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A ship off the rocky coast of Albion in Anno 117: Pax Romana

All Discoveries

Every discovery of the Anno 117 research tree in one list, with its knowledge cost, requirements, and everything it unlocks.

Research

199 discoveries

Drainage

64,000 knowledgeRoman

We shall seed our gardens in the soggy soil of once-wet lands.

Requires
adjacent discovery researched; PopulationByLevel Mercators ≥ 1
Unlocks
Drainage Channel and Sluice Gate
GUID

Warehouse Organisation

4,800 knowledge

An increase in doors has led to a decrease in chores. The carts practically unload themselves.

Unlocks
Warehouse Upgrade
GUID

Sturdy Construction

3,000,000 knowledgeRepeatable ×1.4

We have learned a lot from many years of carpentry.

Effect

Increases the defensive strength of your Towers.

Towers

  • Hitpoints+5%
GUID

Warehouse Organisation

750,000 knowledge

Within the walls of our grandest warehouses, no action goes to waste.

Unlocks
Warehouse Upgrade
GUID

Alliance Treaties

220,000 knowledge

Why be foes when we could be foederati?

Unlocks
Alliance Treaty
GUID

Trading Post Improvements

4,800 knowledge

As far as Trading Posts go, we have raised the ceiling.

Unlocks
Trading Post Upgrade
GUID

Trading Post Improvements

750,000 knowledge

The vital nexus between the sea and the land; now all the more vital.

Unlocks
Trading Post Upgrade
GUID

Headhunting

1,500,000 knowledge

The law of might has ever been the first and last.

Unlocks
Appoint Rival As Specialist
GUID

Paved Roads

8,000 knowledge

Fast Roman roads for fast Romans.

Requires
adjacent discovery researched; GoodsInStock Concrete ≥ 5
Unlocks
Paved Roads
GUID

Duct Irrigation

64,000 knowledge

Akin to a river in the desert, our aqueducts can now supply our farms with fresh, clean water.

Unlocks
Aqueduct Boost: Farms
GUID

Hushing

92,000 knowledgeCeltic

We shall blast the dross aside in a torrent!

Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
Unlocks
Aqueduct Boost: Mines
GUID

Vitruvius-class Crossbeams

750,000 knowledge

Our scorpion's stings fly swift and true.

Effect

Improves the stats of all Scorpion engines.

Scorpiones

  • Attack range+15%
  • Attack speed+10%
GUID

Tower Ballistae

92,000 knowledge

I pity the poor soul who gets hit by these...

Requires
adjacent discovery researched; Stone Walls
Unlocks
Tower Ballistae
GUID

Praetorians

750,000 knowledgeRoman

These men are the elite. But can you keep them in line?

Requires
adjacent discovery researched; PopulationByLevel Patricians ≥ 1
Unlocks
Praetorian Cavalry
GUID

Raising Sluices

1,500,000 knowledgeRoman

Even the Pontine marsh could become as dry as desert sands with these.

Effect

More Drainage Channels can be connected to each Sluice Gate.

Sluice Gate

  • Water Channels+80
Requires
adjacent discovery researched; PopulationByLevel Nobles ≥ 1
GUID

Honeyed Arbour

1,500,000 knowledge

The savoury taste of wild honey certainly has some appeal.

Effect

Apiaries do not lose productivity from nearby forests.

Apiaries (beekeepers)

  • Productivity+25%
GUID

Ulex & Agogae

1,500,000 knowledge

Using an innovative Plinian method we can capture any and all gold the rivers hold.

Effect

Allows Gold Mines and Gold Washers to produce even without Gold Deposits, albeit with reduced productivity.

Gold Mines and Washers All Islands

  • Additional fertility: Gold Ore Deposit
  • Fertility+50%
GUID

Pier-to-Pier Trading

220,000 knowledge

A dedicated pier for the comings and goings of merchants ought to finesse our trades.

Unlocks
Trade Pier
GUID

Seaport Specification

1,500,000 knowledge

By dedicating ports to specific purpose, commerce may flow like milk.

Unlocks
Good Specification in Trade Piers
GUID

Hazard Fighters

92,000 knowledge

The Vigiles are fire for these new precautions. A triumph for public safety!

Effect

Vigiles provide even more Fire Safety to nearby buildings.

Vigiles

  • Fire Safety Area Effect+1
GUID

Imperial Measures

1,500,000 knowledge

The imperial standard: uncia for all!

Effect

Increases the speed of ship construction.

Shipyards

  • Ship Construction Speed+100%
GUID

Stone Walls

36,000 knowledge

Stone stands strong and stalwart.

Requires
adjacent discovery researched; GoodsInStock Concrete ≥ 5
Unlocks
Stone Walls
Unlocks
Stone Gates
Unlocks
Stone Towers
GUID

Perilous Ports

360,000 knowledge

Should they seek to storm our ports, they will find no safe harbour.

Effect

Improves the stats of all Trading Posts.

Trading Posts

  • Ranged Offence+5
  • Attack speed+25%
  • Hitpoints+50%
GUID

Legionaries

36,000 knowledgeRoman

Rank-and-file soldiers of the legion, the force that conquered the known world.

Requires
adjacent discovery researched; PopulationByLevel Plebeians ≥ 1
Unlocks
Legionaries
GUID

Legionic Research

gate

Build a Barracks and generate at least 500 Knowledge.

Requires
Barracks ≥ 1; Knowledge ≥ 500
GUID

Dominion Research

gate

Conquer 1 Island and generate at least 9,000 Knowledge.

Requires
IslandOvertaken ≥ 1; Knowledge ≥ 9000
GUID

Aegis Research

gate

Build walls with a total length of 1,000 segments and generate at least 17,000 Knowledge.

Requires
WallLength ≥ 1000; Knowledge ≥ 17000
GUID

Nautical Research

gate

Build a Shipyard and generate at least 500 Knowledge.

Requires
Shipyards ≥ 1; Knowledge ≥ 500
GUID

Navarchal Research

gate

Sink 10 ships belonging to Raiders and generate
at least 2,205 Knowledge.

Requires
ObjectDestroyed Asset Pool All Pirate Ships ≥ 10; Knowledge ≥ 2205
GUID

Albionic Research

gate

Establish a Trade Route in Albion and generate
at least 500 Knowledge.

Requires
Knowledge ≥ 500
GUID

Monumental Research

gate

Construct 5 Aqueducts in Latium and produce
at least 9,000 Knowledge.

Requires
Aqueduct Source ≥ 5; Knowledge ≥ 9000
GUID

Metallurgical Research

gate

Open 12 Mines in Albion and generate
at least 9,000 Knowledge.

Requires
Mines ≥ 12; Knowledge ≥ 9000
GUID

Latin Research

gate

Establish a Trade Route in Latium and generate
at least 500 Knowledge.

Requires
Knowledge ≥ 500
GUID

Municipal Research

gate

Reach the City Status Growing City and generate
at least 500 Knowledge.

Requires
Knowledge ≥ 500
GUID

Populist Research

gate

Build 2 Baths or 2 Forums and produce
at least 2,070 Knowledge.

Requires
Baths ≥ 2; Forums ≥ 2; Knowledge ≥ 2070
GUID

Empyrean Research

gate

Reach 25,000 Devotion for a Patron Deity and generate
at least 9,000 Knowledge.

Requires
PatronDevotion Asset Pool All Gods ≥ 25000; Knowledge ≥ 9000
GUID

Gubernatorial Research

gate

Reach 50,000 total Global Prestige and generate
at least 9,000 Knowledge.

Requires
Knowledge ≥ 9000; Prestige ≥ 50000
GUID

Concordance Research

gate

Have 500 Romanised and 500 Celtic Population and generate at least 1,701 Knowledge.

Requires
PopulationByLevel Asset Pool RomanizedCeltic Population Levels T2&T3 ≥ 500; PopulationByLevel Asset Pool CelticCeltic Population Levels T2&T3 ≥ 500; Knowledge ≥ 1701
GUID

Repair Cranes

4,800 knowledge

Our ships will become their old selves again, one plank at a time.

Unlocks
Repair Crane
GUID

Valetudinaria

64,000 knowledge

Under the watchful eyes of the capsarii our men may live to fight another day.

Effect

Increases the recovery speed of encamped troops.

Troops

  • Healing while encamped+100%
GUID

Manor Invictus

360,000 knowledge

'til the last, we shall rage against the dying of the light.

Effect

Improves the stats of all Governor Villas.

Governor Villa

  • Attack range+10%
  • Ranged Offence+1
  • Attack speed+25%
GUID

Parmae

64,000 knowledge

Round, iron-framed shields are well-suited to guard against arrows. And are very loud if hit with a sword.

Effect

Improves the stats of all Equites Cavalry troops.

Equestrian Cavalry

  • Shield Protection+1
  • Morale+25
GUID

Equicurrian Chariots

1,500,000 knowledgeCeltic

The Celts may have the fiercest charioteers, but we Romans have the fastest.

Effect

Improves the stats of all Chariot troops.

Chariots

  • Attack range+25%
  • Ranged Offence+1
  • Movement Speed+10%
Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
GUID

Protective Entourage

8,000 knowledge

Our auxilia are eager to protect and serve.

Effect

Improves the stats of all Auxilia troops.

Auxilia

  • Toughness+1
  • Morale+75
GUID

Scorpiones

64,000 knowledge

An elegant, Vitruvian design.

Requires
adjacent discovery researched; Siege Workshop ≥ 1
Unlocks
Scorpiones
GUID

Manipular Manouvres

750,000 knowledgeRoman

This shall prove to be quite the handful for our enemies.

Effect

Improves the stats of all Legionary troops.

Legionaries

  • Toughness+1
  • Shield Protection+1
  • Morale+100
Requires
adjacent discovery researched; PopulationByLevel Equites ≥ 1
GUID

Catapult Carriers

220,000 knowledge

From the safety of the sea, we may shatter our foes' security.

Unlocks
Ship Catapults
GUID

Balearic Ballistics

92,000 knowledge

Gymnesian efficiency!

Effect

Improves the stats of all Slinger troops.

Slinger

  • Accuracy+10%
  • Ranged Offence+1
GUID

Tuagh Dé Danann

360,000 knowledgeCeltic

Our Axe-Bearers fight with the blessing of Danu... or so they say.

Effect

Improves the stats of all Axe-Bearer troops.

Axe-Bearers

  • Toughness+1
  • Melee Offence+1
  • Morale+100
Requires
adjacent discovery researched; PopulationByLevel Aldermen ≥ 1
GUID

Target Practice

92,000 knowledge

We may now train some basics units in our spare rooms, once we've removed the valuables.

Grants
Garrison Archers Available
Unlocks
Garrison Archer
GUID

Parabolics

64,000 knowledge

Application of Apollonius' arc shall guide us.

Effect

Improves the stats of all Onager engines.

Onager

  • Accuracy+15%
  • Attack speed+5%
GUID

Spathas

1,500,000 knowledgeRoman

Broad of blade, but sharp of point; the best of the best for our best.

Effect

Improves the stats of all Praetorian Cavalry troops.

Praetorian Cavalry

  • Melee Offence+1
  • Charge Offence+4
  • Morale+50
Requires
adjacent discovery researched; PopulationByLevel Patricians ≥ 1
GUID

Featherweight Frames

1,500,000 knowledge

These will be fastest sieges the world has ever seen.

Effect

Improves the stats of all Siege Engines.

Siege Weapons

  • Toughness+1
  • Attack speed+10%
GUID

Sword and Salt

3,000,000 knowledgeRepeatable ×1.4

In any field of recruits, one may find a stalk of gold.

Reward
Legendary Specialist
GUID

Mackerel Hauling

64,000 knowledge

These dubious lures have indisputable allure.

Effect

Allows Scomber's Huts to produce even without a Mackerel Population, albeit with reduced productivity.

Scomber's Shack All Islands

  • Additional fertility: Mackerel Population
  • Fertility+50%
GUID

Harbour Grandmastery

360,000 knowledge

Our reach extends even to the very depths below.

Unlocks
Increased off-shore building range
GUID

Well-Ordered Warehouses

1,500,000 knowledge

Standard layouts, standard practises, standard standards - we excel in all standards.

Unlocks
Warehouse Discount
GUID

Fish Markets

11,800 knowledge

With the ebb and flow of the sea's gifts— the ebb and flow of denarii.

Effect

Buildings near your Fishing Huts will produce income.

Fishing Hut

  • Income Area Effect+3
GUID

In Case Of Emergence

64,000 knowledgeCeltic

Whatever happens, wherever it happens, it's best we are prepared.

Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
Unlocks
Marsh Services
GUID

Blood of Terra

92,000 knowledge

Our miners will delve into the deepest depths to dig up deposits.

Effect

Allows Iron Mines to produce even without Iron Deposits, albeit with reduced productivity.

Iron Mines All Islands

  • Additional fertility: Iron Deposit
  • Fertility+50%
GUID

Blind Faith

128,000 knowledge

Now we have an eternally divine Plebeian following in our Villas.

Effect

The Governor Villa provides the above workforce in Latium.

Governor Villa

  • Plebeian Workforce+50
GUID

Camp Campaigning

1,500,000 knowledge

Military ingenuity shall be benefit our civilians in a myriad of ways.

Effect

Encampments increase Attributes of nearby buildings.

Encampments

  • Happiness Area Effect+1
  • Fire Safety Area Effect+1
  • Prestige Area Effect+1
GUID

Beneath Bedrock

3,000,000 knowledgeRepeatable ×1.4

Let us swallow our fears and delve deeper, yet deeper.

Effect

Increases the productivity of your Mines.

Mines

  • Productivity+5%
GUID

Healthy Competition

3,000,000 knowledgeRepeatable ×1.4

Let us see if the cream of the crop may rise to the top...

Reward
Legendary Specialist
GUID

Latrines

18,000 knowledge

Healthy roads beget healthy bodies, and healthy bodies beget healthy cities.

Unlocks
Latrines
GUID

Cult of Mercury-Lugus

64,000 knowledgeRoman

May Mercury bless our imperial coffers. And Lugus too.

Requires
adjacent discovery researched; PopulationByLevel Mercators ≥ 1
Unlocks
Mercury-Lugus
GUID

Right to Repair

360,000 knowledge

Our Vigiles will not end their vigil until our city's vitality is restored.

Effect

Allows Vigiles to repair ruined buildings.

GUID

Villa Retinue

36,000 knowledge

Your households have been put to work; the supporting ribs of the city's backbone.

Effect

The Governor Villa provides the above workforce in Latium.

Governor Villa

  • Libertus Workforce+25
GUID

Quartermastery

4,800 knowledge

The captain's lavish quarters shall now be used to house cargo.

Effect

Increases the number of cargo slots on your flagship.

Flagship

  • Cargo Weight Speed Reduction-20%
GUID

Cohabitive Collaboration

1,500,000 knowledge

The only way these experts can truly bounce ideas off each other is if they share the same walls.

Effect

Increases the number of Specialists per Officium.

Officia

  • Specialist Slots+1
GUID

Watchtowers

8,000 knowledge

Our watchmen shall watch; we shall watch them in turn.

Unlocks
Watchtowers
GUID

Cult of Epona

360,000 knowledgeCeltic

The patron of horses is now, too, a patron of ours.

Requires
adjacent discovery researched; PopulationByLevel Aldermen ≥ 1
Unlocks
Epona
GUID

Water Conservation

92,000 knowledge

Making the most of our supply will leave us with a useful surplus.

Effect

Buildings that use water need less of it to function.

Water-improved Production Buildings

  • Water consumption-20%
Requires
adjacent discovery researched
GUID

Praetorian Pumps

220,000 knowledge

Our siphonarii are now as adept as any sagittarius.

Effect

Fire-fighting squads extinguish burning buildings more quickly.

Vigiles

  • Response Time-20%
GUID

Sanitary Measures

92,000 knowledge

We invested, so we are less infested.

Effect

Medici provide even more Health to nearby buildings.

Medici

  • Health Area Effect+1
GUID

Shipwright Studies

64,000 knowledge

Swift, precise and efficient. These cranes move like extensions of themselves.

Effect

Improves the speed of Repair Cranes and the radius in which they can work.

Repair Crane

  • Repair radius+20%
  • Ship repair speed+25%
  • Building repair speed+25%
Requires
adjacent discovery researched; Repair Cranes
GUID

Large Loans

92,000 knowledge

Two ways to lose a friend: it's easiest to borrow... though we have much to lend.

Unlocks
Large Loan
GUID

Portitores

11,800 knowledge

A well-managed warehouse is a well-run warehouse.

Effect

Reduces the running costs of each of your Warehouses.

Warehouses

  • Upkeep Cost-10%
  • Workforce Needed-20%
GUID

Market Forces

4,800 knowledge

Breakfast with a cup of wine; something worth travelling for!

Effect

Increases the distance at which residences and other buildings benefit from nearby Markets.

All Islands

  • Effect range of Markets+25%
GUID

Marble Roads

360,000 knowledge

Bright, shining paths; a far cry from the dirt they were built on.

Requires
adjacent discovery researched; GoodsInStock Marble ≥ 5
Unlocks
Marble Road
GUID

Seasoned to Taste

750,000 knowledge

Demand for the sauce has spread as far north as Salinae.

Unlocks
Garum Demand in Albion
GUID

Asclepian Codices

360,000 knowledge

Aeschrion's Enchiridion, Polemo's Polemics, Cicero's Ode to Cabbage...

Effect

Disease-fighting squads heal affected buildings more quickly.

Medici

  • Response Time-20%
GUID

Recruitment Drive

3,000,000 knowledgeRepeatable ×1.4

I believe the best and brightest dwell within our cities... all we need to do is find them.

Reward
Legendary Specialist
GUID

The Art of Gift-Giving

92,000 knowledge

Everyone loves getting gifts, after all.

Unlocks
Large Gifts
GUID

Wells

8,000 knowledge

A city's lifeblood is its water supply.

Unlocks
Wells
GUID

Public Funding

1,500,000 knowledge

Near, far, wherever they are, trained public servants are here to ensure the plague does not go on and on.

Effect

Increases the distance at which residences and other buildings benefit from a nearby City Watch.

All Islands

  • Effect range of City Watches+20%
Effect

Increases the distance at which City Watches can respond to incidents.

City Watches

  • Response Range+20%
GUID

Conservation Ordinance

1,500,000 knowledge

The same great views at a reduced hydrological cost!

Effect

Public Buildings that use water need less water to function.

Water-dependent Public Services

  • Water consumption-20%
GUID

Fenixwrights

1,500,000 knowledge

Once the fire fades, our city shall promptly be reborn from ashes.

Effect

Fire-fighting squads rebuild ruined buildings more quickly.

Vigiles

  • Rebuild time-50%
GUID

Multi-task Menders

220,000 knowledge

If the situation calls, two things may happen at once.

Effect

Increases the number of ships that one Repair Crane can repair simultaneously.

Repair Crane

  • Simultaneous repairs+1
Requires
adjacent discovery researched; Repair Cranes
GUID

Vino Veritas

1,500,000 knowledge

As Romans grow used to Albion, so too will the grapes.

Effect

Allows Vineyards to produce even without Grape Fertility, albeit with reduced productivity.

Vineyards All Islands

  • Additional fertility: Grape Fertility
  • Fertility+50%
GUID

Quinquiremes

220,000 knowledge

The princeps of the waves.

Requires
adjacent discovery researched; Trireme
Unlocks
Quinquireme
GUID

Plated Hulls

36,000 knowledge

Light enough to float, but heavy enough to withstand a blow or two.

Requires
adjacent discovery researched; GoodsInStock Armour ≥ 5
Unlocks
Plated Hulls
GUID

Shipboard Scorpiones

64,000 knowledge

Steady aim requires a steady hand; all the more so at sea...

Unlocks
Shipboard Scorpiones
GUID

Trireme

36,000 knowledge

With a third set of rowers we'll outspeed our rivals!

Unlocks
Trireme
GUID

Depots

4,800 knowledge

Dedicated storage space off the shore, where no rat dare tread.

Grants
Depot Permit
Unlocks
Depot
GUID

Hurried Horrea

92,000 knowledge

Designating dedicated entrances and exists should speed our operations.

Effect

Increases the speed that carts load/unload goods at all Warehouses.

Warehouses

  • Loading Speed+25%
GUID

Voluntary Vigilance

8,000 knowledge

Our vigiles now have extra hands to fight against fire.

Effect

Increases the number of fire-fighting brigades patrolling the streets.

Vigiles

  • Available Patrols+1
GUID

Night Watch

8,000 knowledge

'Fabricare diem, puncta aguntur celeriter'

Effect

Increases the amount of riot-fighting squads patrolling the streets.

Custodes

  • Available Patrols+1
GUID

Hippocratic Corps

36,000 knowledge

Into whatsoever houses they enter, they do so to help the sick.

Effect

Increases the number of disease-fighting teams patrolling the streets.

Medici

  • Available Patrols+1
GUID

Aqua Arborica

64,000 knowledgeRoman

Clean and clear springwater from the mountains ought to help the forests flourish.

Requires
adjacent discovery researched; PopulationByLevel Mercators ≥ 1
Unlocks
Aqueduct Boost: Plantations
GUID

Snuffing Sedition

220,000 knowledge

Thud!

Effect

Riot-fighting squads disperse rioters more quickly.

Custodes

  • Response Time-20%
GUID

Tower Contiguity

1,500,000 knowledge

With concentrated efforts, no invaders may intrude.

Effect

Reduces the minimum-allowed building distance between Towers.

Towers Globally

  • Minimum distance+25
GUID

Aesthetic Aedificator

220,000 knowledge

Let the majesty of our cities outshine Rome itself!

Unlocks
Ornament Discount
GUID

Day Watch

64,000 knowledge

Our citizens no longer see the cohorts as a monstrous regiment. Well, not all of them.

Effect

Custodes provide even more Happiness to nearby buildings.

Custodes

  • Happiness Area Effect+1
GUID

Lingua Romana

64,000 knowledgeRoman

A common language breeds common ground.

Effect

Increases the distance at which residences and other buildings benefit from a nearby Grammaticus.

All Islands

  • Effect range of Grammaticus+20%
Requires
adjacent discovery researched; PopulationByLevel Mercators ≥ 1
GUID

Cerere et Baccho

750,000 knowledge

Strong drinks find friends, whether made from grape or hop.

Unlocks
Beer Demand in Latium
GUID

Chariots

360,000 knowledgeCeltic

Let them take to the field with all the swiftness of the Circus Maximus.

Requires
adjacent discovery researched; PopulationByLevel Aldermen ≥ 1
Unlocks
Chariots
GUID

Another Brick In The Wall

3,000,000 knowledgeRepeatable ×1.4

Let us augment our defences; stone by stone, layer by layer.

Effect

Increases the defensive strength of your Walls.

Walls

  • Hitpoints+5%
GUID

Cataphractarii

360,000 knowledge

Our cavalry shall be invincible! ...until their horses tire.

Effect

Improves the stats of all Cavalry troops.

Cavalry

  • Armour Protection+1
GUID

Co-ordinated Volleys

11,800 knowledge

By firing in unison, no space remains which does not contain an arrow.

Effect

Increases the attack speed of all defensive Towers.

Towers

  • Attack speed+10%
GUID

Albionic Pillars

1,500,000 knowledge

Now the pillars of our community are where they need to be to prop us all up.

Effect

The Governor Villa provides the above workforce in Albion.

  • Smith Workforce+25
  • Mercators Workforce+25
GUID

Reservoirs

128,000 knowledge

In the unlikely event the land ever dries out, we shall be prepared.

Effect

Aqueduct Cisterns can supply more water.

Aqueduct Cisterns

  • Water supply+50%
GUID

Cult of Cernunnos

64,000 knowledgeCeltic

The keeper of the forest speaks with many tongues. To him, all creatures flock... what about the worshippers?

Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
Unlocks
Cernunnos
GUID

Encampment Errands

750,000 knowledge

Civil engineering shall keep our engineers civil.

Effect

Decreases upkeep costs of Troop Encampments.

Troops

GUID

Gobannus-Model Bellows

1,500,000 knowledgeCeltic

The breath of a Celtic god heats our furnaces - according to the Smiths...

Effect

Buildings that consume Fuel can run for longer on the same amount of Fuel.

Coal-dependent Buildings

  • Fuel efficiency+30%
Requires
adjacent discovery researched; PopulationByLevel Aldermen ≥ 1
GUID

Tacking

36,000 knowledge

Our crews have learned the art of tacking.

Effect

Increases the maximum speed of your ships and decreases slowdown when facing the wind.

Ships

  • Movement Speed+5%
  • Unfavourable Wind Impact+20%
GUID

Better Bellows

8,000 knowledgeRoman

Our control of the air allows greater control of our fuel.

Effect

Buildings that consume Fuel can run for longer on the same amount of Fuel.

Coal-dependent Buildings

  • Fuel efficiency+20%
Requires
adjacent discovery researched; PopulationByLevel Mercators ≥ 1
GUID

Rammed Earth

8,000 knowledge

Earthen supports reduce our upkeep when it comes to keeping walls up.

Effect

Decreases the upkeep cost of walls.

All Islands

GUID

Sewing Circles

8,000 knowledge

The seeds of wisdom have been sewn.

Effect

Buildings near your Spinners will produce Knowledge.

Spinners

  • Knowledge Area Effect+1
GUID

Via Tributum

1,500,000 knowledge

The public shall pay for the public good.

Unlocks
Paved Road Discount
Unlocks
Marble Road Discount
GUID

Carpe Civitas

8,000 knowledge

Let us make a desolation in the name of peace.

Effect

Infantry damage buildings more quickly with their torches.

Infantry

  • Torching Speed+50%
GUID

Replanting

8,000 knowledgeCeltic

Our Kilns can now refuel the forests to make fuel for us all.

Effect

Charcoal Burners can harvest trees in meadows, rather than requiring a forest.

Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
GUID

Axe-Bearers

8,000 knowledgeCeltic

Barbarians or not, their knowledge of edges gives us an edge.

Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
Unlocks
Axe-Bearers
GUID

Funeral Games of Tailteann

64,000 knowledgeCeltic

Being dead is the only valid excuse for not participating in the Albionic games.

Effect

Increases the distance at which residences and other buildings benefit from a nearby Recreation Ground.

All Islands

  • Effect range of Recreation Ground+20%
Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
GUID

Fabulae Togatae

220,000 knowledge

These works shall surely stand the test of time.

Effect

Increases the distance at which residences and other buildings benefit from a nearby Theatre.

All Islands

  • Effect range of Theatres+20%
GUID

Abyssal Invocation

1,500,000 knowledge

Let our harbours stretch from sea to sea!

Requires
adjacent discovery researched; Harbour Grandmastery
Unlocks
Max. off-shore building range shore
GUID

Ordine Research

gate

Defeat a Raider and generate at least 9,000 Knowledge.

Requires
PirateDefeated Asset Pool All Pirates ≥ 1; Knowledge ≥ 9000
GUID

Legatic Research

gate

Expand your army to 5 Troops and generate
at least 1,800 Knowledge.

Requires
Troops ≥ 5; Knowledge ≥ 1800
GUID

Metropolitan Research

gate

Reach 25,000 total Global Population and produce
at least 17,000 Knowledge.

Requires
PopulationTotal ≥ 25000; Knowledge ≥ 17000
GUID

Devotional Research

gate

Devote 2 cities to a single Patron and generate
at least 500 Knowledge.

Requires
PatronIslands Ceres ≥ 2; PatronIslands Cernunnos ≥ 2; PatronIslands Epona ≥ 2; PatronIslands Mars ≥ 2; PatronIslands Mercury-Lugus ≥ 2; PatronIslands Minerva ≥ 2; PatronIslands Neptune ≥ 2; PatronIslands Vulcan ≥ 2; Knowledge ≥ 500
GUID

Cyclopedic Research

gate

Establish 5 Inter-regional Trade Routes and produce
at least 17,000 Knowledge.

Requires
Knowledge ≥ 17000
GUID

Phlogistic Research

gate

Store 150t Coal in Latium and generate
at least 1,503 Knowledge.

Requires
GoodsInStock Coal ≥ 150; Knowledge ≥ 1503
GUID

Wetland Research

gate

Drain 7,500 tiles of Marshland and generate
at least 1,602 Knowledge.

Requires
IrrigatedTilesCount ≥ 7500; Knowledge ≥ 1602
GUID

Firmer Foundations

360,000 knowledge

A high secret of concrete admixture at work.

Unlocks
Firmer Foundations
GUID

Harbourmastery

36,000 knowledge

Whether on land or at sea, we shall make the most of our territories.

Unlocks
Albionic Water Construction
GUID

Aleatoria

360,000 knowledgeRoman

Then let the die be cast.

Requires
adjacent discovery researched; PopulationByLevel Nobles ≥ 1
Unlocks
Gambling House
GUID

Untapped Soil

64,000 knowledge

Should one tree run dry, plant one more.

Effect

Tree Tappers can plant trees on meadows, rather than requiring a forest.

GUID

Safe Havens

36,000 knowledge

We hold the quay to succeed.

Unlocks
Latin Water Construction
GUID

Quays

360,000 knowledge

Proper footing is key.

Requires
adjacent discovery researched; GoodsInStock Concrete ≥ 5
Unlocks
Quay Street
GUID

Deep Depots

3,000,000 knowledgeRepeatable ×1.4

One can never be too prepared to prepare.

Grants
Depot Permit
GUID

Shrine Staffing

3,000,000 knowledgeRepeatable ×1.4

A flamen or two would help us venerate the gods more widely.

Grants
Shrine Permit
GUID

Epona's Hoofbeat

360,000 knowledge

Even if she is not our patron, Epona is venerated in places high and low.

Effect

Buildings near an Equitum Campus will produce Belief.

Equitum Campus

  • Belief Area Effect+2
GUID

Villa Visitation

128,000 knowledge

Your magnificence should now be obvious to any and all visitants, ere.

Effect

Increases the Prestige provided by each Governor Villa.

Governor Villa

  • Prestige+200
GUID

Bargain Palisades

220,000 knowledge

A bit of knowhow, and the cost comes right down...unlike the wall itself, hopefully.

Unlocks
Wooden Wall Discount
GUID

Pro Domo

360,000 knowledge

A Governor's villa is their castrum.

Effect

Improves the stats of all Governor Villas.

Governor Villa

  • Hitpoints+50%
  • Self-repair speed+100%
GUID

Villa Novation

3,000,000 knowledgeRepeatable ×1.4

We may be permitted to renovate our villas... though there are many forms that must first be filled out.

Grants
Officium Permit
GUID

Woodland Rebirth

36,000 knowledge

The work of a lumberjack is never done.

Effect

Woodcutters can plant trees on meadows, rather than requiring a forest.

GUID

Armoursmithing

8,000 knowledge

The best offence is a good defence, as Tacticus was known to say.

Unlocks
Armour Chain
GUID

Solutio Ad Hominem

1,500,000 knowledge

Nothing human is strange to us.

Unlocks
Philanthropy
GUID

Provisional Castra

4,800 knowledge

From now, our men shall rest in tents when the fighting isn't intense.

Unlocks
Encampment
GUID

Cognoscentic Research

gate

Make use of 5 Specialists on one Island and generate
at least 1,404 Knowledge.

Requires
Knowledge ≥ 1404
GUID

Albionic Loyalists

64,000 knowledge

We have selected only the most loyal, most enthusiastic locals...

Effect

The Governor Villa provides the above workforce in Albion.

  • Wader Workforce+25
GUID

Beaver Bother

1,500,000 knowledgeCeltic

Wherever the beavers go, there our traps shall be.

Effect

Beaver Trappers can be placed at the edge of the marshes with no loss in productivity.

Beaver Trapper

  • Productivity+25%
Requires
adjacent discovery researched; PopulationByLevel Aldermen ≥ 1
GUID

The Flight of Birds

1,500,000 knowledgeRoman

No thing that flies shall be spared from our care. In a manner of speaking.

Effect

Bird Charmers can be placed at the edge of the marshes with no loss in productivity.

Bird Charmer

  • Productivity+25%
Requires
adjacent discovery researched; PopulationByLevel Nobles ≥ 1
GUID

Imperial Parades

11,800 knowledgeCeltic

Parades at the barracks certainly send a message.

Effect

Buildings near a Barracks will produce Prestige.

Barracks

  • Prestige Area Effect+2
Requires
adjacent discovery researched; PopulationByLevel Smiths ≥ 1
GUID

Artificer Intelligence

11,800 knowledgeRoman

Artificer-made rock-throwing engines; what better demonstration of physical forces could there be?

Effect

Buildings near a Siege Workshop will produce Knowledge.

Siege Workshop

  • Knowledge Area Effect+2
Requires
adjacent discovery researched; PopulationByLevel Mercators ≥ 1
GUID

Pax Amicitia

1,500,000 knowledge

An argent tongue can do what a legion cannot.

Unlocks
Master Negotiator
GUID

Cautious Greeting

64,000 knowledge

Better safe than sorry, they say.

Unlocks
Cautious Greeting
GUID

Extra Horse Power

1,500,000 knowledge

Strong and noble creatures. Let us put them to work wisely.

Effect

The Governor Villa provides the above workforce in Latium.

Governor Villa

  • Equites Workforce+50
GUID

Depotism

220,000 knowledge

It might be maniacal, but we now have yet more storage!

Grants
Depot Permit
Requires
adjacent discovery researched; Depots
GUID

Brick By Brick

1,500,000 knowledge

In matters of safety, no cost is too great... but nevertheless, the cost is now lessened.

Unlocks
Stone Wall Discount
GUID

Hospitality

11,800 knowledge

Fine food, flowers in the hall, and somewhere to hang one's cloak.

Grants
Officium Permit
Unlocks
Officia
GUID

Legally Enshrined

36,000 knowledge

Now we can kneel before more and various altars than ever.

Grants
Shrine Permit
GUID

Sacral Spaces

360,000 knowledge

Shrines abound, now that the lex has been made more lax.

Grants
Shrine Permit
GUID

Officialdom

360,000 knowledge

The bureaucratic needs of every one of our notable guests has been attended.

Grants
Officium Permit
GUID

Warmer Hospitality

64,000 knowledge

Now our resident experts won't be treading on each others gowns and beards...

Grants
Officium Permit
GUID

Slingers

4,800 knowledge

On target, we now have access to one of the most rudimentary but effective Roman units...

Unlocks
Slinger
GUID

Cover Positions

36,000 knowledge

Now our bow-bearing friends can safely cut loose.

Effect

Improves the stats of all Archer troops.

Archers

  • Toughness+1
  • Morale+50
GUID

Aux In, Aux Out

360,000 knowledge

Now our Villas can train an additional loyal band of Auxilia as a last line of defence. I bet the men will be excited to get started.

Grants
Garrison Auxilia Available
GUID

Rain Of Pain

750,000 knowledge

Let loose! They won't even know what hit them!

Grants
Garrison Archers Available
Unlocks
Garrison Archer
GUID

Cult of Minerva

11,800 knowledgeRoman

A voice, wise and clear, rings out from on high.

Unlocks
Minerva
GUID

Here Come The Cavalry

1,500,000 knowledge

The musky breath of horses now plumes from hidden positions at your Villas...

Grants
Garrison Cavalry Available
Unlocks
Garrison Cavalry
GUID

Obsidian Gathering

8,000 knowledge

Obsidian was used by our ancestors to hunt— now, its sharp contours soften into shapes that entice the eye.

Unlocks
Obsidian Gathering
GUID

Obsidian Statuettes

11,800 knowledge

A winged victory for every household shrine.

Requires
adjacent discovery researched; PopulationByLevel Equites ≥ 1
Unlocks
Statuettes
GUID

Cult of Vulcan

11,800 knowledgeRoman

True craft will never perish, or cease to inspire.

Unlocks
Vulcan
GUID

Latrunculi

18,000 knowledge

Muster armies and smash your enemies without ruining the economy.

Requires
adjacent discovery researched; PopulationByLevel Patricians ≥ 1
Unlocks
Latrunculi Sets
GUID

Volcanic Soil

750,000 knowledge

For every year of darkness, a hundred of prosperity.

Unlocks
Volcanic Soil Level 5
GUID

Thermic Shock

3,000,000 knowledgeRepeatable ×1.4

The flow of lava cannot be controlled, but water and air can do the work of many men.

Unlocks
Increased Obsidian Deposits
GUID

Geological Research

gate

Make use of 3 of Caecilia's Specialists on one Island, and generate at least 5000 Knowledge.

Requires
Knowledge ≥ 5000
GUID

Opus Caementicium

750,000 knowledge

Mixed with volcanic ash, concrete unfolds its full potential.

Effect

Grants all public buildings an increased resistance to enemy attacks and city incidents.

Officia

  • Hitpoints+10%
  • Immune against Tremors
GUID

Vulcan's Vigiles

1,500,000 knowledge

Brave enough to step into a burning building, smart enough to leave before it collapses.

Effect

Increases Fire Safety for buildings within range of City Watches.

City Watches

  • Fire Safety Area Effect+1
GUID

Import Gods

1,500,000 knowledgeRoman

Small gods are portable luck, and who doesn't need extra luck?

Requires
adjacent discovery researched; PopulationByLevel Mercators ≥ 1
Unlocks
Statuettes Export
GUID

Ludus

1,500,000 knowledgeCeltic

The pieces click just as pleasantly on sandarac wood beyond the sea.

Requires
adjacent discovery researched; PopulationByLevel Aldermen ≥ 1
Unlocks
Latrunculi Set Export
GUID

Household Shrines

750,000 knowledge

How can a neighbourhood not prosper, if it hosts an army of Penates?

Effect

Caelators increase the Prestige of nearby buildings.

Caelator

  • Prestige Area Effect+1
GUID

House Rules

750,000 knowledge

The rules are what we make them.

Effect

Buildings near your Latrunculi Workshops produce more Knowledge.

Latrunculi Workshop

  • Knowledge Area Effect+1
GUID

Curio Research

gate

Build 1 Caelator and 1 Latrunculi Workshop and generate at least 5000 Knowledge.

Requires
Caelator ≥ 1; Latrunculi Workshop ≥ 1; Knowledge ≥ 5000
GUID

Obsidian Mining

1,500,000 knowledge

Strike the vein, but hold your breath.

Unlocks
Obsidian Mining
GUID

Thermopolia

11,800 knowledge

Whether it's doomsday or not, fast food just is awfully convenient.

Effect

Porridge stands further increase the Population attribute of nearby buildings.

Porridge Stand

  • Population Area Effect+1
GUID

Daring Research

gate

Host an Amateur, Quadriga or Imperial Race and generate at least 10,000 Knowledge.

Requires
Knowledge ≥ 10000
GUID

Hippodrome Plans

128,000 knowledge

Where sand meets the arcades, rich and poor cheer in unison.

Unlocks
Hippodrome
GUID

Go the Distance

220,000 knowledge

Now we know when to rest.

Unlocks
Go the Distance
GUID

Speed Limits

360,000 knowledge

Whatever tips your cart.

Unlocks
Speed Limits
GUID

Character Study

220,000 knowledge

The one who should be holding the reins is the one you can trust to show up.

Unlocks
Character Study
GUID

Mass Tryouts

750,000 knowledge

Now that's what I call a high turnover.

Unlocks
Mass Tryouts
GUID

Sprint at a Gallop

220,000 knowledge

Not fast enough to outrun Occasus...

Unlocks
Sprint at a Gallop
GUID

Mentorship

3,000,000 knowledgeRepeatable ×1.4

Given time and good tutelage, the student outshines the master.

Reward
View Your Collection
GUID

Prestigious Research

gate

Win an Imperial Race and generate at least 15,000 Knowledge.

Requires
Knowledge ≥ 15000
GUID

Tireless Training

750,000 knowledge

Figs, hot water and puffs of sparsiones keep them moving.

Effect

Increases the number of available charioteer Upgrades via Trial Runs between races from 1 to 3.

Hippodrome

  • Available Upgrades+2
GUID

Best of the Rest

1,500,000 knowledge

A good mentor helps Hector become Herakles.

Unlocks
Best of the Rest
GUID
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