Auxilia
As medium-armour infantry units, Auxilia form the core of any army worth its salt. Spears give them a natural advantage against cavalry.
The troops and warships a governor can raise, with the numbers the game gives them: a troop's soldiers and how hard each of them hits in melee, in a charge or from afar, its defence and armour, how fast it moves, how long it trains, what it adds to the army's strength, and what it costs to raise and to keep. Albion trains its own versions, paid for in its own workforce.
As medium-armour infantry units, Auxilia form the core of any army worth its salt. Spears give them a natural advantage against cavalry.
A medium-armour ranged unit perfectly supplementing the Auxilia unit, the Archer combines rapid fire-rate and high accuracy, obliterating low-armour targets.
Beneath a constant hail of Slinger stones, most enemies will eventually crumble. Light equipment affords them decent mobility, while making them vulnerable targets.
Freedom-fighting Gladiators make for desperate foes, and as such can often outperform Legionaries. Unfortunately, they refuse to wear any chest armour.
As medium-armour infantry units, Auxilia form the core of any army worth its salt. Spears give them a natural advantage against cavalry.
A medium-armour ranged unit perfectly supplementing the Auxilia unit, the Archer combines rapid fire-rate and high accuracy, obliterating low-armour targets.
Beneath a constant hail of Slinger stones, most enemies will eventually crumble. Light equipment affords them decent mobility, while making them vulnerable targets.
Equipped solely with trousers and two-handed axes, Axe-Bearers dominate melee combat, but are susceptible to ranged attacks. Heavy axes perform well against enemies behind shields and armour.
Versatile and fast, Cavalry units roam the battlefield in search of opportunities to strike. Their initial charge is devastating, but they suffer in prolonged melee situations.
Equipped like majestic generals, this formidable band combine the mobility of Cavalry with the melee strength of Legionaries.
Versatile and fast, Cavalry units roam the battlefield in search of opportunities to strike. Their initial charge is devastating, but they suffer in prolonged melee situations.
Considered quaint by many Romans, Chariots are not to be underestimated. Using their manoeuvrability to harass the enemy line at range, they thrive in exploiting enemy weaknesses.
These siege engines are designed to remove enemy fortifications. Their low fire-rate and inaccuracy make them less suited to targeting enemy formations.
Launching spears over long distances, Scorpion siege engines are designed to be used against enemy formations rather than buildings.
These siege engines are designed to remove enemy fortifications. Their low fire-rate and inaccuracy make them less suited to targeting enemy formations.
Launching spears over long distances, Scorpion siege engines are designed to be used against enemy formations rather than buildings.
A small ship with only a couple of slots for modifications.
A tried-and-true ship with more slots for modifications.
An advanced hull type with many more slots for modifications.
A small ship with only a couple of slots for modifications.
A tried-and-true ship with more slots for modifications.
An advanced hull type with many more slots for modifications.
An additional mast increases maximum speed when sailing with the wind. Best used on ships covering large distances.
Oars must be operated by a dedicated crew of oarsmen, but increase maneuverability and reduce reliance on wind.
Armoured plating on the outer hull of a ship makes it more resilient to damage.
Archers have low range but high fire rate. Excellent for Ship-to-Ship combat.
Scorpiones excel at medium-ranged combat. A most versatile weapon, they are useful for both naval and land assault.
Catapults have high range but low fire rate. Best used against immobile targets for devastating results.