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The hall of a governor’s villa in the evening in Anno 117: Pax Romana

Decisions

Every pop-up that asks a governor of Anno 117 to choose: the options, what they cost, how each one ends, and which emperor approves.

Every pop-up that asks a governor to choose, in the game's own words: what each option costs, what it changes and for how long, how it moves your reputation, and which emperor likes it. How each option ends is folded away, since it gives the story away.

Urgent Aid from the Emperor

The Emperor

Your realm faces bankruptcy!

Your sovereign ruler, the Emperor, has deigned to notice your monetary woes and offers you a subventio (subsidy) of denarii to stabilize your imperium.

Do you accept it?

Accept

How it ends

You wisely accept the imperial boon. Use it to enact vital reforms in your lands before they fall into ruin again. The Emperor's patience isn't endless.

Decline

How it ends

The Emperor admires your tenacity, but it doesn't change your situation. Restore prosperity to your lands before you're removed from power.

GUID

Edicts of Authority

FiresBen-Baalion

Ben-Baalion approaches with urgent news.

"Governor, an inferno is spreading through the municipality of your island. I advise you to proclaim an edict to instruct your people how to fight it!"

What kind of edict will you proclaim?

An Edict of Service

  • All Buildings for 4 hours
  • Productivity-5%Production Buildings for 4 hours

Benevolent: Julia likes this

How it ends

You declare that all private homes must serve as temporary shelters for the many victims of the blaze.

The people won't like you mandating the use of their residences for a public emergency, but the alternative outcome is worse.

An Edict of Water

  • All Buildings for 4 hours

Frugal: Calidus likes this, Julia dislikes this

How it ends

You publicly decree that all residents and enterprises must reduce their use of water. Bathing in particular is strictly outlawed.

The vigiles and Custodes spread out across the city to enforce your Edict of Water. If your people fall in line, the firestorm will be greatly shortened.

An Edict of Sacrifice

  • All Buildings for 4 hours

Pious: Julia likes this

How it ends

You proclaim an edict that all people must offer prayers and sacrifices at the temples for the protection of the city.

Ben-Baalion grimaces at the exorbitant expense, but the people must view fighting the blaze as a spiritual duty.

Ignore the crisis

How it ends

You possess higher priorities than the inferno. Best to let your people fend for themselves.

GUID

Civic Duty

FiresBen-Baalion

Ben-Baalion rushes into your praetorium bearing ill tidings.

"Governor, an inferno is devouring the city of your island! The locals are too panicked and bewildered to aid the vigiles."

How will you handle this crisis, Governor?

Force citizens to help

  • All Buildings for 4 hours
How it ends

You deploy your cohorts to forcefully spur your citizens into action. The people might bristle at your use of force, but the city must be saved!

Offer a reward for helping

Costs 40,000Denarii
  • All Buildings for 4 hours
How it ends

If the safety of their community will not motivate them, perhaps money will. You decide to offer a reward to citizens who aid the vigiles.

"Yet more coin flows out from the treasury," Ben-Baalion grumbles, but he carries out your edict. You hope that your people will remember your magnanimity.

Do nothing

How it ends

Citizens who lack the civic spirit to save their own homes and kin will taste the fruits of their complacency.

You decide, come what may, to allow the inferno to run its course. Ben-Baalion nods in acceptance. After all, you made his work much lighter. All he must do is nothing.

The base costs; the game raises them as your empire grows.

GUID

In Search of Willing Hands

FiresBen-Baalion

The vigiles of your island desperately need more hands to swell their ranks and battle the inferno!

Where will you find more people?

Conscript citizens from among the city's labourers

  • All Buildings for 4 hours
  • Workforce upkeep-10% for 4 hours

Traditionalist: Julia likes this

How it ends

The Emperor will be pleased your city is wealthy and strong enough to weather such storms.

Conscript criminals held in prisons

  • All Buildings for 4 hours
  • for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

The reputation of your city suffers as its streets fill with former criminals. The Emperor might also have an opinion about the rehabilitation of lawbreakers to battle the inferno. From your perspective, however, at least the Emperor still has a city.

Order the vigiles to perservere with current forces

How it ends

The Imperial Court sends word of the Emperor's disappointment. Though you possessed the power to do something, you chose to let your city burn.

GUID

Gods of Fire

FiresBen-Baalion

Flames are devouring the heart of your island. Some priests believe that your neglect of Vulcan, God of Fire, has unleashed this calamity.

These priests now lead a mob to your villa, demanding that you appease their god with a generous donation to their coffers. In return, they hint that their followers will support the vigiles in battling the fire.

How will you respond?

Offer a paltry sacrifice

Costs 40Timber
  • All Buildings for 4 hours
How it ends

The priests accept your paltry sacrifice with thinly-veiled scorn, but they daren't disparage you. They make a tepid call for their followers to battle the inferno.

Offer a generous sacrifice

Costs 70Coal
  • All Buildings for 4 hours
How it ends

As your servants load wagons full of goods in offering, the priests exhort the crowd with fiery oratory, urging them to assist your vigils in battling the inferno.

Scold the priests

How it ends

You counter the priests' insidious claims with a declaration: no god worthy of worship demands gold amidst calamity.

"We shall see soon, Domine, which of us speaks for the God of Fire," challenges the head priest. He then leads his priests and most of the crowd away, leaving you and your vigiles to deal with the inferno on your own.

The base costs; the game raises them as your empire grows.

GUID

Edicts of Order

UnrestBen-Baalion

Your tranquility is interrupted by Ben-Baalion, wearing a grim expression.

"Unruly factions have shattered the peace on your island. Will you handle this crisis with the grace of Venus, or the fury of Mars?"

Which edict will you proclaim?

An Edict of Dispersal

  • All Buildings for 4 hours
  • Productivity-5%Production Buildings for 4 hours

Compromising

How it ends

You decide to outlaw, until further notice, all gatherings that exceed the size of ten. Any who defy this order will be visited by the cohorts.

Ben-Baalion grimaces. This edict will severely restrict labour and quality of life in the city. But a governor must stand strong against troublemakers for the peace of all.

An Edict of Concession

  • All Buildings for 4 hours

Compromising

How it ends

You decide to meet with the dissidents, to hear their valid grievances, and negotiate a reasonable resolution.

Ben-Baalion is relieved. The riots are a symptom of deeper problems that your people will trust you to address.

An Edict of Conscription

Costs 15Weapons
  • All Buildings for 4 hours
  • Workforce upkeep-10% for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

You command all loyal citizens to lend their strength to subdue the rioters.

Ben-Baalion warns that conscripting people across-the-board will have consequences. However, your people must understand that their city's welfare lies in their own hands.

Ignore the crisis

How it ends

You publicly declare that residents are forbidden to venture forth from their homes from dusk till dawn. The disobedient shall face the cohorts.

"A basic step," Ben-Baalion comments as he dutifully scribes copies of your proclamation for dissemination throughout the city. If your people can't behave in a civilised manner, then you'll send them to their beds like children.

GUID

Martial Law

UnrestBen-Baalion

Ben-Baalion rushes into your praetorium. "Governor, riots on your island have escalated into a full insurrection. The city will soon be lost! I urge you to declare martial law."

You gravely ponder the options. A decision like this could forever mark your legacy.

What will you do?

Recall veterans and increase patrols

Costs 10Weapons
  • All Buildings for 4 hours
  • Workforce upkeep-5% for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

You proclaim an edict to recall retired veterans back into military service. Furthermore, you authorize extra wages for the cohorts to work all day and all night. The streets will be patrolled until peace returns.

Ben-Baalion's mouth twists as he does the math in his head, but you dismiss him to see it done. Your edict is expensive, but a quick return to sanity should refill your coffers.

Decimate the insurgents

  • All Buildings for 4 hours
  • for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

You command your legates into the city. When the insurrection is quelled, every tenth rioter will be publicly executed.

Ben-Baalion swallows hard, but bows in deference before leaving you alone with your conscience.

Do nothing

How it ends

Let the frustrated masses find catharsis, you say with a shrug. After all, the destroyed homes and enterprises belong to the people, and they will be responsible for the outcome. Like children, you will pay no attention to this tantrum.

Ben-Baalion is stunned, but remembers his place. He bows as he leaves you alone with the weight of unforeseen consequences.

GUID

The Price of Order

UnrestBen-Baalion

As an armed uprising ravages the city of your island, Ben-Baalion delivers a list of strong measures from your military and civilian advisors to subdue the troublemakers, many of whom live in destitution.

What is the cost of preserving peace?

Appease the rioters

Costs 20Wine
  • All Buildings for 4 hours

Compromising

How it ends

As you suspected, many insurrectionists joined the chaos due to lack of basic necessities. When you provide for them, doubt is sewn within the ranks of the rebellion, blunting their force.

Appease the rioters

Costs 20Beer
  • All Buildings for 4 hours

Compromising

How it ends

As you suspected, many insurrectionists joined the chaos due to lack of basic necessities. When you provide for them, doubt is sewn within the ranks of the rebellion, blunting their force.

Bribe the insurrection leaders

Costs 50,000Denarii
  • All Buildings for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

To your surprise, the rebellion's leaders agree to a secret meeting where you offer them land and a substantial monetary reward. When they vanish from public view, their followers fall into chaos and despair.

Arm loyal citizens

Costs 50Weapons
  • All Buildings for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

You refuse to reward your enemies in any fashion. You choose instead to empower your allies. If the insurrectionists wish to settle matters in the streets, then you welcome the confrontation.

Refuse to pay any price

How it ends

Surely, the brave custodes already on the streets are enough. You leave the fate of the city in their hands.

GUID

False Flames and Epidemics

UnrestBen-Baalion

Ben-Baalion delivers a report from your legati, locked in battle against a major uprising in the city of your island. Your commanders predict it will be long and bloody.

"Some shrewd Roman governors rally their people by uniting them against a common threat," Ben-Baalion states casually as he takes his leave.

What kind of governor are you?

Seed a pestilence

  • All Buildings for 4 hours

Populist: Calidus likes this

How it ends

Few things inspire dread as much as disease. Silent, deadly, and unseen, a pestilence will make the rioters wary of each other and sap the momentum of their cause.

You order the medici to release their sickest patients on to the streets, grimly anticipating the Emperor's impending displeasure.

Start a blaze

  • All Buildings for 4 hours

Populist: Calidus likes this

How it ends

Nothing sobers a raucous mob like a fire. You order your most loyal custodes to set your enemies' neighborhoods ablaze.

You will suffer the consequences of the Imperial Court for this turmoil, but by then, the insurrection will be long dispersed.

Unleash both a pestilence and a blaze

  • All Buildings for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

You command your most loyal custodes to set surreptitious fires in the districts of your foes, while ordering the medici to release their plague-ridden patients onto the streets. With grim resolve, you watch your people abandon rebellion to focus on the ensuing chaos.

Your methods may raise eyebrows in the Imperial Court, but that is a problem for another day.

Starve the city into submission

  • Reputation+5
  • Food consumption-50%Residences for 4 hours
  • All Buildings for 4 hours
  • for 4 hours

Compromising

How it ends

You dismiss your advisor's cunning suggestions with scorn. Only a weak governor would resort to deceit. You will smash the rebellion with the hammer of deprivation.

Hungry rebels cause little harm, and the Emperor will be pleased by your firm control over the province.

Reject such methods as beneath you

How it ends

You command your legati to persevere in the conflict. The rebellion will be handled like any other invading army: with relentless battle, step-by-step and day-by-day, until your enemies surrender.

GUID

Gods of War

UnrestBen-Baalion

As a savage rebellion tears apart the city of your island, you visit the priests of Mars, a god of war. Their sect is a formidable force of lowly but battle-hardened devotees.

You demand that the warrior priests proclaim their god's favour for your side of this fight.

After quiet deliberation, the priests present their terms.

To what will you agree?

Pledge a substantial offering

Costs 25,000Denarii
  • All Buildings for 4 hours

Pious: Julia likes this

How it ends

You pledge an offering of denarii to the priests, meeting the lowest of their demands. In return, they devote only a small fraction of their might to your cause.

Hopefully, it will be enough.

Offer the lands and ventures of defeated traitors

  • All Buildings for 4 hours
  • Productivity-20%Production Buildings for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

Among the leaders of the rebels are many prominent traders and merchants. Ceding their ventures to the priests may harm their operations, but commerce is now the least of your concerns. You need order, and so you agree without hesitation to the priests' terms.

Promise them brides from among the nobility

  • Reputation-5
  • All Buildings for 4 hours
  • for 4 hours

Excessive: Julia likes this, Calidus dislikes this

How it ends

You agree to betroth the priests to suitable noble women orphaned or widowed by the violent chaos of the rebellion. This bold decision violates the sacred bounds of status. The Senate and the Emperor will be scandalized.

Nonetheless, when peace dawns, you will emerge the victor.

Reject all their terms

How it ends

You had hoped these priests would display loyalty to your cause, but instead they ply you with exorbitant demands. For their price, you can find far better mercenaries elsewhere.

GUID

Edicts of Public Health

DiseaseBen-Baalion

You set out to personally view conditions in the city of your island. The streets lie empty. Only the coughs and moans of the sick reach your ears. Reports of a deadly plague were not exaggerated.

Ben-Baalion urges, "Proclaim an edict, ere, to address this grave pestilence before it overwhelms us all."

What kind of edict will you proclaim?

An Edict of Cleanliness

  • All Buildings for 4 hours

Populist: Calidus likes this

How it ends

You exhort your people to recall the teachings of Roman elders, advising them to maintain strict cleanliness to counteract the foul miasma.

"Great wisdom can be mined from history," says Ben-Baalion, pleased.

An Edict of Medicines

Costs 15,000Denarii
  • All Buildings for 4 hours

Traditionalist: Julia likes this

How it ends

You instruct every grower and merchant in your city to sell their stocks of medicinal herbs to the city at cost, to be shared freely until the scourge is vanquished.

Ben-Baalion approves of your decisive edict, but you know that seizing the livelihoods of your people may sow seeds of future discontent.

An Edict of Quarantine

  • Production Buildings for 4 hours
  • Productivity-20%Production Buildings for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

You publicly declare that all those with signs of illness shall remain in their homes until the epidemic subsides. Those who defy your edict will wear chains.

Even as you speak aloud your edict to the crowd, you spot the sick mingling openly with the healthy. Upon hearing your words, they slip away before their neighbors notice their presence.

An Edict of Public Gatherings

  • All Buildings for 4 hours

Tyrant

How it ends

You proclaim an end to all public games, festivals, and events until further notice. Violators of your edict will pay severe penalties.

The crowd accepts your pronouncements with a stoic acceptance of what must be done.

Ignore the crisis

How it ends

Even though a dire plague grips your city, you instruct your people to unite their efforts. Should a neighbor fall ill, you implore your people to take precautions but then offer aid and compassion.

The base costs; the game raises them as your empire grows.

GUID

Population Crisis

DiseaseBen-Baalion

Sitting at your governor's table, you listen to Ben-Baalion's city report with growing alarm.

"An epidemic on the isle of your island is out of control," he reports. "The ill cannot labour, and the healthy flee to the countryside. The city is days from collapsing entirely."

Forbid people from leaving

  • All Buildings for 4 hours
How it ends

You proclaim an edict that no able-bodied person may leave the city without your permission. Your cohorts will escort healthy citizens to and from their labor, and quarantine the sick.

Offer an incentive

Costs 40,000Denarii
  • All Buildings for 4 hours
How it ends

You instruct Ben-Baalion to open the treasury and offer generous rewards to those who return to the city.

"Will people fear sickness, or value opportunity more?" muses Ben-Baalion as he goes forth to see your will done.

Do nothing

How it ends

Your people must adjust their labour to the whims of the gods. You decide to allow the disease to run its course. It will, after all, only eliminate the weak.

Darkness passes over Ben-Baalion's expression, but he issues your edict nonetheless.

GUID

The Great Culling

DiseaseBen-Baalion

As a plague ravages the city of your island, Ben-Baalion delivers a list of grim recommendations from your medici. The city's livestock show signs of affliction, and may have caused the pestilence. They recommend slaughtering all food livestock within the city's walls.

What will you do?

Cull all sheep

  • All Buildings for 4 hours
  • Productivity-100%Sheep Farms for 4 hours
How it ends

You decree the slaughter of all sheep within the city, a grievous blow to several trades. However, you can take steps to minimize the burden and disruption on your citizens.

Cull all pigs

  • All Buildings for 4 hours
  • Productivity-100%Pig Farms for 4 hours
How it ends

Slaughtering every pig will disrupt the city's food supply and other trades, but you resolve to find alternative resources while your farmers recover.

Cull both sheep and pigs

  • All Buildings for 4 hours
  • Productivity-100%Pig Farms, Sheep Farms for 4 hours
How it ends

Slaughtering all livestock is a severe action, but the crisis demanded it. You hope that your choice's unforeseen circumstances will be less dire than allowing the spread of the plague.

Preserve your livestock

How it ends

You choose to preserve the city's livestock and allow the epidemic to run its course. The pestilence will be cruel, but starvation could lead to worse consequences.

GUID

Exodus

DiseaseBen-Baalion

"News of the dire epidemic in your island has reached the Eternal City," Ben-Baalion reads from an imperial missive. "The Emperor wishes you to evacuate the wealthiest citizens from your city to the countryside."

Is it fair to evacuate only your wealthiest citizens?

What will you do?

Evacuate the wealthiest citizens, as instructed

  • Reputation+10
  • All Buildings for 4 hours

Traditionalist: Julia likes this

How it ends

You are no fool. You are entrusted with the safety of many influential and wealthy political figures. In exchange for protecting their lives, they'll support the Emperor's preferred candidates for the Senate.

"You scratch my back, I'll scratch yours," is an iron law of politics. Some day, you might just need your back scratched by an Emperor.

Evacuate children

  • Reputation-10
  • All Buildings for 4 hours

Benevolent: Julia likes this

How it ends

Your paramount duty as Governor is to safeguard your people without crippling the city, imperial decree or no.

Evacuating all children will save the epidemic's most vulnerable victims, slow its progression, and preserve the city's supply of adult labourers.

Evacuate healthy people of all classes

  • All Buildings for 4 hours
  • Productivity-30%Production Buildings for 4 hours

Traditionalist: Julia likes this

How it ends

Perhaps there's a way to placate the Emperor while being fair to your people. You resolve that everyone should have an equal chance at safety. You establish a lottery to evacuate families of all classes by the drawing of random lots. Within this larger group of evacuees, you can include some of the Emperor's supporters.

Evacuate only the Emperor's supporters

  • All Buildings for 4 hours

Loyalist: Calidus and Julia like this

How it ends

Your city's function depends on its able-bodied residents. Despite the broad request, you know for whom the Imperial Court cares. Therefore, you evacuate only the Emperor's strongest noble supporters.

Ignore the crisis

How it ends

You decide to do nothing. You've built institutions to handle crises. If they can't handle the situation, what good are they?

GUID

Prudent Measures

DiseaseBen-Baalion

"Ere, an epidemic threatens the city of your island," Ben-Baalion reports. "Rumors claim the contagion is spread by trade moving through the city."

Checking goods and labourers for marks of disease will cost significant time, effort, and denarii.

How will you slow the pestilence?

Inspect all goods moving into warehouses

Costs 10,000Denarii
  • All Buildings for 4 hours
How it ends

Vigilant inspections will go a long way to slowing the spread of the epidemic's foul miasma. This is the most reasonable compromise between practical and severe measures.

Require all labourers to take precautions

Costs 20,000Denarii
  • All Buildings for 4 hours
How it ends

You command all labourers to take precautions against the epidemic's foul miasma. All shall vigilantly inspect their fellow workers for marks of the disease and cleanse goods before their transport.

Though costly, these measures will limit the spread of the plague.

Inspect all goods and require labour precautions

Costs 40,000Denarii
  • All Buildings for 4 hours
How it ends

Constant inspections and labour precautions will slow city commerce to a trickle, but the epidemic is already draining away your city's vitality. In the end, sacrifices must be made to end quickly the suffering of your people.

Allow labour and trade to flow unimpeded

How it ends

You'd rather suffer the epidemic than ruin the prosperity you worked so hard to establish. Other methods to quell the miasma surely exist, but for now, your people must endure the pestilence until it burns itself out.

GUID

The Law of Majesty

Governor decisionsBen-Baalion

A manacled woman is escorted into your presence.

She is guilty of violating the Law of Majesty: claiming to be a goddess and gathering followers.

The empire is very touchy about such claims, but the woman insists that she and her people pose no threat.

Decide this woman’s fate.

Pardon her

  • Reputation-5
  • All Buildings for 4 hours

Benevolent: Julia likes this

How it ends

You announce that you have no quarrel with the woman or her followers. They are Roman citizens, after all.

The woman lowers her head in gratitude and relief.


The cult is free to worship their goddess.

Pay her to renounce divinity

Costs 10,000Denarii
  • All Buildings for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

With her palm closed around the offered coin, the "goddess" gives a prompt abdication speech. Her followers are left leaderless and bewildered.

The woman is not heard from again.

Execute her

  • Reputation+10
  • All Buildings for 4 hours

Tyrant

How it ends

Let her followers witness the truth of her mortality, you proclaim.


The woman's screams end abruptly soon after.

Exile her and her followers

How it ends

The would-be goddess protests as she is led away. "I am a citizen! How dare you exile me from Rome? This will not stand!"


The woman, and her cult, are escorted from the province.

GUID

Pax Rhetorica

Governor decisionsBen-Baalion

The crowd falls silent as you ascend the rostrum in the public square. You, a living symbol of the Eternal City, must now find the words to guide them.

Declare the value that will guide your leadership.

Faith

  • All Buildings for 4 hours

Pious: Julia likes this

How it ends

You declare that the gods favour, reward, and guide your people. Every moment has meaning.


Your people listen to your oration with growing fervor.

The Pursuit of Knowledge

  • All Buildings for 4 hours

Reformer: Calidus likes this

How it ends

You encourage your people to pursue education and discovery. Collective knowledge improves everyone's future.

The crowd listens with rapt attention as your sound logic cuts through the fog of fear and despair.

Honest Labour

  • Money upkeep-30%Production Buildings for 4 hours
  • All Buildings for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

Civilisation, you declare, is the fruit of labour, the origin of focus, and of cooperation, practicality, and tenacity.

Among the masses, you spot many stoic faces nodding in agreement.

Liberty

How it ends

You dedicate your speech to the gods' most precious gift: Libertas. Freedom. This is the sacred flame that places Roman citizens above the barbarian hordes.

Your people feel encouraged to choose their own paths.

GUID

Balancing the Scales

Governor decisionsLibertus

Several liberti have come to plead their case.

They accuse their villicus of treating them worse than slaves, making them toil before dawn and past sunset. They demand compensation and a new villicus.

You know the villicus in question. He recently offered you a hefty bribe, and compensating his workers will be costly.

Whom do you favour?

Compensate the Liberti and appoint a new Vilicus

Costs 5,000Denarii
  • All Buildings for 4 hours
How it ends

The liberti sag with relief when they hear your verdict. Hope fills their tired eyes.

You've made it clear to all that your citizens, however poor, are not to be mistreated.

Take the Bribe

  • All Buildings for 4 hours
How it ends

As you count the coins, the freedmen storm out of your villa in outrage, but they are otherwise helpless.

Such is the lot of the liberti.

Reassign the Liberti

How it ends

You reassign the libertus and his friends, putting them to other work. After they leave, you issue a firm warning to the villicus, just in case.

The liberti leave without raising a fuss, glad to be liberated of their former posts.

GUID

A Game of Betrothal

Governor decisionsBen-Baalion

Ben-Baalion escorts an equestrian woman and her teenage daughter into your praetorium. With barely contained rage, the matron complains that her willful daughter has refused her betrothal to an elderly, wealthy senator. "The girl insists on destroying our family for the love of some... boy."

Ben-Baalion adds context, "The father is deceased, therefore the young woman is free from the authority of patria potestas. Legally, you may assume that role."

Decide the girl’s fate.

Force her to marry the senator

  • All Buildings for 4 hours
How it ends

As the girl's ad hoc father, you instruct Ben-Baalion to make the girl's betrothal official. Her face twists in silent dismay at your decree, while the mother exhales with visible relief.

"A wise choice," murmurs Ben-Baalion. "This marriage benefits us all."

Marriage is a family duty, not a personal choice. It is the Roman way.

Allow her to marry her lover

  • All Buildings for 4 hours
How it ends

The girl squeals with delight at your unexpected decision, but the mother falls into despair. "I am ruined," she wails. "The ire of the Senate will fall also on you, Dominus!"

Ben-Baalion firmly ushers the family out of your praetorium. Whatever the fallout, your people shall choose their own destinies.

Order the girl to serve the Vestal Virgins at a temple

How it ends

The mother nods in satisfaction, and the girl sighs in relief. They depart your praetorium.

"Very clever, 'ere," Ben-Baalion praises you, "Marrying her lover would indeed ruin the girl's family. Meanwhile, serving the Virgins would only increase the girl's desirability. Other suitors may appear."

You bought them a year. Let's see what they do with it.

GUID

Hand and Heart

Governor decisionsBen-Baalion

Representatives of your city’s collegia (guilds) gather at your villa to debate.

Farmers and artisans claim that reduced taxes will lead to higher production of goods and food.

The priests and tutors who receive the most tax revenue claim that the gods and academic knowledge are responsible for successful production.

Which pursuits do you favour?

Subsidize trade and labour

Costs 10,000Denarii
  • Passive trade profit+20% for 4 hours
How it ends

Cheers erupt from the farmers and artisans.

The priests and scholars sulk with disappointment.

Subsidize religion and education

Costs 10,000Denarii
  • for 4 hours
How it ends

The scholars commend your wisdom while the priests promise sacrifices in your honour. The others mutter as they file out of the chamber.

Fund both activities

Costs 20,000Denarii
  • Passive trade profit+20% for 4 hours
How it ends

The chamber thunders with cheers.

This edict will drain your purse, but idle money serves no purpose.

Maintain the status quo

How it ends

Everyone leaves the gathering disappointed, the surest sign in politics of a balanced decision.

GUID

What Exactly is Your Purpose?

Governor decisionsBen-Baalion

Ben-Baalion joins you in your praetorium, beyond curious ears.

You inquire as to your advisor's true purpose, having arrived so soon after you were appointed governor.

"I am your advisor, and the property of the Imperial Court," explains Ben-Baalion. "My dispatches keep the Emperor apprised of this province's developments."

Ah, so he is a spy.

How do you react?

Confront him

You've heard enough

How it ends

If Ben-Baalion reports to the Emperor, then silence serves you best.

You promptly dismiss him from your praetorium.

GUID

Murder and Poison

Governor decisionsBen-Baalion

An elder woman wearing manacles stands before you, flanked by custodes.

"A young man died from drinking a 'love potion' sold by this woman in the market of your island," Ben-Ballion announces.

The woman pleads that many have survived and benefitted from her medicines, and the man was sickly.

Decide her punishment.

Follow imperial guidance and execute her

  • All Buildings for 4 hours
How it ends

For the crime of poisoning, you sentence her to execution.

Gasps erupt from the crowd. Most frown on harsh sentences for the elderly. But in your province, the law is applied equally.

Show mercy and exile her

  • All Buildings for 4 hours
How it ends

The elderly woman weeps with relief as you pronounce your judgment: exile, and confiscation of her property to compensate the victim's family. She will keep her life, such as it is.

Leniency for the elderly is most seemly, but your city's reputation might suffer.

Sentence her to hard labor

How it ends

The trader lowers her head in sorrow as the custodes guide her away. A slow death in the mines will bring justice to the dead man's family while making you appear lenient to the elderly.

GUID

Forbidden Materials

Governor decisionsBen-Baalion

A scholarly merchant stands before you in chains.

"This citizen of your island is guilty of collecting magical codices and heretical scrolls," Ben-Baalion explains. "Your priests wish you to condemn him to the mines."

"Noble Governor," pleads the merchant, "I gathered those materials for study, not practice!"

Decide his punishment.

Hard labor in the mines

  • All Buildings for 4 hours
How it ends

"This is not justice! I've done nothing wrong!" protests the merchant as the custodes escort him away.

"Which is worse? To anger the gods, or their priests?" murmurs Ben-Baalion.

Confiscate the materials and release him

  • All Buildings for 4 hours
How it ends

You declare that the materials are forbidden to him, and he must donate them to real scholars.

The merchant exhales in relief as he is unshackled. Ben-Baalion warns that the priests will not be pleased.

Seize all his wealth and property

  • All Buildings for 4 hours
How it ends

"Corruption! Thief! You desire my wealth for yourself!" the merchant screams. The custodes swiftly drag him away.

"This could damage your city's reputation," your advisor warns.

Indeed, but your judgement should dissuade future perpetrators. If it swells your coffers, then so much the better.

Destroy the materials and impose a fine

How it ends

You order the eques to destroy the forbidden codices and offer sacrifice at the temples.

"Be sure that your offering is worthy of the Governor's mercy," warns Ben-Baalion as the custodes unshackle the man.

The merchant folds his hands in gratitude to you.

GUID

Contra Incendia

Governor decisionsBen-Baalion

The vigiles of your island approach you with a proposal to fortify their city against fires: intensified training, increased fire patrols, tile rooftops, and the reinforcement of wooden structures with stone.

Do you implement their measures?

Fund more fire patrols and training

Costs 15,000Denarii
  • for 4 hours
How it ends

Your vigiles thank you for providing resources for their most basic proposal. Their focus and dedication will give the people of your island a modicum of safety.

Replace rooftops

Costs 50Tiles
  • for 4 hours
How it ends

Your vigiles are pleased. They have a lot of work to do, but it will save lives and effort in the future.

Tiled rooftops are durable, but will one day need further maintenance. Until then, the city of your island will be able to undertake riskier ventures.

Reinforce wooden structures

Costs 30Concrete
  • for 4 hours
How it ends

Your vigiles cheer your name when you decide to upgrade structures with stone. There exists no better material to prevent fires.

The people of your island will live in safety until the reinforced buildings require renovations. Perhaps this is the time to pursue riskier ventures.

Now isn't the time

How it ends

The vigiles exchange glances of disappointment. Some glare at you. But in the end, they all lower their heads in respect of your authority and take their leave.

GUID

Contra Morbus

Governor decisionsBen-Baalion

The medici of your island wish to fortify their city against disease. To prevent the festering of miasma, they ask you to increase farm inspections, check markets for spoiled foods, and command a thorough scrubbing of sewage from the city streets.

Do you implement their measures?

Increase farm and market inspections

Costs 15,000Denarii
  • for 4 hours
How it ends

Your medici thank you for funding their most basic proposal. It will grant the people of your island a solid period of health.

Scrub the streets

Costs 30,000Denarii
  • for 4 hours
How it ends

Your medici profusely express their gratitude. A thorough cleansing of the city will surely keep miasma at bay.

For a time at least, the people of your island will be able to undertake more demanding tasks.

Do both

Costs 45,000Denarii
  • for 4 hours
How it ends

Thrilled by your generous decision, the medici stand and applaud. Taking thorough measures will ensure that the citizens of your island live long, healthy lives.

Perhaps you should consider taking advantage of the city's new resilience.

Now isn't the time

How it ends

The sullen medici depart your praetorium. While their intentions are commendable, their paranoid measures are too expensive. Perhaps that will change in the future.

GUID

Contra Seditionem

Governor decisionsBen-Baalion

The scholars of your island organize a philosophical debate. Ben-Baalion advises you to endorse one of the schools of thought, then hold a banquet for those scholars, in order to influence your citizens.

Who do you endorse?

The Epicureans

Costs 10,000Denarii
  • for 4 hours

Benevolent: Julia likes this

How it ends

The people of your island embrace Epicureanism. They strive for simple pleasures: friendship, shared meals, good conversation, and laughter. Markets shift to local produce as your citizens prioritize self-sufficiency.

However, temples stand quieter as the new teachings dispel your people's fear of the gods. Some grumble at the lack of grand ornaments, celebrations, and spectacles. For you, it's a small price for peace.

The Neoplatonists

Costs 10,000Denarii
  • for 4 hours

Pious: Julia likes this

How it ends

The Neoplatonist viewpoint is mystical. Your people reinterpret the gods and goddesses as symbols of the Indescribable One, the hidden source of all. Lively debates and masterful lectures are now common in your island as seekers of truth find a new home there.

Their ideas are fascinating, but far more important to your authority is their detachment from worldly concerns and material struggles that could seed civil unrest.

The Stoics

Costs 10,000Denarii
  • Reputation+5
  • for 4 hours

Traditionalist: Julia likes this

How it ends

The citizens of your island embrace duty and resilience under the influence of Stoic virtues. Your magistrates demonstrate frugality and justice, earning public trust.

As Stoicism is favored in Rome, your city quickly grows in the esteem of the Imperial Court. Some Senators consider your island a model society for the rest of the Empire.

Philosophy is a waste of time

How it ends

Traditional Roman pragmatism will promote the stability of your island. Let the streets fill with boisterous festivals. Let the temples overflow with worship and sacrifice. Let spectacle dazzle and unite the citizens!

GUID

The Great Magistra

Governor decisionsBen-Baalion

The scholars of your island wish to invite a famous Greek teacher and intellectual to lecture elite students at the city's schools. But the presence of Sapphira Balbilla, the Great Magistra Docta, requires a respectable honourarium.

How much will you pay her?

Her basic teaching fee

Costs 5,000Denarii
  • for 4 hours
How it ends

Your scholars thank you profusely for indulging their request. The citizens of your island will make good use of their limited, but beneficial, time with Sapphira Balbilla.

A generous compensation

Costs 10,000Denarii
  • for 4 hours
How it ends

Your scholars cheer when you proclaim your decision to pay the Great Magistra Docta generously for her time. They promise you that she'll be worth every denarius. Indeed, the citizens of your island are about to enter an intellectual and educational golden age.

Become her patron

Costs 20,000Denarii
  • for 4 hours
How it ends

Impressed by your dedication to the mental upliftment of your citizens, Sapphira Balbilla praises your name far and wide as a model governor. your island becomes one of her favourite cities, and she single-handedly raises the literacy of your realm.

Your people will benefit from her teaching methods for a long time to come.

Refuse their proposal

How it ends

The scholars of your island sigh when you announce your decision, but they must accept it. You have other priorities at the moment.

Surely another opportunity will arise someday.

GUID

Space for the Displaced

Governor decisionsBen-Baalion

Ben-Baalion reports that a Roman city in a neighboring province has suffered a devastating flood. The Imperial Court and the Senate have sent queries to nearby governors who might take in refugees.

"We can help our brethren, if you so choose, but it will strain city services," your advisor says.

Will you take in refugees?

Accept half of the refugees

  • Consumption of goods+20%Libertus Residence, Wader Residence for 4 hours

Compromising

How it ends

Ben-Baalion drafts your reply, accepting only half of the refugees. Other governors must do their part.

Meanwhile, you must think of something for the new workers to do.

Welcome them all

  • Consumption of goods+40%Libertus Residence, Wader Residence for 4 hours

Benevolent: Julia likes this

How it ends

You sense a unique opportunity to curry favor with the Emperor, perhaps gaining a reputation for altruism. As long as you fortify your city to prevent chaos, the extra workers could allow you to pursue new projects.

Don't take any

How it ends

Ben-Baalion departs to draft your missive. While your decision won't win you any imperial favors, you refuse to risk chaos in your regions. Your long-term influence and prosperity are better served by policies that support stability.

GUID

Praise for the Imperium

Governor decisionsBen-Baalion

At your invitation, Ben-Baalion takes a seat at your table.

"Poets and orators proclaim the glory of governors far less accomplished than you, ere," he says. "You could commission laudators to exalt your imperium in Rome, lest you be overshadowed by less worthy rivals."

Do you agree?

Keep them in your own regions

Costs 5,000Denarii
  • for 4 hours

Traditionalist: Julia likes this

How it ends

While you appreciate Ben-Baalion's perspective, you care more that your own people understand how much you've done for them.

If you continue to govern well, and your people know about it, they'll act as your best laudators.

Send laudators throughout the Empire

Costs 10,000Denarii
  • for 4 hours

Populist: Calidus likes this

How it ends

Ben-Baalion is right. Fairly or not, words often overshadow actual deeds.

You've done good work. The Empire should know about it.

Send them to Rome

Costs 25,000Denarii
  • Reputation+5
  • for 4 hours

Loyalist: Calidus and Julia like this

How it ends

Quality Roman laudators come at a steep price. If their exaltations win favor for you in the Imperial Court, though, they could quickly pay for themselves.

This isn't worth the investment

How it ends

You express your disagreement with Ben-Baalion. There are benefits to commissioning laudators, but you wish to prioritize other investments.

GUID

Sacrifice to the Gods

Governor decisionsBen-Baalion

The Roman priests of your island are concerned at your lack of piety, and the poor example it sets for your people. They call upon you to organize a public sacrifice, and require the attendance of all residents.

Will you demonstrate your faith in the gods?

Sacrifice to Mars

Costs 20Weapons
  • for 4 hours
  • Your public ritual has prepared your citizens for war.Recruitment Building for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

You lead your city through a grand ceremony of music and splendour for Mars. By the end, the faces of your people shine with passion and courage. There's no obstacle they won't overcome for your sake, even on the battlefield.

Sacrifice to Neptune

Costs 30Sails
  • for 4 hours
  • Your public ritual has given your citizens confidence on the high seas.Shipyards for 4 hours

Traditionalist: Julia likes this

How it ends

You preside over a public sacrifice to Neptune. Refurbished and upgraded military and merchant vessels participate in a procession around your island. By the climax, the citizens look with awe upon your naval might.

Sacrifice to Juno

Costs 25Bread
  • for 4 hours

Benevolent: Julia likes this

How it ends

Public sacrifices to Juno, the Mother and Queen of all the gods, promote optimism, peace, and prosperity. She's the protector of marriage, children, and society.

The celebration is a precious moment of well-being and unity.

Sacrifice to the Emperor's Numen

Costs 20,000Denarii
  • Reputation+10
  • for 4 hours

Loyalist: Calidus and Julia like this

How it ends

Everyone respectfully attends the public sacrifice dedicated to increasing the numen (divine power) of the Emperor. The somber priests hide their disappointment, but this ritual isn't what they had in mind.

Your citizens play along, but they know that you're the primary beneficiary of this spectacle.

Refuse their request

How it ends

The priests may complain, but you prefer the current balance of power between yourself and them. Whosoever wishes to worship may do so with their own time and resources. You have more important priorities.

GUID

Rendering Unto Caeser

Governor decisionsBen-Baalion

Ben-Baalion delivers a report from city magistrates. After analyzing the fiscal condition of your imperium, they advise you to temporarily demand higher tribute from the citizens of your island.

Tempting. But such a decision will require precautions against unrest and other dangers.

What tribute will you demand?

Moderately increase tribute

  • Residences for 4 hours
How it ends

Ben-Baalion nods in agreement. This seems like a good opportunity to fill up the treasury... if you govern with care.

Drastically increase tribute

  • Residences for 4 hours
How it ends

Ben-Ballion raises an eyebrow at your decision, but nods in obedience. You're raising the tribute near to the breaking point.

You may need to implement countermeasures.

Leave tribute unchanged

How it ends

You decree that the treasury must sustain itself with the current rate of tribute. Placing further strain on the people is unnecessary and unwise.

GUID

Slandering the Governor

Governor decisionsBen-Baalion

Custodes drag a manacled young man into your presence.

"This citizen of your island was arrested in the act of defiling your name in the public square. He called you a "stultus (idiot), a fraudator (liar) and a corruptor provinciarum (corruptor of provinces)."

Will you punish him?

Moderately punish him with a public beating

  • Reputation+3
  • for 4 hours

Traditionalist: Julia likes this

How it ends

The young man trembles and pleads with you as your custodes drag him out.

Rolling your eyes, you consider cultivating tougher citizens. The man is lucky, really. Your sentence won't even leave scars.

Make an example of him by imposing exile

  • Reputation+5
  • for 4 hours

Tyrant

How it ends

The young man wails in despair, begging for mercy on his poor mother and siblings, as the custodes drag him away to his new and distant island home.

Oh well. Ludis cum igne, ureris. Play with fire, get burned.

Spare him and inquire why he insults you

  • Reputation-5
  • for 4 hours

Benevolent: Julia likes this

How it ends

The young man weeps with relief as your custodes remove his manacles. When questioned, he admits that he only wanted to impress a girl.

He backs out of your chamber, vowing to sing your praises to any who will listen.

Impose a fine and release him

How it ends

The young man exhales a sigh of heavy relief. He backs away promising never again to commit this crime.

You mildly rebuke Ben-Baalion for bringing this case before you. If leaders punished every person who spoke ill of them, no time would be left in the day.

GUID

Princess of Aegyptus

Governor decisionsBen-Baalion

Ben-Baalion informs you that a princess of Aegyptus, a distant descendant of Ptolemy, will visit the city of your island during her tour of the Empire. The Imperial Court has provided funds for you to host a feast in her honour. The most powerful and influential people in your city eagerly seek invitations.

How will you conduct this feast?

Invite the common folk

  • Reputation-10
  • for 4 hours

Frugal: Calidus likes this, Julia dislikes this

How it ends

You decide that the princess should meet the everyday people, without whom the city would not function.

During the feast, the gracious princess converses with your citizens, inquiring after their daily lives with genuine interest. She's younger than you had imagined, with an elderly woman as her chaperone... who sternly nods her approval. You are even left with funds to spare.

You consider the feast a success, but some in the Imperial Court will disagree.

Invite potential suitors for marriage

Costs 10,000Denarii
  • Reputation-5
  • for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

You invite to the feast a number of noble bachelors. Even if the event doesn't result in a marriage alliance, you'll be known as a governor who creates opportunities for the elite.

On the day of the feast, the youthful princess navigates through the far older men with practiced ease, engaging in pleasant conversation, offending no one, avoiding those who monopolize her time.

However, her elderly chaperone glares at you with disapproval. Your strategic hospitality may win you friends among the nobility, but not the Imperial Court.

Invite the wealthiest and most influential

Costs 30,000Denarii
  • Reputation+5
  • for 4 hours

Traditionalist: Julia likes this

How it ends

You invite the wealthiest landowners and merchants, the most influential scholars, and the most revered of the city's priests to the feast. Everyone wishes to meet the princess from Aegyptus, a living scion of an ancient lineage. Your ability to bring prominent figures under your hospitality earns you praise from across the Empire.

The splendid feast fulfills the Imperial Court's expectations. From across the chamber, the young regal's elderly, stern chaperone catches your gaze and offers you a subtle nod.

Expand the feast into a celebration

Costs 80,000Denarii
  • for 4 hours

Populist: Calidus likes this

How it ends

You spare no expense, expanding the feast into a grand city-wide celebration. Commoners and nobles alike are invited to partake in your island's vibrant culture. The streets buzz with music, games, performances, and public feasts.

During the celebration, you spot the princess laughing, singing, and dancing with both the low-born and high. You even catch her stodgy, elderly chaperone enjoying one too many drinks.

Your bold decision has earned you a reputation throughout the Empire as a governor who unites and uplifts the people.

Send invitations by drawing random lots

How it ends

You invite elite guests to the feast by random lots, ensuring fairness. You have more urgent matters to address and don't wish to fuss over the entertainment of a young princess.

The feast proceeds smoothly. The courteous Aegyptian princess meets a broad sampling of your people, then thanks you for your hospitality before continuing her tour of the Empire.

GUID

Bread Sentries

Governor decisionsBen-Baalion

Ben-Baalion delivers a report from a prefect in command of custodes. In the city of your island, food and bread are being stolen from warehouses. The prefect requests additional security.

What resources will you provide?

Assign more guards and workers

  • Money upkeep+100%Workforce upkeep+100%Warehouses for 4 hours
How it ends

Tolerating any theft, even of bread, will invite more. Flooding warehouses with workers and guards will solve the problem early.

Distribute free food

Costs 40Bread
  • for 4 hours
How it ends

Only the hungry steal bread. You set up a little annona to distribute surplus food to the poor. The atmosphere of your island grows hopeful.

Ignore the problem

  • Bread consumption+20%Residences for 4 hours
How it ends

If the prefect can't protect the warehouses, you'll find someone who can. You can't throw precious money and labor at every new problem.

GUID

Religio Licita

Governor decisionsBen-Baalion

Ben-Baalion hands you a thick scroll and explains, "The Jewish community of your island requests an exemption from all rituals and practices involving worship of the Emperor or Roman gods."

Reading the scroll, you note that they also want an exemption from military service. You inquire whether such exemptions are lawful, and your advisor replies, "They're a religio licita (permitted religion), so it's within their rights to ask. They are willing to negotiate."

On what terms will you grant the exemptions?

Grant an exemption in exchange for more tribute

  • Recruitment speed-50%Recruitment Building for 4 hours

Compromising

How it ends

Various communities, like the Celts and Agyptians, have been granted exemptions in exchange for higher tribute.

Such exemptions might anger the gods, or worse, the Emperor, but it will fill your coffers nicely.

Ask for administrative support for the military

Costs 15,000Denarii
  • Recruitment speed+50%Recruitment Building for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

Jewish leaders agree to provide administrative support for your legions. However, placing productive labourers into your service will lower their community's ability to pay tribute.

You accept their terms, lower their tribute, and consider what you will do with your new, more efficient, military.

Ask them to glorify your imperium

Costs 15,000Denarii
  • for 4 hours

Loyalist: Calidus and Julia like this

How it ends

In exchange for the exemption, you request that Jewish leaders erect inscriptions throughout the provinces glorifying Rome and the Emperor. They consider this a fair compromise, but warn that this will incur substantial costs and lower their ability to pay tribute.

Grant a partial exemption... quietly

How it ends

You agree to the exemption for religious events. Though they must participate in civic events, they need not pray to the Emperor; rather, they must pray for the health of the Emperor and the prosperity of Rome.

You urge them to keep your compromise quiet. You don't want the Celts, Aegyptians, and Zoroastrians requesting their own favors.

GUID

Voices from Elysium

Governor decisionsBen-Baalion

As whispers of war, poverty, and disease sweep the Empire, the priesthood in the city of your island urge you to consult an oracle to soothe the restless population.

The most prominent local oracle, an elderly and revered Sibyl of Apollo, demands a substantial sacrifice before revealing her divine prophecies.

Do you wish to know the future?

Ask about the future prosperity of your realm

Costs 15,000Denarii

Depending on how it goes, one of:

  • Money upkeep-25%All Buildings for 4 hours
  • for 4 hours
  • for 4 hours

Traditionalist: Julia likes this

How it ends

You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.

"Iuno, Regina Elysii, filum aureum per fata tua texit."

"Juno, Queen of Elysium, weaves a golden thread through your destiny!"

You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.

"Dii silent! Quaeris scientiam ultra id quod fatum permittit!

"The gods are silent! You seek knowledge beyond what Fate allows!"

Inquire about your military affairs

Costs 15,000Denarii

Depending on how it goes, one of:

  • Morale+100Offence+1Troops for 4 hours
  • for 4 hours
  • for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.

Mars, velut leo potens rugiens, inimicos tuos insequitur. Vae omnibus qui signum belli tuum provocant!"

"Mars roars as a mighty lion, stalking your foes. Woe befalls all who challenge your battle standard!"

You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.

"Dii silent! Quaeris scientiam ultra id quod fatum permittit!

"The gods are silent! You seek knowledge beyond what Fate allows!"

Ask about calamities your cities might suffer

Costs 15,000Denarii

Depending on how it goes, one of:

  • All Buildings for 4 hours
  • for 4 hours
  • for 4 hours

Benevolent: Julia likes this

How it ends

You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.

"Vesta, flamma aeterna Romae, urbem tuam radiante amplexu fovet!"

"Vesta, eternal flame of Rome, cradles your city in her radiant embrace!"

You present your offering to the oracle of Apollo. The Sibyl breathes deeply from the brazier’s burning incense. Her eyes flutter and her head tilts back as she enters a holy trance.

"Dii silent! Quaeris scientiam ultra id quod fatum permittit!

"The gods are silent! You seek knowledge beyond what Fate allows!"

You don't have time for such nonsense

How it ends

You wave away your priests with scorn. Prophecies are ephemeral as words etched upon the sands of the shore.

GUID

The Emperor's Chosen

Governor decisionsBen-Baalion

Ben-Baalion delivers a message from the Emperor, demanding that you appoint a loyal and trustworthy Priest of the Imperial Cult to the city of your island.

What kind of person do you appoint?

Appoint a true believer

  • Reputation+10
  • for 4 hours
How it ends

The Emperor gets what the Emperor wants. You appoint an elderly priest who genuinely believes the Emperor is a god. He spends his days pressuring the citizens into civic devotion. At night, he writes tedious, detailed treatises on the divine essence of the Emperor.

He won't inspire the masses, but he won't cause much trouble either.

Appoint a charismatic orator

  • Reputation+5
  • for 4 hours
How it ends

The Emperor would be better served by someone who can attract new believers. You enlist the service of a fiery young man whose oratory is famous across the province.

He defends the doctrines of the Imperial Cult with a mixture of logic and trickeries of speech that draws crowds. Indeed, the people become dependent on his persuasive rhetoric.

Appoint someone loyal... to you

  • Reputation-5
  • for 4 hours
How it ends

It is you, not the Emperor, who must govern despite Imperial decrees. You select a pragmatic man who shares your interest in regional stability. Unlike most Roman priests, he engages in business, and has little interest in educating the masses on doctrine. He enforces the will of the Imperial cult the old fashioned way: with money and, if need be, the edge of the sword.

Appoint someone cynical but competent

How it ends

You possess little interest in the Imperial cult, but you understand its importance in maintaining the stability of the Empire. You appoint a devout priest of Jupiter to head your city's Imperial cult. He is a well-educated, decent man. Your citizens like him and enjoy his oratory.

As long as he stays out of your way, he'll serve both you and the Emperor well.

GUID

The Flow of Trade

Governor decisionsBen-Baalion

The prefect overseeing the harbour at your island reports an accumulation of silt that obstructs trade and military vessels, causing critical delays. He requests immediate funds to accelerate his dredging operations.

How much will you invest?

Contribute moderate funds

Costs 10,000Denarii
  • Loading speed-15%Trading Posts, Trade Pier for 4 hours
How it ends

The drain on your coffers is worth the investment. Your city's leading traders are grateful that you're lessening the silt's negative impact.

Assign extra labourers

  • Loading speed-15%Trading Posts, Trade Pier for 4 hours
  • Workforce upkeep+25%Harbour Buildings for 4 hours
How it ends

Extra funds are unnecessary. Instead, you reassign laborers to help with the dredging work.

Provide generous funds

Costs 30,000Denarii
How it ends

You make a major investment in the dredging project to restore normal operations, which pleases your city's traders.

Invest no additional resources

  • Loading speed-30%Trading Posts, Trade Pier for 4 hours
How it ends

Slowly but surely, the dredging will get done. You instruct your prefect to perform the work with existing resources.

GUID

Lands Divided

Governor decisionsBen-Baalion

A grievous error in your island's tabularium (administrative records) has come to light. Fertile lands near the city were promised to retired legionaries as the rightful reward for their service. However, your magistrates granted licenses for the same plots to the city's wealthy landowners.

Representatives of both groups now seek justice. The veterans demand their due, and the landowners insist on their legal claims, threatening to leverage their connections in the Imperial Court. They claim their use of the land will be much more profitable for both you and them.

The tension in your praetorium is palpable as the stability of your city hangs in the balance.

How will you settle this matter?

Award the land to the veterans

  • Production Buildings for 4 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

You rule in favor of the retired legionaries, granting them the disputed lands as the sacred promise of the Empire for their loyal service. Unfortunately, these veterans are likely to settle into modest family farms, rather than large ventures, and won't contribute much to your city's prosperity. Meanwhile, merchants, traders, and landowners will believe that a contract in your island means nothing.

Decide in favour of the landowners

  • Production Buildings for 4 hours

Excessive: Julia likes this, Calidus dislikes this

How it ends

To the outrage of the veterans, you uphold the legal rights of the landowners. What good will small family farms contribute to your city's prosperity? The former warriors may try to incite unrest, but they're old, tired, and used up. Surely, they can be controlled.

Divide the land evenly

How it ends

You decree the fertile lands of your island be divided evenly, granting half to the veterans for their farms and half to the landowners for their agricultural and mining estates.

Both factions accuse you of denying their rightful claims. You tersely warn them that they could lose everything, if you so choose, silencing their protests. The veterans accept their portion as sufficient, and the landowners exploit their allocated land.

Either group may attempt to stir unrest, but you're confident you can deal with them.

GUID

The Census

Governor decisionsBen-Baalion

The Senate orders you to conduct a census of the rapidly expanding your island.

"Take care, Ere," advises Ben-Baalion. "The census determines the tribute and military service their families owe to Rome. Many will find it oppressive."

Governors possess wide discretion in these matters. Being creative with your counting could increase your tribute. Using such dubious methods, though, risks damaging your reputation in Rome.

How will you count your people?

Count family properties and make an estimate

  • Residences for 4 hours

Reformer: Calidus likes this

How it ends

By lifting the burden of the census off your people, you've turned a dreaded obligation into a non-event, earning praise as a benevolent governor. However, the Senate accuses you of undercounting to avoid imperial obligations. You are issued a warning.

Require all residents to appear at public assemblies

  • Productivity-10%Production Buildings for 4 hours

Compromising

How it ends

Your census method is disruptive, but your people are not unhappy about it. They treat the remainder of the day as a restful break. Meanwhile, you earn a commendation from the Senate for your swift and efficient execution.

Send officials door-to-door for accuracy

  • Residences for 4 hours

Tyrant

How it ends

Mandating an exact count of every person in your city maximizes tribute for both yourself and Rome. However, your people deeply resent this intrusive process, and you gain a reputation as an overbearing governor. You deflect the blame upon the Senate and reap the benefits.

Allow heads of households to submit voluntary information

  • Residences for 4 hours

Populist: Calidus likes this

How it ends

Conducting a census disrupts daily life. Trusting the heads of households to report their own obligations may invite dishonesty, but a few select audits should ensure that most remain truthful.

GUID

Freedom for Eudoxos

Governor decisionsBen-Baalion

"This elder is Eodoxos, a slave doctor in the service of a prominent your island family," Ben-Baalion explains. "He's renowned for curing blood corruption and malign fever. A visiting senator was wounded by an animal while hunting. He now suffers these deadly conditions. Eudoxos might be able to save him, but first, he demands freedom for himself and the funds to purchase the freedom of his wife and adult children. His owners have threatened him with execution, but still he refuses to treat the senator."

How will you convince Eudoxos?

Threaten the doctor's entire family

  • Reputation+5
  • for 4 hours

Tyrant

How it ends

The owners of Eudoxos don't own his family members, and therefore possess no leverage against him. As Governor, that doesn't apply to you. You threaten to execute his wife and send his adult children to the mines. You accuse him of murdering a senator of Rome with his defiance.

The brave doctor's resolve cracks under your pressure. He agrees to treat the senator if you ensure that his owners won't punish him. Over the next few days, the senator makes a full recovery.

Slaves, liberti, and plebeians around your city now avoid you. Apparently, word gets around.

Purchase freedom for him and his family

Costs 10,000Denarii
  • Reputation+5
  • for 4 hours

Benevolent: Julia likes this

How it ends

Eudoxos gasps in shock and relief, then bows at your feet. You lift him up as a free man, a new libertus.

True to his word, the former slave cures the senator using his secret remedy. Soon after, you learn Eudoxos and his family have left your city. Though it cost you, you hope the elderly physician finds peace.

The city's slaves, liberti, and plebeians treat you with newfound respect. The senator pledges to one day return the favor.

None of this is your problem

How it ends

You withdraw from the spectacle. The slave owners can execute Eudoxos if they wish. As for the senator, hunting accidents claim lives often enough. You dismiss them all to sort out their own mess.

Days later, word reaches you of the senator's passing. Eudoxos, however, was too valuable to kill.

GUID

A Prayer to Jupiter

The EmperorGnaeus Firmius Calidus

Emperor Calidus summons you privately.

"My spies report an upcoming gathering in your province between my rivals and sympathetic military leaders." The Emperor lowers his voice. "To keep the peace, I suggest a sacrifice to Jupiter. Perhaps the drowning of these enemies of Rome, and the destruction of their ships, would please him?"

Will you help your Emperor? This request includes destroying many ships.

Agree to assassinate the conspirators

Depending on how it goes, one of:

  • Reputation+10
  • Reputation-10
How it ends

If it is calm waters for which the Emperor prays, you muse, then surely the will of Jupiter, and yours, coincide.

Calidus's brow rises. "Jupiter and I both are well-served by such a... pious governor."

Make an excuse and refuse

  • Reputation-5
How it ends

Jupiter, you reply, can calm his seas without the intervention of a lowly governor.

"Perhaps," the Emperor replies, "but they are perturbed by disloyalty. Ofttimes violently so."

GUID

Accord of the Sword

The EmperorGnaeus Firmius Calidus

You find Emperor Calidus drinking wine at your table.

"A tribe of Celts are crossing your province. They have gained permission of a Senator to settle in Rome." Pausing to drink, he holds your gaze.

"I say, beasts are most comfortable in their own lands. What say you, Governor?"

Will you carry out his will? This request includes destroying many ships.

Destroy the Celt refugees

Depending on how it goes, one of:

  • Reputation+10
  • Reputation-10
How it ends

Senators who have never stepped foot outside of the Eternal City should consult their well-traveled Emperor in such matters, you contend. You will send them back to their homes or to their gods.

Make an excuse and refuse

  • Reputation-5
How it ends

Respectfully, you will not risk the wrath of Minerva by slaughtering the innocent.

Calidus drains his wine glass and stands. "Take care, Governor. Minerva is not the only one with the power to blight your lands."

GUID

Glory to the Empress

The EmperorJulia Augusta

The Exalted Mother of the Empire, Julia, summons you into her presence. "Governor, I task you to transform your cities into visions of splendour! Uplift our people with Roman culture and craftsmanship."

Will you immortalize the reign of the Empress?

Objectives: Build and Sustain

Plant 100 Foliage & Horticulture
Erect 100 Sculptures & Statuary
Build 100 Structures & Buildings

Pledge to achieve her vision

Depending on how it goes, one of:

  • Reputation+10
  • Reputation-10
How it ends

The Exalted Mother’s face beams with approval. “To beautify your cities is to honour the Empire, and me. See it done swiftly."

Objectives: Build and Sustain

Plant 100 Foliage & Horticulture
Erect 100 Sculptures & Statuary
Build 100 Structures & Buildings

Decline

  • Reputation-5
How it ends

The voice of the Empress turns cold in rebuke. “Don't mistake my patience and benign countenance for weakness. Roman citizens must not live in squalor. Increase your capabilities, or I will appoint another in your place."

GUID

Lifeblood of the Empire

The EmperorJulia Augusta

You're called to an audience with the Divine Lady of the People, Julia.

"The prosperity of the Empire wanes," she says. "A dramatic increase in trade in your lands is necessary. I advise you to transact with any Trader or willing Rival to accomplish this task."

Will you help the Empress bring abundance to Rome?

Objectives:

Allotted Time: 2 hours
Buy 1000t of any Goods
Sell 1000t of any Goods

Vow to fulfill her quota of trade

Depending on how it goes, one of:

  • Reputation+10
  • Reputation-10
How it ends

You swear that the will of the Empress is your command. Pleased at your resolve, she honours you with a nod.

"The gods will surely aid you, and your people ever love you," she says.

Objectives:

Buy 1000t of any Goods
Sell 1000t of any Goods

Decline

  • Reputation-5
How it ends

"What a sad little worm you are," she sighs, and dismisses you out of hand.

GUID

Blades of Brothers

Amphitheatre gamesEques

At the Amphitheatre of your island, two dimachaeri – dual-wielding gladiators – must fight to the death.

The battle begins with dazzling swordplay, but the crowd boos as it drags on.

"That one is from Albion. The other is from Aegyptus," gossips your Munerator, the eques Master of Games. "It is rumoured that they love one another like brothers."

How will you settle this fight?

Raise a hand, palm out — Signal fighters to wound only

  • All Buildings for 4 hours
  • for 4 hours

Pacifist: Julia likes this, Calidus dislikes this

How it ends

"Wound! Don't kill!" shouts your munerator to the fighters.

The crowd goes wild as the dimachaeri burst into sudden speed and grace. Your blood stirs at their incredible skill.

At last, the fighter from Albion slashes the arm of his opponent. Thanks to you, it's enough for victory.

Thunderous cheering shakes the Amphitheatre!

Wave a cloth — Sacrifice to Mars for judgement

Costs 20,000Denarii
  • All Buildings for 4 hours

Pious: Julia likes this

How it ends

At your decision, a priest of Mars performs a libation, pouring wine into a brazier. He focuses eyes upon the flames, straining to read its omens.

"The flames burn steady, not erratic. Mighty Mars declares the victor to be... Aegyptus!"

The crowd leaps to their feet to applaud the declared champion.

In the arena, the dimachaeri embrace in shared relief.

Raise your arms to the crowd — Invoke vox populi

  • Reputation-10

Depending on how it goes, one of:

  • All Buildings for 4 hours
  • All Buildings for 4 hours

Compromising

How it ends

The crowd cheers wildly at your gesture. Soon, the air fills with their chants of "Mercy" and "Death"! You wait patiently for the cries of one to overpower the other.

The cheers for "Mercy" prevail over the weaker, morbid cries for blood. The dimachaeri raise their twin blades to the sky in gratitude to the cheering crowd.

The cheers urging "Death" for the two dimachaeri deafen the sky. At your gesture, a line of sagittarii (archers) step forward and aim their bows and arrows down into the arena. You lower your arm, and the two dimachaeri fall under a hail of deadly arrows. The crowds erupts, wildly chanting your praises.

The power of the mob is fearsome indeed.

Extend hands, thumbs down — Execute both dimachaeri

  • Reputation+10
  • All Buildings for 4 hours

Tyrant

How it ends

At your gesture, a line of sagittarii aim their bows and arrows from their elevated position near the crowd. The two dimachaerii notice and immediately drop their weapons. Heaving in exhaustion, the two men embrace.

The crowd falls into shocked silence. The thumps of arrows piercing leather, and the meaty fall of the two fighters, can be distinctly heard.

Extend hands, thumbs up — Show mercy and declare a draw

  • All Buildings for 4 hours
  • for 4 hours

Pacifist: Julia likes this, Calidus dislikes this

How it ends

The crowd boos your decision to grant mercy to the recalcitrant fighters. Taunts and jeers follow the dimachaeri as they exit the arena floor arm in arm.

GUID

Ruthless Nobles

Amphitheatre gamesPatrician

To commemorate the ascension of the Emperor, you host games at the Amphitheatre of your island. A patrician challenges you to a wager: her champions versus yours.

Your munerator whispers in your ear, "She's a known cheat, domine, but influential with the Emperor. A 'loss' for you may bring a win for your province."

"100,000 denarii!" she declares. "Dare you match it?"

Will you make the wager?

Wager and trust your gladiators' prowess

Costs 100,000Denarii

Depending on how it goes, one of:

Populist: Calidus likes this

How it ends

Three of your bravest champions face the patrician's elite warriors on the arena sand. The Amphitheatre shakes with your people's roars as the combat erupts.

"The lady's servant was stopped while attempting to drug your champions," whispers your munerator.

The patrician scowls as your gladiators carve swiftly through her fighters. "You'll regret this, Governor," she growls.

Three of your champions stumble onto the arena floor.

"They've been drugged!" your munerator mutters.

The patrician's fighters quickly outmaneuver and bloody your faltering gladiators. The lady accepts her well-won denarii from your purse.

"You lost the wager, but won my favor," she says. "I will express our newfound friendship at my next meeting with the Emperor."

Wager and rig the odds in your favour

Costs 120,000Denarii

Depending on how it goes, one of:

  • Reputation-10
  • for 4 hours
  • Reputation-10
  • for 4 hours

Compromising

How it ends

"The lady bribed a servant to drug our champions," whispers the munerator as the match begins. "I fed the poison instead to hers."

Your people shake the Amphitheatre with cheers as your champions soundly defeat their sluggish foes.

"Clever, Governor," the lady sighs, handing over the promised denarii, "but stupid. It is ofttimes worthwhile to lose a wager in order to win another."

Three of your champions circle their sluggish opponents on the arena sands.

"The lady bribed a servant to drug our gladiators," murmurs your munerator. "I fed the poison instead to hers."

However, to your shock, your heroes' weapons shatter and break in the clash. Despite their impairment, the lady's fighters quickly overwhelm yours.

"Clever, Governor," taunts the lady, her palm opening for her winnings, "but not clever enough."

Wager and throw the match

Costs 100,000Denarii
  • Reputation+15
  • for 4 hours

Compromising

How it ends

You take the wager - and allow the patrician's cohorts full access to your fighters before the match. Sure enough, your gladiators appear to have been fed a narcotic draught. The sluggish fight ends quickly, with your opponent the victor.

"You are shrewd, Governor," she says. "You lost the wager, but won my favor. I shall speak well of you to the Emperor."

Refuse and uphold the integrity of the games

  • for 4 hours

Traditionalist: Julia likes this

How it ends

With humble apologies, you decline the lady's wager. Indignant, she leaves your presence.

The munerator thanks you. "Citizens and fighters alike will praise you for maintaining the integrity of the games, domine."

GUID

The Battle of Alesia

Amphitheatre gamesEques

Your eques munerator addresses the crowd. "Witness, your island, the triumph of Julius Caesar over the barbarian Vercingetorix in the battle of Alesia!"

However, the re-enactment goes poorly. "Vercingetorix," played by a Celt gladiator, soon stands triumphant amidst the bodies of defeated "legionaries." Now, his eyes narrow on the champion dressed as "Julius Caesar."

Will you change the outcome of the battle?

Extend your hand, palm up — Allow the Celt to win

  • Reputation-5
  • All Buildings for 4 hours

Rebellious: Calidus and Julia dislike this

How it ends

You signal your permission for the battle to continue. No matter the outcome, no matter the history, this brave Celt gladiator deserves his victory.

The crowd hisses when "Julius Caesar" falls dead. If the cohorts weren't here, you suspect some in the mob would jump to the arena floor and join the battle. The Celt raises his weapons to the furious spectators and leaves with dignity.

You sigh. This result may require some cleaning up.

Sweep your arm — send a second wave to help the Romans

  • Reputation+5
  • All Buildings for 4 hours

Ruthless: Calidus likes this, Julia dislikes this

How it ends

At your signal, the crowd roars. The arena gates open and another wave of "legionaries" join the battle against "Vercingetorix".

The Celt warrior manages to slay or maim half of his new opponents, but falls at last to his knees, bleeding and exhausted. "Julius Caesar" ends his life with a swift strike to the throat.

The Roman crowd leaps to their feet, relishing the bloodsport, but you fear the consequences. Stories of this Celt's bravery will travel far and wide.

Raise an arm, pointing down — Force the Celt to surrender

  • Reputation+5

Traditionalist: Julia likes this

How it ends

At your signal, sagittarii (archers) fire a warning volley at "Vercingetorix's" feet. With a roar of frustration, the Celt warrior throws down his weapons in surrender to "Julius Caesar."

Reluctant applause ripples through the disappointed crowd. This suits you fine. The last thing you need is riots in the streets and the displeasure of the Emperor.

GUID

Bread and Flowers

Amphitheatre gamesEques

Your eques Master of Games is planning the upcoming gladiatorial events at the Amphitheatre of your island.

"Domine, our tabularium shows a surplus of funds and resources committed to the games. We could offer some gratia (goodwill) to delight our people."

Will you bestow gratia on your people?

Decorate the Amphitheatre with lavender

Costs 20Lavender
  • All Buildings for 4 hours
How it ends

Lavender garlands adorn the Amphitheatre's statues and arches, perfuming the air for miles in pleasant contrast to the grim and bloody gladiatorial spectacle.

You are known thereafter as a Roman governor of high culture and sophistication.

Bestow bread and wine upon your citizens

Costs 50Bread
  • All Buildings for 4 hours
How it ends

During the games, servants weave through the Amphitheatre carrying baskets of bread and amphorae of wine. The citizens cheer your lavish gratia. Together, you share a moment with your people, lifting a toast to the valiant gladiators who fought this day.

Pay for lavish decorations and food

Costs 100,000Denarii
  • All Buildings for 4 hours
How it ends

Your gladiatorial games dazzle with spectacle. The fighters battle amidst beauty, and your generous gratia of food and drink elevates the games into a celebration of their bravery.

The sky above your island thunders with chants of your name from citizens and gladiators alike. Visitors and traders will spread tales of your imperium's glory.

Do nothing and keep the surplus funds

How it ends

The Amphitheatre of your island stands unadorned. Your citizens leave early, without fanfare.

Your treasury is bolstered due to your careful administration, fortifying your imperium against harder times.

GUID

Games of War

Amphitheatre gamesEques

Your legatus legionis (legion commander) wants to motivate the legionarii by participating in the next round of gladiatorial battles at the Amphitheatre of your island. Your eques munerator grumbles that the games would have to be weakened in order to spare the lives of the legionarii.

Will you allow the legionarii to fight the gladiators?

Offer half of the Amphitheatre battles for training

  • Offence+1Attack speed+10Troops for 8 hours
  • All Buildings for 8 hours
How it ends

You instruct your munerator to weave practice battles between soldiers and gladiators into the games. This will increase discipline and motivation within the ranks, while leaving the lethal battles to the professionals.

Offer all Amphitheatre battles

  • Defence+1Offence+1Attack speed+20Troops for 8 hours
  • All Buildings for 8 hours
How it ends

You grant the full request of your legatus, and your eques Master of Games accepts your decree with quiet resignation. Though the price may be steep in terms of your people's satisfaction and your cities' renown, you have sensed a rare opportunity to forge a mightier army.

Refuse the request

How it ends

You will not risk the lives of soldiers to trivial arena games, and you will not disappoint your citizens with bloodless battles. The legatus legionis will have to inspire his men another way.

GUID

Blood for the Oars

Amphitheatre gamesEques

Your Master of Games has a pressing dilemma concerning the naumachia planned for the Amphitheatre of your island. “Thirty galleys are scheduled to clash upon the waters, but we’ve secured only two-thirds of the required fighters,” he confesses. "We need thousands more!"

Where will you find the necessary gladiators?

Force imprisoned criminals into the games

  • All Buildings for 4 hours
How it ends

Your munerator cringes, but dares not question your decision. On the day of naumachia, you empty the prisons, conscripting criminals to fight the naval battle games.

However, spectacle turns quickly into farce. Almost none of them possess sailing or fighting skills. Most cannot even swim. The crowd roars with laughter.

Afterward, well-known gladiators and renowned teams do not take your gladiatorial games seriously.

Recruit gladiators from across the Empire

Costs 200,000Denarii
  • All Buildings for 4 hours

Populist: Calidus likes this

How it ends

The Master of Games is delighted. "Truly generous, domine! I'll arrange it immediately!"

The Amphitheatre of your island hosts champions from every corner of the Empire, delivering a violent naval spectacle that proclaims the glory of your imperium far and wide.

Reduce the scope of the battle

How it ends

You command your munerator to reduce the naumachia's scale rather than find additional fighters. He sighs in resignation. "As you decree, domine," he vows.

On the day of the games, your naumachia battles appear a bit sparse. Even so, the crowd enjoys them well enough.

GUID

Training for War

Amphitheatre gamesEques

Games of your island

"Domine, your Praefectus Classis (Captain of the Fleet) wishes to train real imperial crews for the next naumachia," your eques Master of Games reports. "It could increase their naval prowess, but only if the games employ nonlethal, realistic drills without theatrical combat. Alas, this would disappoint many citizens and visitors who prefer more spectacle."

Will you use naumachia to train real crews?

Offer half of the naumachia battles for training

  • Speed+10Attack speed+10Ships for 8 hours
  • All Buildings for 8 hours
How it ends

After careful consideration, you agree to half of the request. Your crews will still benefit while preserving the spectacle of naumachia. Meanwhile, a stronger navy will allow you to repel hostile forces and secure your trade routes more easily. And who knows? Perhaps, you might seize an opportunity to reshape the relationships between you and your rivals.

Offer the entire naumachia for training

  • Speed+20Attack speed+20Ships for 8 hours
  • All Buildings for 8 hours
How it ends

Your eques munerator is disappointed, but you have broader considerations than just profit. Strengthening your naval crews in the naumachia could reshape the balance of power in the Empire.

Refuse the request

How it ends

Much to your munerator's relief, you decide to preserve your naumachia's customary splendour. You have no imminent plans to use your naval forces, and disappointed citizens lighten your purse.

GUID

The Mysterious Murmillo Part I

Amphitheatre gamesEques

Games of your island

Today you meet a new gladiator, chief Glyndr and his sponsor, Flavia Horatia - the second-richest patrician.

As you add Glyndr to the list, you notice that a mysterious murmillo called Favillus has also signed up.

Who will you announce as the top act of your next games?

Chief Glyndr

  • Patrician Residence for 4 hours
How it ends


Flavia Horatia is delighted to hear you promote Glyndr.

But while his colourful trousers cause much comment, his defensive fighting style seems to bore the audience... Oh well, he got his chance.

The mysterious murmillo Favillus

  • Patrician Residence for 4 hours
How it ends


The mention of the mystery fighter gives rise to many rumors. Who wouldn't want to add glory to their name? You expect a record attendance at the next games.

Only Flavia Horatia doesn't seem too excited...

Pick someone from the audience

How it ends


You point to a Libertus who isn't quick enough to edge away. He's looking at you with shaking hands.

"I don't know much about fighting, guv..." he says.

Your choice doesn't seem to stir up much excitement, but he is dragged to the bowels of the arena anyway.

GUID

The Mysterious Murmillo Part II, Act I

Amphitheatre gamesEques

Games of your island

Today is the day. The mysterious murmillo Favillus makes his first appearance. His skin is grey, like the ashes. His helmet's eye gratings make him look like an insect.

And he is fast, fast and deadly. His opponent, a tall convict they call Gigantulas, collapses after taking a brutal blow to the head.

The mystery fighter salutes you without taking off his helmet. What is to be done with Gigantulas?

Thumbs Up (Kill)

  • All Buildings for 4 hours
  • All Buildings for 4 hours
How it ends


With one swift motion, the Murmillo runs him through. The giant collapses, coughing blood.

"Favillus! Favillus!", the crowd salutes their victor. "He of the ashes" - A name fit for a gladiator. The crowd loved your show!

Thumbs Down (Spare)

How it ends


Gigantulas groans, half-conscious.

"Favillus! Favillus!", the crowd yells, "he of the ashes".

Gigantulas has retired from the arena to serve you!

GUID

The Mysterious Murmillo Part II, Act II

Amphitheatre gamesEques

Games of your island

Favillus has returned. He faces the veteran Publius Quintus, a former Praetorian. Publius was dismissed after Emperor Servius was assassinated — but that did not end the rumors.

It is said he opened the door to let his murderer in...

Publius draws first blood with a feint. But just as the two separate, Favillus kicks at his shield. Publius' reaction is a fraction too slow, and Favillus places a sword at his throat. What are your orders?

Thumbs Up (Kill)

  • All Buildings for 4 hours
  • All Buildings for 4 hours
How it ends


Favillus takes out a small dagger and stabs him. The blood blossoms like a flower on the man's chest.

The crowd cheers loudly, and a senator you've never seen before claps you on the back.

Thumbs Down (Spare)

How it ends


Publius, who has gone pale, mumbles his thanks.

Jeers and catcalls accompany him as he exits the arena.

You have gained a specialist!

GUID

The Mysterious Murmillo Part III

Amphitheatre gamesEques

Games of your island

The city's second-richest patrician, Flavia Horatia, has heard about Favillus' new streak of victories and is not amused. Apparently, he's due to fight her favourite, the chief Glyndr.

She would have you remove Favillus from the roster immediately.

What will you do?

Remove him

  • Patrician Residence for 4 hours
  • Libertus Residence, Plebeian Residence, Eques Residence for 4 hours
How it ends


The news spreads faster than the plague. Favillus is banned. The governor is ruining the games.

Flavia Horatia (the second richest patrician) heaves a sigh of relief.

Patrician Happiness increased! Liberti, Plebeian and Equites Happiness decreased!

Let him fight

  • Patrician Residence for 4 hours
  • Libertus Residence, Plebeian Residence, Eques Residence for 4 hours
How it ends


Flavia Horatia fixes you with an icy stare.

"You realize", she says, "that my family holds seats in the senate. You will regret this".

Seems like there is going to be trouble, but at least your people will be entertained.

Patrician Happiness decreased! Liberti, Plebeian and Equites Happiness increased!

GUID

The Mysterious Murmillo Part IV

Amphitheatre gamesEques

Games of your island

You find a wrapped letter on your seat.

"Governor, we protest your attempts to intervene with our business. Supporting Favillus is a mistake".

"A man called Cassius will ask to enter the gladiator cages tonight. Instruct your guards to let him in. Otherwise, there will be dire consequences"

Seems like you have vexed a few unscrupulous and powerful people.

What will you do?

Comply with the instructions

  • Patrician Residence for 4 hours
How it ends


It never hurts to please the powerful.

You instruct your guards to let the mysterious man called Cassius in, should he show up.

You can't shake off the feeling that something is going to happen to Favillus...

Ignore the letter

  • Patrician Residence for 4 hours
How it ends


You toss the letter aside. No one tells you what to do.

As you leave the arena, you hear rumors that the great families in your city are gathering...

GUID

The Mysterious Murmillo Part IV

Amphitheatre gamesEques

Games of your island

The second-richest patrician is humming. She's watching two masked satyrs taunt a giraffe when suddenly, a spectator leaps into the arena.

It is Favillus - and he's giving the satyrs a run for their money.

"The sheer audacity", the Patrician mutters. "I see that he needs a hard hand. Yes. I've got it. Governor, you will let a man called Cassius enter the cages tonight".

What will you do?

Agree to the plan

  • Patrician Residence for 4 hours
How it ends


It never hurts to please the powerful.

You instruct your guards to let the mysterious man called Cassius in, should he show up.

You can't shake off the feeling that something is going to happen to Favillus...

Ignore her and enjoy the show

  • Patrician Residence for 4 hours
How it ends


You sit back and watch as the satyrs try to chuck spears at Favillus. Their aim is pretty terrible.

"Governor!", the patrician scoffs, but you ignore her. She mutters something about "assemblies" before swooping out majestically, her hair springing from its pins.

Favillus has given the satyrs a sound beating and is now offering their leaf crowns to the giraffe.
All in all, a pretty good show.

GUID

The Mysterious Murmillo Part V

Amphitheatre gamesEques

Games of your island

The patrician's come to watch the fight, and she seems to be in a jolly good mood. To your surprise, you also spot Favillus!

But something's wrong with him. He's pale, and his hands are shaking. "Didn't like his dinner", the patrician says merrily. "Now all you need to do is finish him off".

Who will you pit against Favillus today?

Chief Glyndr, the patrician's favourite

  • Reputation+10
  • Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends


Chief Glyndr leans on his shield and watches Favillus stumble about. The fighter's usual grace seems to be naught but a memory - he can barely stand.

The first blow rattles Favillus' skull. He manages to strike back, but Glyndr presses on. Defeat is inevitable. Favillus' legs buckle. Glyndr reaches down and pulls off Favillus' helmet...

"By the gods!", the patrician exclaims. "Horatius - that is my son! My son!".

Two new recruits

  • Reputation-10
  • Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends


The new recruits are standing at attention, clearly nervous.

Favillus, on the other hand, gently sways, like a man standing on deck during a storm. He's tiring fast as he parries their blows. After a full hour in the glaring sun, his knees give way. Together, the two victors pull off Favillus' helmet...

"By the gods!", the patrician exclaims. "Horatius - that is my son! My son!".

GUID

The Mysterious Murmillo Part V

Amphitheatre gamesEques

Games of your island

The trumpets blare as the town crier announces the arrival of Favillus. As you take a closer look, you notice that the Murmillo is sporting a number of bruises and cuts, and breathing heavily.

As you watch, he lifts his head to look up to where the patrician is sitting. Flavia Horatia is positively glaring.

Who will you send in to fight the wounded warrior?

Chief Glyndr, the patrician's favourite

  • Reputation+10
  • Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends


Chief Glyndr is using his favourite strategy — he's hiding behind his shield. The crowd is openly booing him as Favillus, although injured, sends a true hail of blows raining down on the barbarian chief. But his breath is shallow, and he's clutching his side.

There is a gasp as Glyndr steps in and leaves him with a small cut — is that it? No. Favillus twirls away. But his arm twitches. The chief closes in, bending his injured arm backwards. With a grim smile, he pulls off the warrior's helmet...

"By the gods!", the patrician exclaims. "Horatius — that is my son! My son!".

Two new recruits

  • Reputation-10
  • Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 4 hours
How it ends


The two new recruits seem petrified by the sight of Favillus. Despite his considerable injuries, he is chasing them around. One of them bends his knee to yield, and Favillus lifts his hand to salute you.

That is when they both leap for his blade. One of them kicks his already bruised chest. Once on the ground, they pull off his helmet.

"But that's my son!", the patrician yells. "Horatius!".

GUID

The Mysterious Murmillo Part VI

Amphitheatre gamesEques

Games of your island

Favillus - or Horatius - looks up at his mother.

"Oh, the shame", she laments.

"Yes. You should be ashamed", he says. "Hidden blades. Paying off people. You never fight fair. You were glad dad didn't come home from Parthia. Just this once, I wanted to see you lose".

"You dare", she says glowering. "Governor, let me remove my wayward son".

But that choice is yours. What will you do with Favillus?

Have him killed

How it ends


A lamentation rises from the crowd. The patrician looks on, too stunned to speak.

Favillus meets your eyes. "Fine", he says. "You choose the hour. I choose the means". He fumbles with a flask, sets it to his lips, and drinks. The effect is immediate.

The patrician screams as he topples over, clutching at her carefully braided curls. Favillus dies as thousands watch.

"The best games yet. Incredible!", a Lanista compliments you. "I should like to learn from you, and offer you my services".

Adopt Favillus

How it ends


Favillus stares at you. Then an incredulous smile spreads across his face. "You really mean it? Can I stay with you... in your villa?". For a second, you can see the boy he must have been. A lonely boy.

The arena is chanting "Favillus - Favillus - Favillus". Wild cheering is followed by first toasts in your name. The patrician has lost all colour. "You can't do this", she says weakly. But you already have.

Hand him over to his mother

How it ends


"You heard the governor, Horatius. Come", the patrician says, her lips quivering.

But Favillus doesn't even look at her. The next thing you see, he's tackling the man holding him. It's a fight, if anything, more desperate than the last.

It takes ten men to drag him out of the arena. "We are infinitely grateful", the Patrician remarks on her way out. "You will hear from me!".

GUID

The Favorite of Favorites

The Emperor

The Emperor has seen fit to reward you for your services to the Empire. You have been officially promoted to the position of Consul!

You are free to decline, but the Emperor will not be pleased.

Accept the Consulship

How it ends

Congratulations! I have the utmost trust in you, Governor.

Decline the Promotion

  • Reputation-35
How it ends

The Emperor is a little disappointed with this outcome.

You may be up for promotion again in the future if another eligible candidate is not found.

GUID

Omens of Wrath

Prophecies of AshCaecilia

Caecilia stands before you, having somehow made it past the guards. Perhaps they did not wish to lay hands on the blind woman, in case she truly is the chosen vessel of Vulcan.

"The world has gone quiet, Praetor!" she says. "Birds flee from dead groves. It is time to prepare for disaster." She is asking you for provisions for her temple, so they may be ready for a long winter. Her word carries weight, not just with the commonfolk...

Will you contribute?

Provide sheep

Costs 20Sheep
  • Residences for 2 hours

Frugal: Calidus likes this, Julia dislikes this

How it ends

Caecilia tilts her head, listening to a voice you cannot hear, then she nods. Yours is a symbolic offering, the kind a peasant family could be expected to make, but it is better than nothing at all.

Sacrifice pigs

Costs 20Pigs
  • Residences for 2 hours
How it ends

Caecilia presses a hand to her heart. Pigs are valuable, their blood and meat nourishing. "Our Praetor is wise", she says, "and does not falter".

Offer horses

Costs 20Horses
  • Residences for 2 hours

Excessive: Julia likes this, Calidus dislikes this

How it ends

Caecilia extends a hand, as if to touch your face, then pulls away. Many leagues separate you, cemented by your station. But she stands taller as she expresses her profound gratitude.

Horses will allow for a swift evacuation and can help save people from the rubble. They are beyond price.

Donate idols of Vulcan

Costs 5Statuettes
  • Residences for 2 hours

Pious: Julia likes this

How it ends

Impressed by your devotion, Caecilia vows to proclaim your glory (and Vulcan's) throughout Latium.

Contribute nothing

How it ends

Caecilia pauses in silence as guards move to escort her away. "You are making a mistake," she concludes at last. "I pray the gods will interrupt you."

The base costs; the game raises them as your empire grows.

GUID

Tumultus Volcanicus

Prophecies of AshBen-Baalion

The threat of the volcano hangs over your province. With all citizens of Latium at risk of undergoing a spontaneous combustion, you may call on forces all across your imperium to prepare for the worst. However, such massive actions will come at a cost.

Will you muster your forces?

Conscript citizens

Costs 10,000Denarii
  • Recruitment speed+50%Recruitment Building for 2 hours

Compromising

How it ends

You send Ben-Baalion out with an edict. Soldiers will be conscripted from every Roman household. Only the Fates know when the mountain will show his wrath. But if he does, you will be ready.

Ask for volunteers

Costs 20,000Denarii
  • Morale+50Troops for 2 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

Town criers roam the city to announce a voluntary call for recruits with some imperial coin to sweeten the deal. There is some response, though you will have to settle for the braver folks.

Do nothing

How it ends

You decide to stand fast with the forces you have. Hopefully, they will prove adequate.

The base costs; the game raises them as your empire grows.

GUID

Stockpiling for Disaster

Prophecies of AshBen-Baalion

Your most prominent merchants arrive in your praetorium to discuss the dilemma of Occasus. A rain of ash could prove fatal for the economy. Basic necessities such as clothes and food might run short. Therefore, it could be prudent to stockpile these essential goods.

Unfortunately, doing so will increase the upkeep of these branches.

What will you do?

Increase production

  • Productivity+20%Money upkeep+50%Food and Fashion Production for 2 hours

Populist: Calidus likes this

How it ends

You decide to increase the production of food and clothes at an increased upkeep cost. The people of Latium can thank you for it later.

Keep production even

How it ends

You decide not to interfere with the ongoing production of goods. Survival depends on many factors, after all.

GUID

Fortifying Against Fate

Prophecies of AshBen-Baalion

Ben-Baalion has suggested that you fortify your cities against the volcano, reinforcing existing structures so that they stand a better chance against fires and quakes. He has also asked you to suggest suitable materials.

What do you make of his proposal?

Use Tiles

Costs 40Tiles
  • All Buildings for 2 hours

Frugal: Calidus likes this, Julia dislikes this

How it ends

Tiles will serve, though they do have a tendency to come crashing down in droves during earthquakes. Still, it is better than nothing.

Use Concrete

Costs 40Concrete
  • All Buildings for 2 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

Concrete is sturdy enough, though who knows if it can withstand the wrath of a god. If only it looked more aesthetic...

Reject it

How it ends

You decline Ben's proposal. It is probably too late for such extensive reworks. You will find other ways to prepare for disaster.

The base costs; the game raises them as your empire grows.

GUID

The Emperor's Subventio

Prophecies of Ash

Now that the fury of the mountain has come and gone, Rome waits with anticipation to hear about the status of your cities in Latium. The Emperor has requested a formal report.

What do you report?

Report stability

  • Reputation+10
  • Residences for 2 hours
How it ends

The senate and your ruler are visibly impressed. Not many pass through such fire unscathed.

Your report may or may not be based on real events, but now the senate feels confident to impose new tribute requirements upon you. Some of your wealthier citizens are also known to disagree with your version of the truth.

Report some scarcities

  • Reputation-10
  • Residences for 2 hours
How it ends

Your account of the eruption commands grave interest. When you mention the shortages, advisors are called for, and you are quickly dismissed.

Everyone comes to Rome hoping for something. You're just one of many supplicants, and the day is long.

Report terrible destruction

  • Reputation-20
  • Residences for 2 hours
How it ends

Your report is received with visible disappointment. The destruction of your cities is viewed as a sign of missing safeguards. Worse, a sign of bad governance. You will receive substantial aid, but your dignity has taken a hit.

Deliver a strictly factual report

How it ends

Your factual account seems to meet with grim approval. It seems evident that no one expected you to escape such a disaster unscathed. On the whole, this could have gone a lot worse.

GUID

Restoring the Pax Deorum

Prophecies of AshCaecilia

You have been asked to visit the sanctuary of high priestess Caecilia. Now that Vulcan's wrath has subsided, she hopes you may share in a joint endeavor. To be precise, she wants to lend aid to adjacent islands, including those of your rivals.

Will you take her up on her offer?

Say you need help yourself

  • Reputation-10
  • Workforce+5%Liberti Residences, Plebeian Residences for 2 hours
  • Residences for 2 hours
How it ends

Your plea for help has been heard. Caecilia agrees to send some of her townsfolk to your cities. Your display of helplessness doesn't gain you any points with the population, though. They say someone wrote yet another song about the sniffling governor of Latium.

Provide aid

  • Reputation+10
  • Workforce-5%Liberti Residences, Plebeian Residences for 2 hours
  • Residences for 2 hours
How it ends

Your offer of aid receives general acclaim, even if it is going to slow down your economy for a while. Your people are proud of you. They boast of your generosity, and draw bad caricatures of your neighboring rivals, all on their knees.

Exchange workers and expertise

  • Workforce-5%Liberti Residences, Plebeian Residences for 2 hours
  • Productivity+20%Arable Farms, Plantations, Livestock Farms for 2 hours
How it ends

Caecilia gladly sends her skilled botanists and scholars that understand how the ashes affects your crops. Meanwhile, your workers replenish the island's faltering source of strong shoulders.

Turn down her offer

How it ends

Caecilia herself may do as she pleases— she is a Sybil (oracle) after all, and mistreating her could prove unlucky. But you don't answer to her. You are the governor.

GUID

Edict of Public Service

Prophecies of AshBen-Baalion

The eruption has finally ended, but now you must reclaim the fertile land buried under the ashes. Your farmers are struggling to tend to crops that are essentially underground. The only way to speed up recovery would be to push their limits...

Do you want to mandate longer hours?

Mandate additional hours

  • Productivity+15%Arable Farms, Plantations, Livestock Farms for 2 hours

Compromising

How it ends

A few extra hours of labour every day shouldn't be too painful, especially compared to going hungry.

In the end, you hear many complaints, but at least your people are alive to complain, and the work is quickly gaining traction.

Force farmers to work nonstop

  • Productivity+30%Arable Farms, Plantations, Livestock Farms for 2 hours

Tyrant

How it ends

The work of recovery can be dirty, backbreaking and cruel. At least this way, it will be over sooner.

Issue no extra work requirements

How it ends

You choose to let your farmers pick their own pace. In time, what was lost shall be recovered.

GUID

Moratorium on Tribute

Prophecies of AshBen-Baalion

Ben-Baalion and your advisors propose a possible moratorium on tribute paid by the people of Latium. After Occasus has wrecked havoc on your cities, the survivors may be in need of some respite. Certainly, such a gesture would not pass unnoticed.

Will you reduce tribute owed to your imperium?

Slightly reduce tribute

  • Residences for 2 hours
How it ends

You proclaim a small reduction in tribute owed by all citizens. While your measures won't make a huge difference, they'll at least smooth over some of the sharper edges.

Generously reduce tribute

  • Residences for 2 hours
How it ends

Your drastic reduction in tribute is the news of the day, carried by well-dressed messengers, street urchins, town criers and slaves. You are, some say, like a lighthouse to your people. Now you just have to make sure that ship doesn't sink.

Leave tribute unchanged

How it ends

You decide not to change the tribute. None of your expenses have gone away in the aftermath of Occasus. If anything, they've multiplied.

GUID

Glory of the Gubernator

Prophecies of AshBen-Baalion

Latium has survived its fiery ordeal. Stories of the deadly eruption, your people's heroics, as well as your own, have started to circulate across the province.

You could hire poets and musicians to embellish and chronicle these tales. They might steel your people's resolve, and who knows? Maybe some of your admirers will send aid.

Do you glorify your people in song and poem?

Let your slaves have a go at it

Costs 10,000Denarii
  • Residences for 2 hours
How it ends

Instructed and managed by Ben-Baalion, your little troupe performs admirably. You suspect he has written most of the verses himself. And as for your people, they walk their daily lives now with a new sense of pride. They endured Vulcan's wrath and lived to tell the tale.

Hire great musicians and poets

Costs 25,000Denarii
  • Reputation+5
  • Residences for 2 hours
How it ends

You engage the great names of the day to lionize the survival of your people in their works. Cat, Vigil, Bovid. Matched with the tearful accounts of real survivors, those stories and plays quickly conquer the stage.

Soon, sympathetic Romans from all over the Empire donate money and supplies to the steadfast people of Latium.

Hire no one

How it ends

Your people don't need musicians or poets to know their worth. That money is going elsewhere for now.

The base costs; the game raises them as your empire grows.

GUID

After the Storm

Prophecies of AshBen-Baalion

The raging flames of Occasus have subsided, and the farmers of Latium are wading through knee-deep ash.

Ben-Baalion suggests you conduct a comprehensive survey of the damage to crops and livestock.

This knowledge might quicken the pace of recovery.

Who do you task with inspecting the damage?

Citizens

  • Productivity+15%Arable Farms, Plantations, Livestock Farms for 2 hours
  • Workforce-5%Residences for 2 hours
How it ends

You proclaim that all heads of households should survey their crops and submit a report to your magistrates. There may be some risk in digging around the ash, but your people should be equal to it.

A few expert Equites

Costs 12,500Denarii
  • Productivity+15%Arable Farms, Plantations, Livestock Farms for 2 hours
  • Workforce-5%Equites Residences for 2 hours
How it ends

The Equites in question prove to be extremely educated and equally pricey. You can't afford as many of them as you would like, but at least they catalogue wilt, fire damage and crop failure quite precisely.

Recovery shall proceed a little faster.

A drove of imperial inspectors

Costs 25,000Denarii
  • Productivity+30%Arable Farms, Plantations, Livestock Farms for 2 hours
  • Residences for 2 hours
How it ends

Sending out a drove of imperial inspectors allows you to map out the extensive damage suffered by your farms. Your magistrates know exactly where to prioritize their efforts, allowing for a faster recovery.

Existing magistrates

How it ends

You command your magistrates to perform the inspections. While they will almost certainly be overstretched, here's a chance for them to prove themselves to their fellow Romans.

The base costs; the game raises them as your empire grows.

GUID

In Armor or Ash

Prophecies of AshBen-Baalion

Debris from the eruption blocks the streets and roofs leak on the heads of honest Romans. More workers are sorely needed to clear the rubble and repair infrastructure. Your legions are a ready source of labour, but they don't come cheap. They will also need to stay close to your cities in order to be of use.

Will you order all units encamped in Latium to aid recovery?

Deploy encamped legions

  • Encampments for 2 hours
  • You committed your legions to relief efforts, greatly increasing the recovery rate of your productions.Troops for 2 hours
How it ends

Your legions march against a mutual enemy: hunger, homelessness and hazardous debris. Your citizens welcome them like heroes.

Let your citizens sort it out

How it ends

Your soldiers are needed elsewhere, to discourage the enemy— or the enemies— you have made. Repairs will progress at their own speed.

GUID

Ira Deorum

Prophecies of AshBen-Baalion

Every fisherman has heard the roar of Occasus erupting in flame and ash, which means that by now the Emperor knows, too. The capital will be expecting your missive. You could ask for help, though self-reliance will look better in your yearly report.

What do you write?

Request livestock

  • Reputation-6
How it ends

Shortly after, you receive an answer from the Emperor, granting you the aid you requested. You are to lead the province through this age of turmoil and darkness. You are also asked not to disappoint. Especially now.

Request grains

  • Reputation-8
How it ends

Shortly after, you receive an answer from the Emperor, granting you the aid you requested. You are to lead the province through this age of turmoil and darkness. You are also asked not to disappoint. Especially now.

Request food

  • Reputation-10
How it ends

Shortly after, you receive an answer from the Emperor, granting you the aid you requested. You are to lead the province through this age of turmoil and darkness. You are also asked not to disappoint. Especially now.

Declare your resilience

How it ends

The answer you receive is brief, but approving. Ben-Baalion seems quite concerned that you did not ask for aid, but he doesn't get to decide.

GUID

The Pen's Might

Prophecies of AshBen-Baalion

Ash settles over Latium like a bad mood. Across the province, petitioners assemble at Governor's Villas; too many people, with too many concerns for even a century of Governors to address.

You are but one governor, yet the work of governing continues. Ben-Baalion and your loyal clerks have worked tirelessly to sift and sort the pleas of your people. With the swipe of a tablet, your will shall be done.

Address petitions for aid?

Tend to your desk

Disregard the petitions

  • Libertus Residence, Plebeian Residence, Eques Residence, Patrician Residence for 2 hours
How it ends

A governor's work is never done. Perhaps you'll take to the streets, solve problems with your own two hands. Or perhaps you'll simply sit back, watch, let Latium be judged by Vulcan, let the gray demeanour of Occassus soak into your soul. Only you can say.

GUID

Panic in the Streets

Prophecies of AshBen-Baalion

Ben-Baalion rushes into your praetorium with troubling news from your island. The menacing growl of Occasus has caused a panic. The good people are raiding farms and stealing food. Such public disobedience, according to Ben, could lead to civil war.

Will you enact measures to stop the panic?

Reinforce the custodes

Costs 50,000Denarii
  • Custodes for 2 hours

Benevolent: Julia likes this

How it ends

The fate of Ambrosia may still be fresh in the memory of your people, but the presence of coin right here and now clearly wins out. Volunteers line up to reinforce your vigiles and custodes.

Mandate a public prayer

Depending on how it goes, one of:

  • Workforce-5%Residences for 2 hours
  • Workforce-5%Residences for 2 hours

Pious: Julia likes this

How it ends

The city slows down as workers lay down their tools to pray. Their voices lift in song, sacrifices burn bright, and people gather around the braziers for warmth.

The crowd is peaceful, and tensions seem to disperse as prayers clear the air.

The city slows down as workers lay down their tools to pray. There is some sporadic chanting, but it seems your people's hearts are not in it.

All eyes keep are glued to the horizon, to the looming heights of the great mountain.

Execute all looters

  • Residences for 2 hours

Militarist: Calidus likes this, Julia dislikes this

How it ends

The fear of Vulcan must not become greater than the respect for your rule. All who engage in unrest will face certain death at the hands of your custodes.

Your people will have a better chance of surviving the volcano than surviving your displeasure.

Dole out food

Costs 50Bread
  • Residences for 2 hours
How it ends

The fear of Vulcan must not become greater than the respect for your rule. All who engage in unrest will face certain death at the hands of your custodes.

Your people will have a better chance of surviving the volcano than surviving your displeasure.

Do nothing

  • Productivity-10%Arable Farms, Plantations, Livestock Farms for 2 hours
How it ends

You stay the course, trusting that you've built an imperium resilient enough to weather any storm.

The base costs; the game raises them as your empire grows.

GUID

Worshippers of Vulcan

Prophecies of AshCaecilia

As Occasus awakens, Caecilia offers to send out her acolytes to dwell among your people.

Many in Latium believe that Vulcan speaks directly Caecilia. The presence of her cult might prepare your people for the days ahead. Apparently, they know the signs of an impending explosion, and how to treat burn wounds. But they will still want to practice their beliefs.

Do you want to admit the acolytes into your cities?

Provide food for nourishment and sacrifice

Costs 35Bread
  • Residences for 2 hours
How it ends

You open your food stockpiles to the priesthood of Vulcan, and the acolytes get right to it, teaching acceptance over shared meals.

Occasus may or may not erupt, but at least your people are more productive and less panicked thanks to the newcomers.

Provide sacred items for their rites

Costs 10Statuettes
  • Residences for 2 hours
How it ends

You provide every city with sacred items to please the fiery god— shining metals, garlands, wafting incense, and sleek obsidian that draws the eye.

When the Acolytes arrive, they find in your people willing listeners.

Decline her offer

How it ends

Caecilia seems distraught by your answer. To force your people to face the coming darkness without an inch of solace or support, why, you must not like them very much.

She hopes Fortuna may favour you, even if Vulcan does not.

The base costs; the game raises them as your empire grows.

GUID

A Harvest of Dark Glass

Prophecies of AshCaecilia

Acolytes reverently escort in Caecilia, Ben-Baalion twitching nervously. No doubt, her presence reminds him of the recent rumblings of Occasus.

She hopes you will send out prospectors to locate new obsidian deposits in caves formed by the latest tremor. However, this is dangerous work while the volcano remains active. Furthermore, you won't be able to exploit their findings until after it erupts...

Will you send out prospectors?

Dispatch workers

Costs 12,500Denarii

Depending on how it goes, one of:

  • Workforce-3%Plebeian Residences for 2 hours
  • Residences for 2 hours
How it ends

Your workers stumble upon veins of flawless obsidian, black as midnight. These lands will yield abundant wealth once Occasus finally relents. You just need to be ready.

Unfortunately, the thick noxious fumes of Occasus quickly prove fatal— especially with workers unused to mines stumbling about in the dark. Your expedition has a number of casualties to mourn.

Dispatch workers and engineers

Costs 40,000Denarii

Depending on how it goes, one of:

  • Workforce-3%Plebeian Residences for 2 hours
  • Workforce-2%Equites Residences for 2 hours
  • Residences for 2 hours
How it ends

Though it cost you, sending legion engineers reduced the risk of your little mission.

They locate flawless obsidian, black as midnight. These lands will yield abundant wealth once Occasus finally relents. You just need to be ready.

Unfortunately, the thick noxious fumes of Occasus quickly prove fatal— especially when more people are using up what little breathable air there is. Your expedition has a number of casualties to mourn.

Don't risk any lives

How it ends

You decline Caecilia's request. It's no use to risk the lives of your people on this dangerous terrain.

The base costs; the game raises them as your empire grows.

GUID

Standing Ovation

The HippodromeBen-Baalion

A group of claques, retired actors with trained voices, offer their services at your Hippodrome on your island. For a modest fee, they'll lead the crowd in a chant of your choosing.

Will you claque?

Have them cheer for the Emperor

Costs 50,000Denarii
  • Reputation+5
  • Hippodrome for 2 hours
How it ends

The name of the Imperator is invoked, loudly. After a period of initial confusion, the people of Latium take the hint. Some will be impressed by your professed loyalty... others might think you a bit of a bootlicker.

Have them cheer for the gods

Costs 50,000Denarii
  • Hippodrome for 2 hours
How it ends

The Hippodrome crowd, led by the actors, works itself into a pious frenzy. Prayers mingle with the clamour of spinning wheels: surely the races have never been this blessed.

Have them cheer for you

Costs 50,000Denarii
  • Reputation-5
  • Hippodrome for 2 hours
How it ends


The claques improvise a chant in your honour and the crowd picks it up right away. It's kind of catchy. Who knows what the Emperor will think of such obvious self-aggrandization. But that's a problem for another day.

Cheers, but no

How it ends

Let the people cheer for whoever they favour, be they skilled, divine, or a horse. That is what the races are for.

GUID

The Last Days of Polyidus

The HippodromeBen-Baalion

"Polyidus" is a beloved hero of the Hippodrome of your island. He is also a horse, a fine bay stallion who has accumulated countless wins.
But old age is taking its toll. The loyal fans of Polyidus are requesting their champion be given a good home for retirement.

What will you do with Polyidus?

Send him to Albion

  • Income from Cheese+1Happiness from Cheese+1Roman Residences for 2 hours
How it ends


The soft, green grass does much to restore the spirits of Polyidus. His fans flock to Albion and return raving about Celtic cheese and beer.

Stable him at the Equitum Campus

  • Equitum Campus for 2 hours
How it ends


Polyidus enjoys his days with the legion, who spoil the horse. In turn, he shows them his paces. A graffiti appears overnight. "Even if you can't race, we still love you, Polyidus."

House him at your Villa

  • Governor Villa for 2 hours
How it ends

Polyidus is eagely tended to by your devoted villa staff. The stallion prances about and bows his great head like a foreign dignitary.
And dignitaries come to visit him: even senators like to watch him run.

Prestige has increased.

Turn him into a sausage

Tyrant

How it ends


It is written that one may take on the properties of what is consumed. Or, in other words, you are what you eat.
And so, Polyidus becomes the breakfast of champions. Bene comede.

Do nothing

How it ends

You place the future of the horse in the hands of its fans. Let them pay for its feed and lodgings if they care so very much.

GUID

Chariots on Fire

The HippodromeBen-Baalion

The races hosted at the Hippodrome of your island have made chariots the prime topic of conversation among your patricians. Maneuvers, frames and accidents are discussed with enthusiasm previously reserved for rare Aegyptan delicacies. There is a certain appetite for amateur racing...

Capitalise on this craze for chariots?

Let them use the Hippodrome at their risk

  • Chariots consumption-90%Patrician Residence for 2 hours
  • Hippodrome for 2 hours
How it ends


Every day is a day at the races. When the Hippodrome is not in use, amateurs are renting out unused chariots to take them for a spin. The occasional mass collision hardly detracts from the cheerful atmosphere.

Tax chariots to decrease demand

  • Chariots consumption-50%Income from Chariots-2Patrician Residence for 2 hours
How it ends


Taxation is good for the fiscus, but the price increase scares off many potential customers. More chariots for you, then.

Sell ceremonial chariots

  • Income from Chariots+1Prestige from Chariots+1Patrician Residence for 2 hours
  • Productivity-50%Chariots Chain for 2 hours
How it ends


Patricians are happy to pay to travel in the style of the Scathach. After all, a chariot isn't just a chariot. Not if the governor is selling it. Let us hope supply can keep up with demand.

Stay out of it

How it ends

Why attempt to govern the popularity of chariots? Fixating on such insignificant matters is the privilege of those with lesser duties.

GUID

After the Races

The HippodromeBen-Baalion

The Editor of the imperial races is visiting the Hippodrome of your island.
He has a suggestion: the crowds that tend to fade away towards nightfall could be funneled elsewhere, for their own benefit and yours.

Will you announce a celebration after the races end?

Announce a public prayer

  • Sanctuary for 2 hours
How it ends


The calm quiet of the sanctuary seems well-suited to soothe hot tempers. Some take up your offer to pray for better luck. Others, the select few, give thanks for victory.

Put on a play

  • Theatre for 2 hours
How it ends


The fictions of the theatre may seem pale, compared to the real, raw action at the Hippodrome. But the drama, the tension, the comedy and the tragedy - that is no less real.

Allow Gambling for a Night

  • Gambling House for 2 hours
How it ends


What better comfort after a lost wager, than to place another wager? Visit the gambling house! After all, most gamblers quit before they win big.

Do nothing

How it ends

Let the people rest if they so choose. It is hardly your business what they get up to after dark.

GUID

Equestrian Dedication

The HippodromeBen-Baalion

At the close of ceremonies at the Hippodrome on your island, the chief auspex recommends you dedicate the race to a patron god. The twin gods Castor and Pollux are, of course, the traditional option... but perhaps you seek the favour of another?

Which divine patron will you dedicate the race to?

To Neptune

  • Shrine of Neptune for 2 hours
How it ends


The auspex invokes the name of Neptunus equestris: father of horses. The thundering of the waves and the thundering of hooves are both within his domain. May that thunder now inspire the devout.

To Epona

  • Shrine of Epona for 2 hours
How it ends


The Mother of Mares has many foals, even here, far beyond the vast meadows of Albion. In invoking Epona, you do not only encourage her followers, but give thanks to the true heroes of the races: the horses.

To Castor and Pollux

  • Hippodrome for 2 hours
How it ends


Castor Horse-breaker, and Pollux, Scion of Jupiter, are invoked as tradition prescribes. Their rites are wrought with every crack of the whip, with every turn of the corner and creak of the wheel: twin guiding stars that illuminate your city.

To the Emperor

  • Reputation+10
  • Hippodrome for 2 hours
How it ends


It is the might of the emperor that drives forward such great spectacle: it is his divine will that grants you authority. This nod to your imperial patron will not be lost on anyone.

Ignore the auspex

How it ends

The dedication of the brave charioteers is enough. Whatever prayers they hold in their hearts is enough. The adulation of the crowds is enough. No god could hold it against you, though the auspex might.

GUID

Rare Rations

The HippodromeBen-Baalion

At the Hippodrome of your island, people are queuing for free rations. These are part of the cost of a games, and are usually arranged by your servants, but something has gone amiss with the delivery: the matter at hand now falls to you.

What sort of rations will you provide?

The cheapest fare

Costs 25Porridge
  • Libertus Residence for 2 hours
  • Plebeian Residence, Eques Residence, Patrician Residence for 2 hours
How it ends


It might be cheap, tasteless gruel, but it's free. Your freedmen (Liberti) leave with a smile on their faces. Your other citizens don't seem too pleased...

A ration of Garum each

Costs 20Garum
  • Plebeian Residence for 2 hours
  • Libertus Residence, Eques Residence, Patrician Residence for 2 hours
How it ends


Your humble gift appeals to the Plebeians, who mumble their thanks: Though those of Equestrian ranks and Patrician birth show little appetite for humility.

Rich wines

Costs 16Wine
  • Eques Residence for 2 hours
  • Libertus Residence, Plebeian Residence, Patrician Residence for 2 hours
How it ends


What you provide bears the hallmark of quality: Flavour-filled Roman wines that would not disgrace any dinner table. Your Equites are happy drunks. But there are those who enjoy their singing a little less...

Extravagant and expensive food

  • Patrician Residence for 2 hours
  • Libertus Residence, Plebeian Residence, Eques Residence for 2 hours
How it ends


You present them with priceless delicacies; one small mouthful costing more than a year's hard labour. Such grandiosity cannot easily be stomached, except by those with a stomach for grandiosity...

Let them eat... concrete

Costs 10Concrete
  • Roman Residences for 2 hours
How it ends


Spectators flee the Hippodrome as slabs of concrete, hurled by an unwilling, unwitting platoon of slaves, slam into the stands.

Ben-Baalion looks at you, his eyes pose a single question: "Why?" But he does not speak, but tugs urgently at your sleeve. The crowd is starting to "return" your gifts, hurling rocks and slabs. Time to leave.

Provide nothing

How it ends


The crowd disperses, disappointed, but it's not like you owe them anything. They will forget all about it once they receive their next ration.

The base costs; the game raises them as your empire grows.

GUID

Lenonem Meum Currus

The HippodromeBen-Baalion

After the last race of the day, at the Hippodrome of your island, a craftsman approaches you with a proposal. He wants to improve your racer's chariot, arguing that a resulting win might make both their careers.

Which modifications do you allow?

Bolster the frame

Costs 100,000Denarii
How it ends


The crucial moment of any race is every single moment, right from the start until the very end. A robust frame will not give way under constant strain: a reliable racer will serve you better than a fast but very dead one.

Make it more lightweight

Costs 100,000Denarii
How it ends


Burdens reduced, the horses will be able to go much faster. Though a lamp that burns twice as bright burns twice as fast.

Pay for custom harnesses

Costs 100,000Denarii
How it ends


The new harnesses are fit for comfort. With less strain on the horses, they will be able to endure longer on the race track, though they may not feel the urgency when the stakes are highest...

None

How it ends

This craftsman might mean well, or he might be out to sabotage the chariot. These things are not unheard of. Best not to take the risk.

GUID

Healthy As A Horse

The HippodromeBen-Baalion

A travelling physician is advertising his services at the Hippodrome of your island, He offers a range of suspicious tinctures, philtres and treatments, which could, he says, improve a charioteer's performance. There's a risk attached. The stronger the potion, the greater the poison...

Will you instruct your charioteer to try out the treatment?

Try the experimental treatment

Costs 10,000Denarii

Depending on how it goes, one of:

How it ends


Your charioteer is instructed to eat nothing but cabbage and drink nothing but cabbage-water for three days, to "reset the humours".

Afterwards, they do report an increase in vitality, and a vigorous appetite for anything that is not a cabbage. The treatment seems to be a success.


Your charioteer is instructed to eat nothing but cabbage and drink nothing but cabbage-water for three days, to "reset the humours".

Three days pass, but your charioteer seems unchanged, except for an increase in lethargy. The treatment does not seem to be a success...

Try the really experimental treatment

Costs 20,000Denarii

Depending on how it goes, one of:

How it ends


Your racer receives an admixture of horse blood, dirt, and a final, secret ingredient. Foul stuff, but allegedly a favourite of Gaius Nemedes, a Lycian racing legend.

The next day, your charioteer seems to have been reborn anew; clear skin, supple joints, sharp reflexes.Hard to say what did it, but they sure look fit to take over the track.


Your racer receives an admixture of horse blood, dirt, and a final, secret ingredient. Foul stuff, but allegedly a favourite of Gaius Nemedes, a Lycian racing legend.

The next day, your charioteer reports the sort of gastric distress traditionally inflicted by skewered "meats" of unknown origin. This will surely not improve their racing abilities.

Try the astoundingly dangerous treatment

Costs 30,000Denarii

Depending on how it goes, one of:

How it ends


Under darkness of night, the physician instructs your charioteer to drink a Dionysiac porridge. Together, they enter the very bowels of the earth: the tunnels beneath Occasus.

At sunrise the next day, they emerge. Your charioteer claims to have ridden alongside Helios, raced the Chariot Hyperion and absorbed all the glories of Sol Invictus. Who knows? As invincible as they appear now, it may even be true.


Under darkness of night, the physician instructs your charioteer to drink a Dionysiac porridge. Together, they enter the very bowels of the earth: the tunnels beneath Occasus.

At sunrise the next day, they emerge; your charioteer has to be carried. The physician shakes his head ever so slightly.

When your charioteer recovers, they are but a shadow of their former self. Whatever they saw in that mountain haunts them still.

Don't take any risk

How it ends

Better not to risk one's health and wallet on the strange medications of strange medics. Cato wrote of this.

GUID

From the Horse's Mouth

The HippodromeBen-Baalion

You are to appear at the Hippodrome of your island. As the governor, you are expected to say a few words, or even give a speech.

What sort of speech will you give at the Hippodrome?

Praise the ingenuity of the races

Depending on how it goes, one of:

How it ends


You praise the ingenuity of Roman architects, horse trainers and chariot builders: all the planning that went into making this day a success, from starting gate to finish line.

Your eloquence and expert knowledge impresses the crowd. Your Hippodrome's Splendour has increased.


You start out on a lengthy speech extolling the ingenuity of the races. In the heat of the moment, things get a little muddled. You end up praising three-legged chariots and five-wheeled horses.

It's all rather embarassing. Your Hippodrome's Splendour has decreased.

Praise the gods

Depending on how it goes, one of:

How it ends


As Helios draws the sun across the sky, as Neptune's steeds thunder across the waves; where there is a chariot, there is a god. Your speech is one of such piety and passion that even Concordia would weep to hear it.

Your Hippodrome's Splendour has increased.


You invoke the gods and speak of how they, too, race chariots and spend a lot of time contemplating horses.

Priests and pontifexes denounce your speech, citing it as an example of how common entertainment causes moral degradation. Your Hippodrome's Splendour decreases.

Highlight the glory of the races

Depending on how it goes, one of:

How it ends


Is it not virtuous to be victorious? Is it not prestigious to own a chariot and crew? Every small coin pledged, every race won, that is a victory for the empire.

Your speech has caused the Hippodrome to gain Splendour and popularity, especially among the wealthy.


You talk a lot about glory and magnificence, but do little to embody it.
If anything, your speech seems to remind people of how few of your lofty goals have actually been achieved in this city.

Your Hippodrome's Splendour has decreased.

Say a few words

How it ends


You mumble some hasty words, and drop the mappa (white handkerchief) that marks the start of the races. Five minutes later, neither you nor your spectators can remember what you said. Perhaps that is for the best.

GUID

The Lusitanian

The HippodromeBen-Baalion

Diokles, a former racer, arrives at the Hippodrome of your island. Horses, men and chariots can fail, but Diokles has never failed. His lifetime winnings rival the riches of a small province. Bored by retirement, he is offering to teach your racers: but such expertise has its price.

Will you hire Diokles?

Pay for one training

Costs 10,000Denarii
How it ends


Diokles takes up residence at your Hippodrome, speaking to your charioteers, correcting their posture and admiring their horses. It may only be for a day, but his presence is inspiring. Their training is certainly progressing faster.

Pay for three trainings

Costs 30,000Denarii
How it ends


Diokles confidently takes over the daily practice bouts. It's astonishing to watch him work: it is like the horses respond to his very thoughts. Your racers learn a lot by imitation.

Pay for five trainings

Costs 50,000Denarii
How it ends


Diokles takes up residence at your Hippodrome. Soon enough he knows the name of every horse and racer, their virtues as well as their vices.

He knows what makes them baulk, and he works them through it: and as fear loses its hold, their progress is nothing short of astonishing.

Decline the offer

How it ends

You politely decline. Diokles may count on his good fortunes to make him another fortune, but he won't have yours.

GUID

Race A Rival

The Hippodrome

Accept Challenge

Decline

GUID