted. "Julius Caesar" ends his life with a swift strike to the throat.
The Roman crowd leaps to their feet, relishing the bloodsport, but you fear the consequences. Stories of this Celt's bravery will travel far and wide.
Raise an arm, pointing down — Force the Celt to surrender
Traditionalist: Julia likes this
How it ends
At your signal, sagittarii (archers) fire a warning volley at "Vercingetorix's" feet. With a roar of frustration, the Celt warrior throws down his weapons in surrender to "Julius Caesar."
Reluctant applause ripples through the disappointed crowd. This suits you fine. The last thing you need is riots in the streets and the displeasure of the Emperor.

Bread and Flowers
Amphitheatre gamesEques
Your eques Master of Games is planning the upcoming gladiatorial events at the Amphitheatre of your island.
"Domine, our tabularium shows a surplus of funds and resources committed to the games. We could offer some gratia (goodwill) to delight our people."
Will you bestow gratia on your people?
Decorate the Amphitheatre with lavender
+1
+1All Buildings for 4 hours
How it ends
Lavender garlands adorn the Amphitheatre's statues and arches, perfuming the air for miles in pleasant contrast to the grim and bloody gladiatorial spectacle.
You are known thereafter as a Roman governor of high culture and sophistication.
Bestow bread and wine upon your citizens
+2
+2All Buildings for 4 hours
How it ends
During the games, servants weave through the Amphitheatre carrying baskets of bread and amphorae of wine. The citizens cheer your lavish gratia. Together, you share a moment with your people, lifting a toast to the valiant gladiators who fought this day.
Do nothing and keep the surplus funds
How it ends
The Amphitheatre of your island stands unadorned. Your citizens leave early, without fanfare.
Your treasury is bolstered due to your careful administration, fortifying your imperium against harder times.

Games of War
Amphitheatre gamesEques
Your legatus legionis (legion commander) wants to motivate the legionarii by participating in the next round of gladiatorial battles at the Amphitheatre of your island. Your eques munerator grumbles that the games would have to be weakened in order to spare the lives of the legionarii.
Will you allow the legionarii to fight the gladiators?
Offer half of the Amphitheatre battles for training
- Offence+1Attack speed+10Troops for 8 hours
-1
-1All Buildings for 8 hours
How it ends
You instruct your munerator to weave practice battles between soldiers and gladiators into the games. This will increase discipline and motivation within the ranks, while leaving the lethal battles to the professionals.
Offer all Amphitheatre battles
- Defence+1Offence+1Attack speed+20Troops for 8 hours
-2
-2All Buildings for 8 hours
How it ends
You grant the full request of your legatus, and your eques Master of Games accepts your decree with quiet resignation. Though the price may be steep in terms of your people's satisfaction and your cities' renown, you have sensed a rare opportunity to forge a mightier army.
Refuse the request
How it ends
You will not risk the lives of soldiers to trivial arena games, and you will not disappoint your citizens with bloodless battles. The legatus legionis will have to inspire his men another way.

Blood for the Oars
Amphitheatre gamesEques
Your Master of Games has a pressing dilemma concerning the naumachia planned for the Amphitheatre of your island. “Thirty galleys are scheduled to clash upon the waters, but we’ve secured only two-thirds of the required fighters,” he confesses. "We need thousands more!"
Where will you find the necessary gladiators?
Force imprisoned criminals into the games
+2
-1All Buildings for 4 hours
How it ends
Your munerator cringes, but dares not question your decision. On the day of naumachia, you empty the prisons, conscripting criminals to fight the naval battle games.
However, spectacle turns quickly into farce. Almost none of them possess sailing or fighting skills. Most cannot even swim. The crowd roars with laughter.
Afterward, well-known gladiators and renowned teams do not take your gladiatorial games seriously.
Recruit gladiators from across the Empire
Costs 200,000
Denarii
+3
+3All Buildings for 4 hours
Populist: Calidus likes this
How it ends
The Master of Games is delighted. "Truly generous, domine! I'll arrange it immediately!"
The Amphitheatre of your island hosts champions from every corner of the Empire, delivering a violent naval spectacle that proclaims the glory of your imperium far and wide.
Reduce the scope of the battle
How it ends
You command your munerator to reduce the naumachia's scale rather than find additional fighters. He sighs in resignation. "As you decree, domine," he vows.
On the day of the games, your naumachia battles appear a bit sparse. Even so, the crowd enjoys them well enough.

Training for War
Amphitheatre gamesEques
Games of your island
"Domine, your Praefectus Classis (Captain of the Fleet) wishes to train real imperial crews for the next naumachia," your eques Master of Games reports. "It could increase their naval prowess, but only if the games employ nonlethal, realistic drills without theatrical combat. Alas, this would disappoint many citizens and visitors who prefer more spectacle."
Will you use naumachia to train real crews?
Offer half of the naumachia battles for training
- Speed+10Attack speed+10Ships for 8 hours
-1
-1All Buildings for 8 hours
How it ends
After careful consideration, you agree to half of the request. Your crews will still benefit while preserving the spectacle of naumachia. Meanwhile, a stronger navy will allow you to repel hostile forces and secure your trade routes more easily. And who knows? Perhaps, you might seize an opportunity to reshape the relationships between you and your rivals.
Offer the entire naumachia for training
- Speed+20Attack speed+20Ships for 8 hours
-2
-2All Buildings for 8 hours
How it ends
Your eques munerator is disappointed, but you have broader considerations than just profit. Strengthening your naval crews in the naumachia could reshape the balance of power in the Empire.
Refuse the request
How it ends
Much to your munerator's relief, you decide to preserve your naumachia's customary splendour. You have no imminent plans to use your naval forces, and disappointed citizens lighten your purse.

The Mysterious Murmillo Part I
Amphitheatre gamesEques
Games of your island
Today you meet a new gladiator, chief Glyndr and his sponsor, Flavia Horatia - the second-richest patrician.
As you add Glyndr to the list, you notice that a mysterious murmillo called Favillus has also signed up.
Who will you announce as the top act of your next games?
Chief Glyndr
+2Patrician Residence for 4 hours
How it ends
Flavia Horatia is delighted to hear you promote Glyndr.
But while his colourful trousers cause much comment, his defensive fighting style seems to bore the audience... Oh well, he got his chance.
The mysterious murmillo Favillus
-2Patrician Residence for 4 hours
How it ends
The mention of the mystery fighter gives rise to many rumors. Who wouldn't want to add glory to their name? You expect a record attendance at the next games.
Only Flavia Horatia doesn't seem too excited...
Pick someone from the audience
How it ends
You point to a Libertus who isn't quick enough to edge away. He's looking at you with shaking hands.
"I don't know much about fighting, guv..." he says.
Your choice doesn't seem to stir up much excitement, but he is dragged to the bowels of the arena anyway.

The Mysterious Murmillo Part II, Act I
Amphitheatre gamesEques
Games of your island
Today is the day. The mysterious murmillo Favillus makes his first appearance. His skin is grey, like the ashes. His helmet's eye gratings make him look like an insect.
And he is fast, fast and deadly. His opponent, a tall convict they call Gigantulas, collapses after taking a brutal blow to the head.
The mystery fighter salutes you without taking off his helmet. What is to be done with Gigantulas?
Thumbs Up (Kill)
+3All Buildings for 4 hours
+3All Buildings for 4 hours
How it ends
With one swift motion, the Murmillo runs him through. The giant collapses, coughing blood.
"Favillus! Favillus!", the crowd salutes their victor. "He of the ashes" - A name fit for a gladiator. The crowd loved your show!
Thumbs Down (Spare)
How it ends
Gigantulas groans, half-conscious.
"Favillus! Favillus!", the crowd yells, "he of the ashes".
Gigantulas has retired from the arena to serve you!

The Mysterious Murmillo Part II, Act II
Amphitheatre gamesEques
Games of your island
Favillus has returned. He faces the veteran Publius Quintus, a former Praetorian. Publius was dismissed after Emperor Servius was assassinated — but that did not end the rumors.
It is said he opened the door to let his murderer in...
Publius draws first blood with a feint. But just as the two separate, Favillus kicks at his shield. Publius' reaction is a fraction too slow, and Favillus places a sword at his throat. What are your orders?
Thumbs Up (Kill)
+3All Buildings for 4 hours
+3All Buildings for 4 hours
How it ends
Favillus takes out a small dagger and stabs him. The blood blossoms like a flower on the man's chest.
The crowd cheers loudly, and a senator you've never seen before claps you on the back.
Thumbs Down (Spare)
How it ends
Publius, who has gone pale, mumbles his thanks.
Jeers and catcalls accompany him as he exits the arena.
You have gained a specialist!

The Mysterious Murmillo Part III
Amphitheatre gamesEques
Games of your island
The city's second-richest patrician, Flavia Horatia, has heard about Favillus' new streak of victories and is not amused. Apparently, he's due to fight her favourite, the chief Glyndr.
She would have you remove Favillus from the roster immediately.
What will you do?

The Mysterious Murmillo Part IV
Amphitheatre gamesEques
Games of your island
You find a wrapped letter on your seat.
"Governor, we protest your attempts to intervene with our business. Supporting Favillus is a mistake".
"A man called Cassius will ask to enter the gladiator cages tonight. Instruct your guards to let him in. Otherwise, there will be dire consequences"
Seems like you have vexed a few unscrupulous and powerful people.
What will you do?
Comply with the instructions
+4Patrician Residence for 4 hours
How it ends
It never hurts to please the powerful.
You instruct your guards to let the mysterious man called Cassius in, should he show up.
You can't shake off the feeling that something is going to happen to Favillus...
Ignore the letter
-4Patrician Residence for 4 hours
How it ends
You toss the letter aside. No one tells you what to do.
As you leave the arena, you hear rumors that the great families in your city are gathering...

The Mysterious Murmillo Part IV
Amphitheatre gamesEques
Games of your island
The second-richest patrician is humming. She's watching two masked satyrs taunt a giraffe when suddenly, a spectator leaps into the arena.
It is Favillus - and he's giving the satyrs a run for their money.
"The sheer audacity", the Patrician mutters. "I see that he needs a hard hand. Yes. I've got it. Governor, you will let a man called Cassius enter the cages tonight".
What will you do?
Agree to the plan
+4Patrician Residence for 4 hours
How it ends
It never hurts to please the powerful.
You instruct your guards to let the mysterious man called Cassius in, should he show up.
You can't shake off the feeling that something is going to happen to Favillus...
Ignore her and enjoy the show
-4Patrician Residence for 4 hours
How it ends
You sit back and watch as the satyrs try to chuck spears at Favillus. Their aim is pretty terrible.
"Governor!", the patrician scoffs, but you ignore her. She mutters something about "assemblies" before swooping out majestically, her hair springing from its pins.
Favillus has given the satyrs a sound beating and is now offering their leaf crowns to the giraffe.
All in all, a pretty good show.

The Mysterious Murmillo Part V
Amphitheatre gamesEques
Games of your island
The patrician's come to watch the fight, and she seems to be in a jolly good mood. To your surprise, you also spot Favillus!
But something's wrong with him. He's pale, and his hands are shaking. "Didn't like his dinner", the patrician says merrily. "Now all you need to do is finish him off".
Who will you pit against Favillus today?
Chief Glyndr, the patrician's favourite
- Reputation+10
+3
+3Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends
Chief Glyndr leans on his shield and watches Favillus stumble about. The fighter's usual grace seems to be naught but a memory - he can barely stand.
The first blow rattles Favillus' skull. He manages to strike back, but Glyndr presses on. Defeat is inevitable. Favillus' legs buckle. Glyndr reaches down and pulls off Favillus' helmet...
"By the gods!", the patrician exclaims. "Horatius - that is my son! My son!".
Two new recruits
- Reputation-10
-3
-3Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends
The new recruits are standing at attention, clearly nervous.
Favillus, on the other hand, gently sways, like a man standing on deck during a storm. He's tiring fast as he parries their blows. After a full hour in the glaring sun, his knees give way. Together, the two victors pull off Favillus' helmet...
"By the gods!", the patrician exclaims. "Horatius - that is my son! My son!".

The Mysterious Murmillo Part V
Amphitheatre gamesEques
Games of your island
The trumpets blare as the town crier announces the arrival of Favillus. As you take a closer look, you notice that the Murmillo is sporting a number of bruises and cuts, and breathing heavily.
As you watch, he lifts his head to look up to where the patrician is sitting. Flavia Horatia is positively glaring.
Who will you send in to fight the wounded warrior?
Chief Glyndr, the patrician's favourite
- Reputation+10
+3
+3Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends
Chief Glyndr is using his favourite strategy — he's hiding behind his shield. The crowd is openly booing him as Favillus, although injured, sends a true hail of blows raining down on the barbarian chief. But his breath is shallow, and he's clutching his side.
There is a gasp as Glyndr steps in and leaves him with a small cut — is that it? No. Favillus twirls away. But his arm twitches. The chief closes in, bending his injured arm backwards. With a grim smile, he pulls off the warrior's helmet...
"By the gods!", the patrician exclaims. "Horatius — that is my son! My son!".
Two new recruits
- Reputation-10
-3
-3Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends
The two new recruits seem petrified by the sight of Favillus. Despite his considerable injuries, he is chasing them around. One of them bends his knee to yield, and Favillus lifts his hand to salute you.
That is when they both leap for his blade. One of them kicks his already bruised chest. Once on the ground, they pull off his helmet.
"But that's my son!", the patrician yells. "Horatius!".

The Mysterious Murmillo Part VI
Amphitheatre gamesEques
Games of your island
Favillus - or Horatius - looks up at his mother.
"Oh, the shame", she laments.
"Yes. You should be ashamed", he says. "Hidden blades. Paying off people. You never fight fair. You were glad dad didn't come home from Parthia. Just this once, I wanted to see you lose".
"You dare", she says glowering. "Governor, let me remove my wayward son".
But that choice is yours. What will you do with Favillus?
Have him killed
How it ends
A lamentation rises from the crowd. The patrician looks on, too stunned to speak.
Favillus meets your eyes. "Fine", he says. "You choose the hour. I choose the means". He fumbles with a flask, sets it to his lips, and drinks. The effect is immediate.
The patrician screams as he topples over, clutching at her carefully braided curls. Favillus dies as thousands watch.
"The best games yet. Incredible!", a Lanista compliments you. "I should like to learn from you, and offer you my services".
Adopt Favillus
How it ends
Favillus stares at you. Then an incredulous smile spreads across his face. "You really mean it? Can I stay with you... in your villa?". For a second, you can see the boy he must have been. A lonely boy.
The arena is chanting "Favillus - Favillus - Favillus". Wild cheering is followed by first toasts in your name. The patrician has lost all colour. "You can't do this", she says weakly. But you already have.
Hand him over to his mother
How it ends
"You heard the governor, Horatius. Come", the patrician says, her lips quivering.
But Favillus doesn't even look at her. The next thing you see, he's tackling the man holding him. It's a fight, if anything, more desperate than the last.
It takes ten men to drag him out of the arena. "We are infinitely grateful", the Patrician remarks on her way out. "You will hear from me!".
The Favorite of Favorites
The Emperor
The Emperor has seen fit to reward you for your services to the Empire. You have been officially promoted to the position of Consul!
You are free to decline, but the Emperor will not be pleased.
Accept the Consulship
How it ends
Congratulations! I have the utmost trust in you, Governor.
Decline the Promotion
How it ends
The Emperor is a little disappointed with this outcome.
You may be up for promotion again in the future if another eligible candidate is not found.
Caecilia stands before you, having somehow made it past the guards. Perhaps they did not wish to lay hands on the blind woman, in case she truly is the chosen vessel of Vulcan.
"The world has gone quiet, Praetor!" she says. "Birds flee from dead groves. It is time to prepare for disaster." She is asking you for provisions for her temple, so they may be ready for a long winter. Her word carries weight, not just with the commonfolk...
Will you contribute?
Provide sheep
+1Residences for 2 hours
Frugal: Calidus likes this, Julia dislikes this
How it ends
Caecilia tilts her head, listening to a voice you cannot hear, then she nods. Yours is a symbolic offering, the kind a peasant family could be expected to make, but it is better than nothing at all.
Sacrifice pigs
+2Residences for 2 hours
How it ends
Caecilia presses a hand to her heart. Pigs are valuable, their blood and meat nourishing. "Our Praetor is wise", she says, "and does not falter".
Offer horses
+2
+1Residences for 2 hours
Excessive: Julia likes this, Calidus dislikes this
How it ends
Caecilia extends a hand, as if to touch your face, then pulls away. Many leagues separate you, cemented by your station. But she stands taller as she expresses her profound gratitude.
Horses will allow for a swift evacuation and can help save people from the rubble. They are beyond price.
Donate idols of Vulcan
+2
+2Residences for 2 hours
Pious: Julia likes this
How it ends
Impressed by your devotion, Caecilia vows to proclaim your glory (and Vulcan's) throughout Latium.
Contribute nothing
How it ends
Caecilia pauses in silence as guards move to escort her away. "You are making a mistake," she concludes at last. "I pray the gods will interrupt you."
The base costs; the game raises them as your empire grows.
The threat of the volcano hangs over your province. With all citizens of Latium at risk of undergoing a spontaneous combustion, you may call on forces all across your imperium to prepare for the worst. However, such massive actions will come at a cost.
Will you muster your forces?
Conscript citizens
Costs 10,000
Denarii - Recruitment speed+50%Recruitment Building for 2 hours
Compromising
How it ends
You send Ben-Baalion out with an edict. Soldiers will be conscripted from every Roman household. Only the Fates know when the mountain will show his wrath. But if he does, you will be ready.
Ask for volunteers
Costs 20,000
Denarii - Morale+50Troops for 2 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
Town criers roam the city to announce a voluntary call for recruits with some imperial coin to sweeten the deal. There is some response, though you will have to settle for the braver folks.
Do nothing
How it ends
You decide to stand fast with the forces you have. Hopefully, they will prove adequate.
The base costs; the game raises them as your empire grows.
Your most prominent merchants arrive in your praetorium to discuss the dilemma of Occasus. A rain of ash could prove fatal for the economy. Basic necessities such as clothes and food might run short. Therefore, it could be prudent to stockpile these essential goods.
Unfortunately, doing so will increase the upkeep of these branches.
What will you do?
Increase production
- Productivity+20%Money upkeep+50%Food and Fashion Production for 2 hours
Populist: Calidus likes this
How it ends
You decide to increase the production of food and clothes at an increased upkeep cost. The people of Latium can thank you for it later.
Keep production even
How it ends
You decide not to interfere with the ongoing production of goods. Survival depends on many factors, after all.
Ben-Baalion has suggested that you fortify your cities against the volcano, reinforcing existing structures so that they stand a better chance against fires and quakes. He has also asked you to suggest suitable materials.
What do you make of his proposal?
Use Tiles
+1All Buildings for 2 hours
Frugal: Calidus likes this, Julia dislikes this
How it ends
Tiles will serve, though they do have a tendency to come crashing down in droves during earthquakes. Still, it is better than nothing.
Use Concrete
+2
-1All Buildings for 2 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
Concrete is sturdy enough, though who knows if it can withstand the wrath of a god. If only it looked more aesthetic...
Reject it
How it ends
You decline Ben's proposal. It is probably too late for such extensive reworks. You will find other ways to prepare for disaster.
The base costs; the game raises them as your empire grows.
The Emperor's Subventio
Prophecies of Ash
Now that the fury of the mountain has come and gone, Rome waits with anticipation to hear about the status of your cities in Latium. The Emperor has requested a formal report.
What do you report?
Report stability
- Reputation+10
+1
-1Residences for 2 hours
How it ends
The senate and your ruler are visibly impressed. Not many pass through such fire unscathed.
Your report may or may not be based on real events, but now the senate feels confident to impose new tribute requirements upon you. Some of your wealthier citizens are also known to disagree with your version of the truth.
Report some scarcities
- Reputation-10
-1Residences for 2 hours
How it ends
Your account of the eruption commands grave interest. When you mention the shortages, advisors are called for, and you are quickly dismissed.
Everyone comes to Rome hoping for something. You're just one of many supplicants, and the day is long.
Report terrible destruction
- Reputation-20
-2Residences for 2 hours
How it ends
Your report is received with visible disappointment. The destruction of your cities is viewed as a sign of missing safeguards. Worse, a sign of bad governance. You will receive substantial aid, but your dignity has taken a hit.
Deliver a strictly factual report
How it ends
Your factual account seems to meet with grim approval. It seems evident that no one expected you to escape such a disaster unscathed. On the whole, this could have gone a lot worse.
You have been asked to visit the sanctuary of high priestess Caecilia. Now that Vulcan's wrath has subsided, she hopes you may share in a joint endeavor. To be precise, she wants to lend aid to adjacent islands, including those of your rivals.
Will you take her up on her offer?
Say you need help yourself
- Reputation-10
- Workforce+5%Liberti Residences, Plebeian Residences for 2 hours
-1Residences for 2 hours
How it ends
Your plea for help has been heard. Caecilia agrees to send some of her townsfolk to your cities. Your display of helplessness doesn't gain you any points with the population, though. They say someone wrote yet another song about the sniffling governor of Latium.
Provide aid
- Reputation+10
- Workforce-5%Liberti Residences, Plebeian Residences for 2 hours
+1Residences for 2 hours
How it ends
Your offer of aid receives general acclaim, even if it is going to slow down your economy for a while. Your people are proud of you. They boast of your generosity, and draw bad caricatures of your neighboring rivals, all on their knees.
Exchange workers and expertise
- Workforce-5%Liberti Residences, Plebeian Residences for 2 hours
- Productivity+20%Arable Farms, Plantations, Livestock Farms for 2 hours
How it ends
Caecilia gladly sends her skilled botanists and scholars that understand how the ashes affects your crops. Meanwhile, your workers replenish the island's faltering source of strong shoulders.
Turn down her offer
How it ends
Caecilia herself may do as she pleases— she is a Sybil (oracle) after all, and mistreating her could prove unlucky. But you don't answer to her. You are the governor.
The eruption has finally ended, but now you must reclaim the fertile land buried under the ashes. Your farmers are struggling to tend to crops that are essentially underground. The only way to speed up recovery would be to push their limits...
Do you want to mandate longer hours?
Mandate additional hours
- Productivity+15%
-3
-5Arable Farms, Plantations, Livestock Farms for 2 hours
Compromising
How it ends
A few extra hours of labour every day shouldn't be too painful, especially compared to going hungry.
In the end, you hear many complaints, but at least your people are alive to complain, and the work is quickly gaining traction.
Force farmers to work nonstop
- Productivity+30%
-5
-8Arable Farms, Plantations, Livestock Farms for 2 hours
Tyrant
How it ends
The work of recovery can be dirty, backbreaking and cruel. At least this way, it will be over sooner.
Issue no extra work requirements
How it ends
You choose to let your farmers pick their own pace. In time, what was lost shall be recovered.
Ben-Baalion and your advisors propose a possible moratorium on tribute paid by the people of Latium. After Occasus has wrecked havoc on your cities, the survivors may be in need of some respite. Certainly, such a gesture would not pass unnoticed.
Will you reduce tribute owed to your imperium?
Slightly reduce tribute
-1
+2Residences for 2 hours
How it ends
You proclaim a small reduction in tribute owed by all citizens. While your measures won't make a huge difference, they'll at least smooth over some of the sharper edges.
Leave tribute unchanged
How it ends
You decide not to change the tribute. None of your expenses have gone away in the aftermath of Occasus. If anything, they've multiplied.
Latium has survived its fiery ordeal. Stories of the deadly eruption, your people's heroics, as well as your own, have started to circulate across the province.
You could hire poets and musicians to embellish and chronicle these tales. They might steel your people's resolve, and who knows? Maybe some of your admirers will send aid.
Do you glorify your people in song and poem?
Let your slaves have a go at it
Costs 10,000
Denarii
+1Residences for 2 hours
How it ends
Instructed and managed by Ben-Baalion, your little troupe performs admirably. You suspect he has written most of the verses himself. And as for your people, they walk their daily lives now with a new sense of pride. They endured Vulcan's wrath and lived to tell the tale.
Hire no one
How it ends
Your people don't need musicians or poets to know their worth. That money is going elsewhere for now.
The base costs; the game raises them as your empire grows.
The raging flames of Occasus have subsided, and the farmers of Latium are wading through knee-deep ash.
Ben-Baalion suggests you conduct a comprehensive survey of the damage to crops and livestock.
This knowledge might quicken the pace of recovery.
Who do you task with inspecting the damage?
Citizens
- Productivity+15%Arable Farms, Plantations, Livestock Farms for 2 hours
- Workforce-5%Residences for 2 hours
How it ends
You proclaim that all heads of households should survey their crops and submit a report to your magistrates. There may be some risk in digging around the ash, but your people should be equal to it.
A few expert Equites
Costs 12,500
Denarii - Productivity+15%Arable Farms, Plantations, Livestock Farms for 2 hours
- Workforce-5%Equites Residences for 2 hours
How it ends
The Equites in question prove to be extremely educated and equally pricey. You can't afford as many of them as you would like, but at least they catalogue wilt, fire damage and crop failure quite precisely.
Recovery shall proceed a little faster.
Existing magistrates
How it ends
You command your magistrates to perform the inspections. While they will almost certainly be overstretched, here's a chance for them to prove themselves to their fellow Romans.
The base costs; the game raises them as your empire grows.
Debris from the eruption blocks the streets and roofs leak on the heads of honest Romans. More workers are sorely needed to clear the rubble and repair infrastructure. Your legions are a ready source of labour, but they don't come cheap. They will also need to stay close to your cities in order to be of use.
Will you order all units encamped in Latium to aid recovery?
Let your citizens sort it out
How it ends
Your soldiers are needed elsewhere, to discourage the enemy— or the enemies— you have made. Repairs will progress at their own speed.
Every fisherman has heard the roar of Occasus erupting in flame and ash, which means that by now the Emperor knows, too. The capital will be expecting your missive. You could ask for help, though self-reliance will look better in your yearly report.
What do you write?
Request livestock
How it ends
Shortly after, you receive an answer from the Emperor, granting you the aid you requested. You are to lead the province through this age of turmoil and darkness. You are also asked not to disappoint. Especially now.
Request grains
How it ends
Shortly after, you receive an answer from the Emperor, granting you the aid you requested. You are to lead the province through this age of turmoil and darkness. You are also asked not to disappoint. Especially now.
Request food
How it ends
Shortly after, you receive an answer from the Emperor, granting you the aid you requested. You are to lead the province through this age of turmoil and darkness. You are also asked not to disappoint. Especially now.
Declare your resilience
How it ends
The answer you receive is brief, but approving. Ben-Baalion seems quite concerned that you did not ask for aid, but he doesn't get to decide.
Ash settles over Latium like a bad mood. Across the province, petitioners assemble at Governor's Villas; too many people, with too many concerns for even a century of Governors to address.
You are but one governor, yet the work of governing continues. Ben-Baalion and your loyal clerks have worked tirelessly to sift and sort the pleas of your people. With the swipe of a tablet, your will shall be done.
Address petitions for aid?
Disregard the petitions
-2Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 2 hours
How it ends
A governor's work is never done. Perhaps you'll take to the streets, solve problems with your own two hands. Or perhaps you'll simply sit back, watch, let Latium be judged by Vulcan, let the gray demeanour of Occassus soak into your soul. Only you can say.
Ben-Baalion rushes into your praetorium with troubling news from your island. The menacing growl of Occasus has caused a panic. The good people are raiding farms and stealing food. Such public disobedience, according to Ben, could lead to civil war.
Will you enact measures to stop the panic?
Reinforce the custodes
Costs 50,000
Denarii
+2Custodes for 2 hours
Benevolent: Julia likes this
How it ends
The fate of Ambrosia may still be fresh in the memory of your people, but the presence of coin right here and now clearly wins out. Volunteers line up to reinforce your vigiles and custodes.
Mandate a public prayer
Depending on how it goes, one of:
+2Workforce-5%Residences for 2 hours
+2Workforce-5%Residences for 2 hours
Pious: Julia likes this
How it ends
The city slows down as workers lay down their tools to pray. Their voices lift in song, sacrifices burn bright, and people gather around the braziers for warmth.
The crowd is peaceful, and tensions seem to disperse as prayers clear the air.
The city slows down as workers lay down their tools to pray. There is some sporadic chanting, but it seems your people's hearts are not in it.
All eyes keep are glued to the horizon, to the looming heights of the great mountain.
Execute all looters
+1
-1Residences for 2 hours
Militarist: Calidus likes this, Julia dislikes this
How it ends
The fear of Vulcan must not become greater than the respect for your rule. All who engage in unrest will face certain death at the hands of your custodes.
Your people will have a better chance of surviving the volcano than surviving your displeasure.
Dole out food
+1Residences for 2 hours
How it ends
The fear of Vulcan must not become greater than the respect for your rule. All who engage in unrest will face certain death at the hands of your custodes.
Your people will have a better chance of surviving the volcano than surviving your displeasure.
Do nothing
- Productivity-10%Arable Farms, Plantations, Livestock Farms for 2 hours
How it ends
You stay the course, trusting that you've built an imperium resilient enough to weather any storm.
The base costs; the game raises them as your empire grows.
As Occasus awakens, Caecilia offers to send out her acolytes to dwell among your people.
Many in Latium believe that Vulcan speaks directly Caecilia. The presence of her cult might prepare your people for the days ahead. Apparently, they know the signs of an impending explosion, and how to treat burn wounds. But they will still want to practice their beliefs.
Do you want to admit the acolytes into your cities?
Provide food for nourishment and sacrifice
+1
+1Residences for 2 hours
How it ends
You open your food stockpiles to the priesthood of Vulcan, and the acolytes get right to it, teaching acceptance over shared meals.
Occasus may or may not erupt, but at least your people are more productive and less panicked thanks to the newcomers.
Provide sacred items for their rites
+3
+1Residences for 2 hours
How it ends
You provide every city with sacred items to please the fiery god— shining metals, garlands, wafting incense, and sleek obsidian that draws the eye.
When the Acolytes arrive, they find in your people willing listeners.
Decline her offer
How it ends
Caecilia seems distraught by your answer. To force your people to face the coming darkness without an inch of solace or support, why, you must not like them very much.
She hopes Fortuna may favour you, even if Vulcan does not.
The base costs; the game raises them as your empire grows.
Acolytes reverently escort in Caecilia, Ben-Baalion twitching nervously. No doubt, her presence reminds him of the recent rumblings of Occasus.
She hopes you will send out prospectors to locate new obsidian deposits in caves formed by the latest tremor. However, this is dangerous work while the volcano remains active. Furthermore, you won't be able to exploit their findings until after it erupts...
Will you send out prospectors?
Dispatch workers
Costs 12,500
Denarii Depending on how it goes, one of:
- Workforce-3%Plebeian Residences for 2 hours
-1Residences for 2 hours
How it ends
Your workers stumble upon veins of flawless obsidian, black as midnight. These lands will yield abundant wealth once Occasus finally relents. You just need to be ready.
Unfortunately, the thick noxious fumes of Occasus quickly prove fatal— especially with workers unused to mines stumbling about in the dark. Your expedition has a number of casualties to mourn.
Dispatch workers and engineers
Costs 40,000
Denarii Depending on how it goes, one of:
- Workforce-3%Plebeian Residences for 2 hours
- Workforce-2%Equites Residences for 2 hours
-2Residences for 2 hours
How it ends
Though it cost you, sending legion engineers reduced the risk of your little mission.
They locate flawless obsidian, black as midnight. These lands will yield abundant wealth once Occasus finally relents. You just need to be ready.
Unfortunately, the thick noxious fumes of Occasus quickly prove fatal— especially when more people are using up what little breathable air there is. Your expedition has a number of casualties to mourn.
Don't risk any lives
How it ends
You decline Caecilia's request. It's no use to risk the lives of your people on this dangerous terrain.
The base costs; the game raises them as your empire grows.
A group of claques, retired actors with trained voices, offer their services at your Hippodrome on your island. For a modest fee, they'll lead the crowd in a chant of your choosing.
Will you claque?
Have them cheer for the Emperor
Costs 50,000
Denarii - Reputation+5
+1Hippodrome for 2 hours
How it ends
The name of the Imperator is invoked, loudly. After a period of initial confusion, the people of Latium take the hint. Some will be impressed by your professed loyalty... others might think you a bit of a bootlicker.
Cheers, but no
How it ends
Let the people cheer for whoever they favour, be they skilled, divine, or a horse. That is what the races are for.
"Polyidus" is a beloved hero of the Hippodrome of your island. He is also a horse, a fine bay stallion who has accumulated countless wins.
But old age is taking its toll. The loyal fans of Polyidus are requesting their champion be given a good home for retirement.
What will you do with Polyidus?
Send him to Albion
- Income from Cheese+1Happiness from Cheese+1Roman Residences for 2 hours
How it ends
The soft, green grass does much to restore the spirits of Polyidus. His fans flock to Albion and return raving about Celtic cheese and beer.
Stable him at the Equitum Campus
+2Equitum Campus for 2 hours
How it ends
Polyidus enjoys his days with the legion, who spoil the horse. In turn, he shows them his paces. A graffiti appears overnight. "Even if you can't race, we still love you, Polyidus."
House him at your Villa
+2Governor Villa for 2 hours
How it ends
Polyidus is eagely tended to by your devoted villa staff. The stallion prances about and bows his great head like a foreign dignitary.
And dignitaries come to visit him: even senators like to watch him run.
Prestige has increased.
Turn him into a sausage
Tyrant
How it ends
It is written that one may take on the properties of what is consumed. Or, in other words, you are what you eat.
And so, Polyidus becomes the breakfast of champions. Bene comede.
Do nothing
How it ends
You place the future of the horse in the hands of its fans. Let them pay for its feed and lodgings if they care so very much.
The races hosted at the Hippodrome of your island have made chariots the prime topic of conversation among your patricians. Maneuvers, frames and accidents are discussed with enthusiasm previously reserved for rare Aegyptan delicacies. There is a certain appetite for amateur racing...
Capitalise on this craze for chariots?
Let them use the Hippodrome at their risk
- Chariots consumption-90%Patrician Residence for 2 hours
-2Hippodrome for 2 hours
How it ends
Every day is a day at the races. When the Hippodrome is not in use, amateurs are renting out unused chariots to take them for a spin. The occasional mass collision hardly detracts from the cheerful atmosphere.
Tax chariots to decrease demand
- Chariots consumption-50%Income from Chariots-2Patrician Residence for 2 hours
How it ends
Taxation is good for the fiscus, but the price increase scares off many potential customers. More chariots for you, then.
Sell ceremonial chariots
- Income from Chariots+1Prestige from Chariots+1Patrician Residence for 2 hours
- Productivity-50%Chariots Chain for 2 hours
How it ends
Patricians are happy to pay to travel in the style of the Scathach. After all, a chariot isn't just a chariot. Not if the governor is selling it. Let us hope supply can keep up with demand.
Stay out of it
How it ends
Why attempt to govern the popularity of chariots? Fixating on such insignificant matters is the privilege of those with lesser duties.
The Editor of the imperial races is visiting the Hippodrome of your island.
He has a suggestion: the crowds that tend to fade away towards nightfall could be funneled elsewhere, for their own benefit and yours.
Will you announce a celebration after the races end?
Announce a public prayer
+2Sanctuary for 2 hours
How it ends
The calm quiet of the sanctuary seems well-suited to soothe hot tempers. Some take up your offer to pray for better luck. Others, the select few, give thanks for victory.
Put on a play
+2Theatre for 2 hours
How it ends
The fictions of the theatre may seem pale, compared to the real, raw action at the Hippodrome. But the drama, the tension, the comedy and the tragedy - that is no less real.
Allow Gambling for a Night
+2Gambling House for 2 hours
How it ends
What better comfort after a lost wager, than to place another wager? Visit the gambling house! After all, most gamblers quit before they win big.
Do nothing
How it ends
Let the people rest if they so choose. It is hardly your business what they get up to after dark.
At the close of ceremonies at the Hippodrome on your island, the chief auspex recommends you dedicate the race to a patron god. The twin gods Castor and Pollux are, of course, the traditional option... but perhaps you seek the favour of another?
Which divine patron will you dedicate the race to?
To Neptune
+1Shrine of Neptune for 2 hours
How it ends
The auspex invokes the name of Neptunus equestris: father of horses. The thundering of the waves and the thundering of hooves are both within his domain. May that thunder now inspire the devout.
To Epona
+1Shrine of Epona for 2 hours
How it ends
The Mother of Mares has many foals, even here, far beyond the vast meadows of Albion. In invoking Epona, you do not only encourage her followers, but give thanks to the true heroes of the races: the horses.
To Castor and Pollux
+1Hippodrome for 2 hours
How it ends
Castor Horse-breaker, and Pollux, Scion of Jupiter, are invoked as tradition prescribes. Their rites are wrought with every crack of the whip, with every turn of the corner and creak of the wheel: twin guiding stars that illuminate your city.
To the Emperor
- Reputation+10
-2Hippodrome for 2 hours
How it ends
It is the might of the emperor that drives forward such great spectacle: it is his divine will that grants you authority. This nod to your imperial patron will not be lost on anyone.
Ignore the auspex
How it ends
The dedication of the brave charioteers is enough. Whatever prayers they hold in their hearts is enough. The adulation of the crowds is enough. No god could hold it against you, though the auspex might.
At the Hippodrome of your island, people are queuing for free rations. These are part of the cost of a games, and are usually arranged by your servants, but something has gone amiss with the delivery: the matter at hand now falls to you.
What sort of rations will you provide?
The cheapest fare
+3Libertus Residence for 2 hours
-2Plebeian Residence, Eques Residence, Patrician Residence for 2 hours
How it ends
It might be cheap, tasteless gruel, but it's free. Your freedmen (Liberti) leave with a smile on their faces. Your other citizens don't seem too pleased...
A ration of Garum each
+3Plebeian Residence for 2 hours
-2Libertus Residence, Eques Residence, Patrician Residence for 2 hours
How it ends
Your humble gift appeals to the Plebeians, who mumble their thanks: Though those of Equestrian ranks and Patrician birth show little appetite for humility.
Rich wines
+3Eques Residence for 2 hours
-2Libertus Residence, Plebeian Residence, Patrician Residence for 2 hours
How it ends
What you provide bears the hallmark of quality: Flavour-filled Roman wines that would not disgrace any dinner table. Your Equites are happy drunks. But there are those who enjoy their singing a little less...
Extravagant and expensive food
+3Patrician Residence for 2 hours
-2Libertus Residence, Plebeian Residence, Eques Residence for 2 hours
How it ends
You present them with priceless delicacies; one small mouthful costing more than a year's hard labour. Such grandiosity cannot easily be stomached, except by those with a stomach for grandiosity...
Let them eat... concrete
-5Roman Residences for 2 hours
How it ends
Spectators flee the Hippodrome as slabs of concrete, hurled by an unwilling, unwitting platoon of slaves, slam into the stands.
Ben-Baalion looks at you, his eyes pose a single question: "Why?" But he does not speak, but tugs urgently at your sleeve. The crowd is starting to "return" your gifts, hurling rocks and slabs. Time to leave.
Provide nothing
How it ends
The crowd disperses, disappointed, but it's not like you owe them anything. They will forget all about it once they receive their next ration.
The base costs; the game raises them as your empire grows.
After the last race of the day, at the Hippodrome of your island, a craftsman approaches you with a proposal. He wants to improve your racer's chariot, arguing that a resulting win might make both their careers.
Which modifications do you allow?
Bolster the frame
Costs 100,000
Denarii How it ends
The crucial moment of any race is every single moment, right from the start until the very end. A robust frame will not give way under constant strain: a reliable racer will serve you better than a fast but very dead one.
Make it more lightweight
Costs 100,000
Denarii How it ends
Burdens reduced, the horses will be able to go much faster. Though a lamp that burns twice as bright burns twice as fast.
Pay for custom harnesses
Costs 100,000
Denarii How it ends
The new harnesses are fit for comfort. With less strain on the horses, they will be able to endure longer on the race track, though they may not feel the urgency when the stakes are highest...
None
How it ends
This craftsman might mean well, or he might be out to sabotage the chariot. These things are not unheard of. Best not to take the risk.
A travelling physician is advertising his services at the Hippodrome of your island, He offers a range of suspicious tinctures, philtres and treatments, which could, he says, improve a charioteer's performance. There's a risk attached. The stronger the potion, the greater the poison...
Will you instruct your charioteer to try out the treatment?
Try the experimental treatment
Costs 10,000
Denarii Depending on how it goes, one of:
How it ends
Your charioteer is instructed to eat nothing but cabbage and drink nothing but cabbage-water for three days, to "reset the humours".
Afterwards, they do report an increase in vitality, and a vigorous appetite for anything that is not a cabbage. The treatment seems to be a success.
Your charioteer is instructed to eat nothing but cabbage and drink nothing but cabbage-water for three days, to "reset the humours".
Three days pass, but your charioteer seems unchanged, except for an increase in lethargy. The treatment does not seem to be a success...
Try the really experimental treatment
Costs 20,000
Denarii Depending on how it goes, one of:
How it ends
Your racer receives an admixture of horse blood, dirt, and a final, secret ingredient. Foul stuff, but allegedly a favourite of Gaius Nemedes, a Lycian racing legend.
The next day, your charioteer seems to have been reborn anew; clear skin, supple joints, sharp reflexes.Hard to say what did it, but they sure look fit to take over the track.
Your racer receives an admixture of horse blood, dirt, and a final, secret ingredient. Foul stuff, but allegedly a favourite of Gaius Nemedes, a Lycian racing legend.
The next day, your charioteer reports the sort of gastric distress traditionally inflicted by skewered "meats" of unknown origin. This will surely not improve their racing abilities.
Try the astoundingly dangerous treatment
Costs 30,000
Denarii Depending on how it goes, one of:
How it ends
Under darkness of night, the physician instructs your charioteer to drink a Dionysiac porridge. Together, they enter the very bowels of the earth: the tunnels beneath Occasus.
At sunrise the next day, they emerge. Your charioteer claims to have ridden alongside Helios, raced the Chariot Hyperion and absorbed all the glories of Sol Invictus. Who knows? As invincible as they appear now, it may even be true.
Under darkness of night, the physician instructs your charioteer to drink a Dionysiac porridge. Together, they enter the very bowels of the earth: the tunnels beneath Occasus.
At sunrise the next day, they emerge; your charioteer has to be carried. The physician shakes his head ever so slightly.
When your charioteer recovers, they are but a shadow of their former self. Whatever they saw in that mountain haunts them still.
Don't take any risk
How it ends
Better not to risk one's health and wallet on the strange medications of strange medics. Cato wrote of this.
You are to appear at the Hippodrome of your island. As the governor, you are expected to say a few words, or even give a speech.
What sort of speech will you give at the Hippodrome?
Praise the ingenuity of the races
Depending on how it goes, one of:
How it ends
You praise the ingenuity of Roman architects, horse trainers and chariot builders: all the planning that went into making this day a success, from starting gate to finish line.
Your eloquence and expert knowledge impresses the crowd. Your Hippodrome's Splendour has increased.
You start out on a lengthy speech extolling the ingenuity of the races. In the heat of the moment, things get a little muddled. You end up praising three-legged chariots and five-wheeled horses.
It's all rather embarassing. Your Hippodrome's Splendour has decreased.
Praise the gods
Depending on how it goes, one of:
How it ends
As Helios draws the sun across the sky, as Neptune's steeds thunder across the waves; where there is a chariot, there is a god. Your speech is one of such piety and passion that even Concordia would weep to hear it.
Your Hippodrome's Splendour has increased.
You invoke the gods and speak of how they, too, race chariots and spend a lot of time contemplating horses.
Priests and pontifexes denounce your speech, citing it as an example of how common entertainment causes moral degradation. Your Hippodrome's Splendour decreases.
Highlight the glory of the races
Depending on how it goes, one of:
How it ends
Is it not virtuous to be victorious? Is it not prestigious to own a chariot and crew? Every small coin pledged, every race won, that is a victory for the empire.
Your speech has caused the Hippodrome to gain Splendour and popularity, especially among the wealthy.
You talk a lot about glory and magnificence, but do little to embody it.
If anything, your speech seems to remind people of how few of your lofty goals have actually been achieved in this city.
Your Hippodrome's Splendour has decreased.
Say a few words
How it ends
You mumble some hasty words, and drop the mappa (white handkerchief) that marks the start of the races. Five minutes later, neither you nor your spectators can remember what you said. Perhaps that is for the best.
Diokles, a former racer, arrives at the Hippodrome of your island. Horses, men and chariots can fail, but Diokles has never failed. His lifetime winnings rival the riches of a small province. Bored by retirement, he is offering to teach your racers: but such expertise has its price.
Will you hire Diokles?
Pay for one training
Costs 10,000
Denarii How it ends
Diokles takes up residence at your Hippodrome, speaking to your charioteers, correcting their posture and admiring their horses. It may only be for a day, but his presence is inspiring. Their training is certainly progressing faster.
Pay for three trainings
Costs 30,000
Denarii How it ends
Diokles confidently takes over the daily practice bouts. It's astonishing to watch him work: it is like the horses respond to his very thoughts. Your racers learn a lot by imitation.
Pay for five trainings
Costs 50,000
Denarii How it ends
Diokles takes up residence at your Hippodrome. Soon enough he knows the name of every horse and racer, their virtues as well as their vices.
He knows what makes them baulk, and he works them through it: and as fear loses its hold, their progress is nothing short of astonishing.
Decline the offer
How it ends
You politely decline. Diokles may count on his good fortunes to make him another fortune, but he won't have yours.
Race A Rival
The Hippodrome