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Anno 117 — Pax Romana Tools

Military

Every troop and warship of Anno 117 with the game’s own numbers: attack, defence, speed, training time, cost and upkeep, for Latium and Albion.

The troops and warships a governor can raise, with the numbers the game gives them: a troop's soldiers and how hard each of them hits in melee, in a charge or from afar, its defence and armour, how fast it moves, how long it trains, what it adds to the army's strength, and what it costs to raise and to keep. Albion trains its own versions, paid for in its own workforce.

Barracks

Auxilia

Latium (Roman)

As medium-armour infantry units, Auxilia form the core of any army worth its salt. Spears give them a natural advantage against cavalry.

Soldiers
44
Melee
6
Charge
8
Defence
3
Armour
Medium
Shield
Medium
Speed
0.76
Training
5 min
Strength
500
Cost
2,500 Denarii10 Weapons
Upkeep
80 Denarii44 Libertus Workforce

Archers

Latium (Roman)

A medium-armour ranged unit perfectly supplementing the Auxilia unit, the Archer combines rapid fire-rate and high accuracy, obliterating low-armour targets.

Soldiers
44
Melee
2
Ranged
7
Defence
3
Armour
Medium
Speed
0.76
Training
5 min
Strength
500
Cost
2,500 Denarii10 Weapons
Upkeep
80 Denarii44 Libertus Workforce

Legionaries

Latium (Roman)
Soldiers
44
Melee
7
Charge
11
Defence
4
Armour
Heavy
Shield
Heavy
Speed
0.67
Training
8 min
Strength
1,000
Cost
5,000 Denarii10 Weapons10 Armour
Upkeep
200 Denarii6 Libertus Workforce44 Plebeian Workforce

Slingers

Latium (Roman)

Beneath a constant hail of Slinger stones, most enemies will eventually crumble. Light equipment affords them decent mobility, while making them vulnerable targets.

Soldiers
44
Melee
2
Ranged
5
Defence
3
Speed
0.86
Training
5 min
Strength
480
Cost
1,500 Denarii10 Rope
Upkeep
60 Denarii44 Libertus Workforce

Gladiators

Latium (Roman)

Freedom-fighting Gladiators make for desperate foes, and as such can often outperform Legionaries. Unfortunately, they refuse to wear any chest armour.

Soldiers
44
Melee
9
Charge
16
Defence
6
Armour
Light
Shield
Medium
Speed
0.77
Training
8 min
Strength
700
Cost
6,000 Denarii12 Weapons3 Armour
Upkeep
300 Denarii44 Libertus Workforce

Auxilia

Albion (Celtic)

As medium-armour infantry units, Auxilia form the core of any army worth its salt. Spears give them a natural advantage against cavalry.

Soldiers
44
Melee
6
Charge
8
Defence
3
Armour
Medium
Shield
Medium
Speed
0.76
Training
5 min
Strength
500
Cost
2,500 Denarii10 Weapons
Upkeep
80 Denarii44 Wader Workforce

Archers

Albion (Celtic)

A medium-armour ranged unit perfectly supplementing the Auxilia unit, the Archer combines rapid fire-rate and high accuracy, obliterating low-armour targets.

Soldiers
44
Melee
2
Ranged
7
Defence
3
Armour
Medium
Speed
0.76
Training
5 min
Strength
500
Cost
2,500 Denarii10 Weapons
Upkeep
80 Denarii44 Wader Workforce

Slingers

Albion (Celtic)

Beneath a constant hail of Slinger stones, most enemies will eventually crumble. Light equipment affords them decent mobility, while making them vulnerable targets.

Soldiers
44
Melee
2
Ranged
5
Defence
3
Speed
0.86
Training
5 min
Strength
480
Cost
1,500 Denarii10 Rope
Upkeep
60 Denarii44 Wader Workforce

Axe-Bearers

Albion (Celtic)

Equipped solely with trousers and two-handed axes, Axe-Bearers dominate melee combat, but are susceptible to ranged attacks. Heavy axes perform well against enemies behind shields and armour.

Soldiers
44
Melee
8
Charge
14
Defence
2
Armour
Light
Speed
0.86
Training
5 min
Strength
640
Cost
2,500 Denarii10 Bronze
Upkeep
70 Denarii44 Smith Workforce

Equitum Campus

Equestrian Cavalry

Latium (Roman)

Versatile and fast, Cavalry units roam the battlefield in search of opportunities to strike. Their initial charge is devastating, but they suffer in prolonged melee situations.

Soldiers
22
Melee
7
Charge
16
Defence
3
Armour
Medium
Shield
Medium
Speed
2.01
Training
6 min
Strength
840
Cost
4,500 Denarii10 Weapons10 Horses
Upkeep
140 Denarii18 Libertus Workforce22 Equites Workforce

Praetorian Cavalry

Latium (Roman)

Equipped like majestic generals, this formidable band combine the mobility of Cavalry with the melee strength of Legionaries.

Soldiers
22
Melee
8
Charge
12
Defence
5
Armour
Heavy
Shield
Medium
Speed
1.72
Training
9 min
Strength
1,040
Upkeep
360 Denarii18 Libertus Workforce22 Patrician Workforce

Equestrian Cavalry

Albion (Celtic)

Versatile and fast, Cavalry units roam the battlefield in search of opportunities to strike. Their initial charge is devastating, but they suffer in prolonged melee situations.

Soldiers
22
Melee
7
Charge
16
Defence
3
Armour
Medium
Shield
Medium
Speed
2.01
Training
6 min
Strength
840
Cost
4,500 Denarii10 Weapons10 Horses
Upkeep
140 Denarii18 Wader Workforce22 Nobles Workforce

Chariots

Albion (Celtic)

Considered quaint by many Romans, Chariots are not to be underestimated. Using their manoeuvrability to harass the enemy line at range, they thrive in exploiting enemy weaknesses.

Soldiers
8
Ranged
14
Defence
5
Armour
Medium
Speed
1.43
Training
8 min
Strength
760
Upkeep
140 Denarii18 Wader Workforce16 Alderman Workforce

Siege Workshop

Onagers

Latium (Roman)

These siege engines are designed to remove enemy fortifications. Their low fire-rate and inaccuracy make them less suited to targeting enemy formations.

Soldiers
3
Ranged
200
Defence
3
Armour
Medium
Speed
0.38
Training
8 min
Strength
760
Cost
Upkeep
120 Denarii24 Libertus Workforce16 Plebeian Workforce

Scorpios

Latium (Roman)

Launching spears over long distances, Scorpion siege engines are designed to be used against enemy formations rather than buildings.

Soldiers
6
Ranged
10
Defence
3
Armour
Medium
Speed
0.48
Training
8 min
Strength
800
Upkeep
160 Denarii24 Libertus Workforce16 Plebeian Workforce

Onagers

Albion (Celtic)

These siege engines are designed to remove enemy fortifications. Their low fire-rate and inaccuracy make them less suited to targeting enemy formations.

Soldiers
3
Ranged
200
Defence
3
Armour
Medium
Speed
0.38
Training
8 min
Strength
760
Cost
Upkeep
120 Denarii24 Wader Workforce16 Mercators Workforce

Scorpios

Albion (Celtic)

Launching spears over long distances, Scorpion siege engines are designed to be used against enemy formations rather than buildings.

Soldiers
6
Ranged
10
Defence
3
Armour
Medium
Speed
0.48
Training
8 min
Strength
800
Upkeep
160 Denarii24 Wader Workforce16 Mercators Workforce

Warships

Penteconter

ShipyardLatium (Roman)

A small ship with only a couple of slots for modifications.

Hit points
500
Speed
4.77
Module slots
2
Building
5 min
Strength
20
Cost
Upkeep
15 Denarii3 Libertus Workforce

Trireme

ShipyardLatium (Roman)

A tried-and-true ship with more slots for modifications.

Hit points
1,250
Speed
4.3
Module slots
3
Building
8 min
Strength
40
Cost
Upkeep
50 Denarii7 Libertus Workforce

Quinquireme

ShipyardLatium (Roman)

An advanced hull type with many more slots for modifications.

Hit points
2,000
Speed
3.82
Module slots
4
Building
10 min
Strength
60
Cost
Upkeep
100 Denarii15 Libertus Workforce

Penteconter

ShipyardAlbion (Celtic)

A small ship with only a couple of slots for modifications.

Hit points
500
Speed
4.77
Module slots
2
Building
5 min
Strength
20
Cost
Upkeep
15 Denarii3 Wader Workforce

Trireme

ShipyardAlbion (Celtic)

A tried-and-true ship with more slots for modifications.

Hit points
1,250
Speed
4.3
Module slots
3
Building
8 min
Strength
40
Cost
Upkeep
50 Denarii7 Wader Workforce

Quinquireme

ShipyardAlbion (Celtic)

An advanced hull type with many more slots for modifications.

Hit points
2,000
Speed
3.82
Module slots
4
Building
10 min
Strength
60
Cost
Upkeep
100 Denarii15 Wader Workforce

Ship modules

Ship Mast

An additional mast increases maximum speed when sailing with the wind. Best used on ships covering large distances.

Slot
Mast
Fitting
1 min
Strength
0
Upkeep
10 Denarii2 Libertus Workforce

Ship Oars

Oars must be operated by a dedicated crew of oarsmen, but increase maneuverability and reduce reliance on wind.

Slot
Rows
Fitting
1 min
Strength
20
Cost
500 Denarii10 Timber
Upkeep
5 Denarii8 Libertus Workforce

Ship Hull

Armoured plating on the outer hull of a ship makes it more resilient to damage.

Slot
AdditionalHull
Fitting
1 min
Strength
120
Cost
500 Denarii15 Armour
Upkeep
10 Denarii

Ship Archers

Archers have low range but high fire rate. Excellent for Ship-to-Ship combat.

Slot
Archers
Fitting
1 min
Strength
300
Cost
1,000 Denarii10 Timber3 Weapons
Upkeep
15 Denarii20 Libertus Workforce

Ship Scorpion

Scorpiones excel at medium-ranged combat. A most versatile weapon, they are useful for both naval and land assault.

Slot
Scorpion
Fitting
1 min
Strength
290
Cost
Upkeep
25 Denarii8 Plebeian Workforce

Ship Catapult

Catapults have high range but low fire rate. Best used against immobile targets for devastating results.

Slot
Catapult
Fitting
1 min
Strength
280
Cost
Upkeep
20 Denarii8 Plebeian Workforce